Zeppeli Gyro Supreme Posted October 3, 2012 Report Share Posted October 3, 2012 Need some help with this deck. =[ Monsters - 14 [2]Tragoedia [3]Kuraz, the Light Monarch [2]Caius the Shadow Monarch [1]Mobius the Frost Monarch [3]Absorbing Jar [2]Speed Warrior [1]Sangan Spells - 9 [3]Soul Exchange [2]Duality [1]Double Cyclone [1]Dark Hole [1]Heavy Storm [1]Monster Reborn Traps - 17 [3]Dark Coffin [3]Statue of the Wicked [3]Wild Tornado [2]Mirror Force [2]Torrential Tribute [2]Blast with Chain [2]Limiter Overload Extra - 15 [2]Gachi Gachi Gantetsu [1]Daigusto Phoenix [1]Wind-Up Zenmaines [1]Leviathan Dragon [1]Acid Golem [9]Other crap I won't summon Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 4, 2012 Author Report Share Posted October 4, 2012 It's been very fun testing this against low-tier decks. The duels are extremely slow because I rarely deal damage, but very fun. Link to comment Share on other sites More sharing options...
-Griffin Posted October 4, 2012 Report Share Posted October 4, 2012 Have you considered a Geartown Variant? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 4, 2012 Author Report Share Posted October 4, 2012 EDIT: I am dumb. Anyways, yes, I have, but I am pretty sure Absorbing Jar makes Geartown miss timing, so I would have to change a lot of the deck to accommodate that. I know I would get rid of the Limiters and Speed Warriors, but not sure what else. Link to comment Share on other sites More sharing options...
STVB Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='slayer_supreme' timestamp='1349392364' post='6038014'] but I am pretty sure Absorbing Jar makes Geartown miss timing, so I would have to change a lot of the deck to accommodate that. [/quote] bullshit missed timing strikes again anyways, i think you need more low level monsters for tribute fodder, i also suggest you add gorz and some battle faders Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 5, 2012 Author Report Share Posted October 5, 2012 [quote name='STVB' timestamp='1349394898' post='6038037'] bullshit missed timing strikes again anyways, i think you need more low level monsters for tribute fodder, i also suggest you add gorz and some battle faders [/quote] Gorz is useless in this deck. I almost always have something set, and if I don't then my opponent has (more than likely) lost their important cards on the field and wouldn't be attacking me directly if they could help it. EDIT: And if only Magical Hats would effectively activate these cards, but they have to be Set to activate, with the exception of Limiter Overload. So basically, they have to not attack the card. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted October 5, 2012 Report Share Posted October 5, 2012 You can run them together effectiely, you just need the right targets. +2 Magical Hats +2/3 Geartowns (/you have to play it a bit smarter if you do, but double cyclone works wonders if you do) Find room for a space or Chachaka archer I see so many combos like creature swaping the jar and setting siver sentinel...or another card that you dont mind chaining like ojama trio or something else. ill do some research but definately look for some cards Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 5, 2012 Author Report Share Posted October 5, 2012 There are a lot of potential combos the deck COULD have, but most of them require a lot of setup, I may try the Gear Town version, but meeeeh. Link to comment Share on other sites More sharing options...
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