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Generic Level 6 Synchros


Alpakha

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Well yeh, level 6 synchros. Not as broken as brio, but still useful (probably>.<). Please comment, Rate, and Review.

[img]http://i.imgur.com/2VPhn.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non Tuner monsters
When this card destroys a monster by battle, you can equip it to this card instead of sending it to the Graveyard (max. 2). If this card would be destroyed, you can send a card equipped to this to the Graveyard instead. This card gains 100 ATK for each card equipped to it by its effect.[/spoiler]

[img]http://i.imgur.com/MUYtE.jpg[/img]
[spoiler=Lore]1 Tuner monster + 1 or more non Tuner Monsters
When this card destroys a monster by battle, place 1 Whiplash Counter on this card; then you can inflict damage to both players 200x that monster's Level. When this card is removed from the field, gain Life Points 200x the amount of Whiplash Counters that were on this card at that time.[/spoiler]

[img]http://i.imgur.com/mIHzb.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non Tuner monsters
Activate this effect if this card was destroyed by your opponent's card: When your opponent's monster declares a direct attack, you can Special Summon this card and end the Battle Phase. You can only use this effect once per Duel.[/spoiler]

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im new so plz correct me if i do something wrong. ok so on to the review.
deep sea shraken is a bit strong for a level 6 2500atk is high gaia is 2600 because he is a normal monster. so lower atk to 2200-2300.that is my opinion though and his effect is balanced i think its good over all.
whiplash basklin same thing as before a bit strong for a level 6 maybe lower to 2200atk because his effect is strong a burn effect then you could heal yourself and you basically dont take any burn only the opponent. so 2500atk is to strong for that card.
mutadile is fine even and fair but again the 3000def stat is too high lower it down to 2600-2700def and the effect will be fine .
over all i can see these cards as a type of replacement for brio.

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I remember these cards! *nostalgia*. What I like about em is that they definitely can fill the brionac niche.

*Don't listen to someshortkids: Shraken card is not OP'd by any stretch of imagination. It's a clear target for bottomless, mirror force, torrential, compulsory, d.p., and the list goes on... But, if it manages to destroy something, it can fend off card effects and becomes a sweet 2.6k beater. In this meta, I'd consider this card pretty usable. However, maybe 2500 Atk is a tweak too much, as it clears the 2.5k power tier in one fell swoop. Maybe 2400 is a better number, but it's fine as it is.

*Out of all these, Mutadile is definitely my favorite. The 3k defense saves it from galaxy-eyes (to a degree, lol) as well as plenty of other monsters under the 3k power tier, which forces your opponent to expend a card like fissure or soul taker to get rid of it. Then, when your opponent brings out a powerhouse like heliopolis or shi-en, you can get rid of it and resurrect this meatshield, allowing you to buy soem valuable tiem to come up with a decent countermeasure.

*Once again, someshrotkids is incorrect. Without its 2.5k Atk, Basilisk would tend to stagnate, and it'd be way too easy to kill. The double-burn is a bit risky, which hampers its usability, so it may be kept in the extra deck in place of one of the other 2. However, if this is played late in the duel and you have a stable amount of LP, this card is solid gold: a sick burn, and when it leaves the field, you are compensated for it. I like it, it's a decent 2.5k beater that can really put your opponent in a tight spot.

Overall, fantastic cards, 9/10

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i see your point* but i diddnt call shraken op i said it is a bit strong for a level 6 ex: atk sangan they dont get search and it becomes 2600 enough to run over a stardust a bit strong for a level 6.

once again i see your point* whiplash baslisk is good but i think it needs to be hindered lightning warrior it has a better burn effect and only 2400atk level 7 it doesnt restore life however and it is weaker then baslisk so it is strong for a level 6 and should be hindered a bit.

mutadile is good i really do like his effect but once again 3000def is strong ancient fairy dragon is 3000def also with a weaker effect so its def should be lowered abit.

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I see your point, but that's what's so good about shraken: it can shut down mystic tomato, masked dragon, etc. And about the Atk I kinda agree. 2300 is way too low, and 2500 is a bit too much, but 2400 seems just right for the card.

If Basilisk were to be hindered in some way, it wouldn't be very usable. I think it's fine like it is.

Defense points are useless in today's meta. Ancient Fairy Dragon is rarely used, at least in my experience. Mutadile's defense gives it another layer of usability. Getting rid of that would basically decimate its value.

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(no more than 2 monsters can be equipped to this card at a time) -> (max. 2)
If this card were to be destroyed -> If this card would be destroyed
When this card is removed from the field -> When this card leaves the field
Activate this effect if this card was destroyed by your opponent's card -> Apply the following effect if this card is destroyed by your opponent (either by battle or by card effect)

I'm not too sure about the first two cards' effects, since they require a monster to be destroyed by battle to activate, so it's still preferable to Xyz rather than have a tuner available to synchro into a monster that can be offed when declaring an attack before using its effect. The last one is useful, but should probably be changed to return the attacking monster to the hand rather than to the deck, since you get to activate and SS it from the graveyard with 3000 DEF.

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[quote name='Saynt' timestamp='1349760676' post='6040761']
(no more than 2 monsters can be equipped to this card at a time) -> (max. 2)
[s] Apply the following effect if this card is destroyed by your opponent (either by battle or by card effect)[/s] (< this sounds outdated so i didn't change it....)
[/quote]
Thx for the help, but this was not the first time i posted them. They already went through a lot of adjustments so i want to hear others' opinions before i change it again.

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Shraken:
This one looks good. Same starting ATK as Iron Chain Dragon, but with potential of gaining a bit more, and gets protection after a sucessful battle. Probably would become one of the best generics, along with Gaia Knight and Sirius. Maybe you should change its effect so only 1 monster can be equipped to it at a time, to avoid stacking 2 "shields".

Basilisk:
The effect doesn't seem to generate any card advantage, while being risky becuase it burns both players (destroy a Tragoeida and that's 2000 damage for both); at least you get no damage by destroying Xyz. Also, with no means of protecting itself, I don't think it will ever get more than 2 Counters before being destroyed. In conclusion, it is as useful as "Black-Winged Dragon". So, I guess it is fine, but would be underused.

Mutadile:
This one is too powerful. Not only has a respectable 3000 DEF for a Level 6 Synchro, but also if destroyed it gets another life AND gets rid of a opposing monster (if it was an Extra Deck monster, that's a -1 card for the opponent). Yes, it banishes itself after this effect, but for that to happen the opponent has to beat this monster twice. Or you can activate "Imperial Iron Wall" and now you have a virtually indestructible wall that bounces each time it comes back, unless the opponent gets around the destruction with Compulsory, etc.

To fix it, I would remove the effect of Special Summoning it back, while keeping the bouncing effect, something like "When this card is destroyed: target 1 monster your opponent controls; return that target to its owner's hand." That way it will serve you as a wall effectively, and will bounce the monster that managed to destroy it. Or if destroyed by other means, you get to punish your opponent.
But then it will look a lot like the existing Sirius.

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[quote name='Frex' timestamp='1349977370' post='6042304']
Mutadile:
This one is too powerful. Not only has a respectable 3000 DEF for a Level 6 Synchro, but also if destroyed it gets another life AND gets rid of a opposing monster (if it was an Extra Deck monster, that's a -1 card for the opponent). Yes, it banishes itself after this effect, but for that to happen the opponent has to beat this monster twice. Or you can activate "Imperial Iron Wall" and now you have a virtually indestructible wall that bounces each time it comes back, unless the opponent gets around the destruction with Compulsory, etc.

To fix it, I would remove the effect of Special Summoning it back, while keeping the bouncing effect, something like "When this card is destroyed: target 1 monster your opponent controls; return that target to its owner's hand." That way it will serve you as a wall effectively, and will bounce the monster that managed to destroy it. Or if destroyed by other means, you get to punish your opponent.
[/quote]

You forget the current bottomless craze, and if it gets solemn'd it can't come back due to xyz, synchro, fusion, and ritual rulings. I don't consider the card OP'd.

[quote name='Frex' timestamp='1349977370' post='6042304']
But then it will look a lot like the existing Sirius.
[/quote]

Yes, it would. Mutadile is its own card to be used in its own unique way. Making it another copy of Sirius wouldn't contribute to the meta very much.

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[quote name='sora1499' timestamp='1349986856' post='6042426']
You forget the current bottomless craze, and if it gets solemn'd it can't come back due to xyz, synchro, fusion, and ritual rulings. I don't consider the card OP'd.[/quote]

But the same goes for the rest of the Synchros. I don't think the availability of destructive Traps justifies the somewhat powerful effect of "Mutadile", or any monster for that matter.
On the other hand, Mutadile wouldn't be eliminated by the other 2 popular Trap Cards: Torrential Tribute and Mirror Force (if you ever attack with it because 2000 ATK is no that bad either). And still the Mutadile + Imperial Iron Wall combo remains viable.

@Kvn: If you wish to keep the revival effect, then you could remove the bouncing effect to prevent abuse with the aforementioned Iron Wall. Instead, "Mutadile" could end the Battle Phase, in a similar fashion to "Battle Fader".

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