Strider Tigerwolf Posted October 2, 2012 Report Share Posted October 2, 2012 [img]http://i.imgur.com/Xv8iB.png[/img] Opens up much better than the last version (thanks Expel for aiding in my re-model...ment), Trick Horn is epic and if my opponent doesn't run as much S/T hate as other decks, the second becomes even more epic. Lance is epic in mirror match paired up with bottomless and I do love to reap the benefits of my opponent's Firedances with Ryushinshin so third Tensen is awesome. Sole Tenken after tests, and since I'm doing more battle search than draw search, killed magic planter to 1, which is still awesome for emergencies or for MST bait. I <3 being able to Summon Soko then if he kicks the bucket, get out Heraklinos XD So suggestions? Currently thinking of some more S/T hate...OR more control? Trying to fit: Mind Control 3rd MST Maybe 1 Warning Other suggestions? Also, I play best of 3 with this deck (some singles here and there), so please keep that type of mentality as I do side. Link to comment Share on other sites More sharing options...
Expelsword Posted October 3, 2012 Report Share Posted October 3, 2012 As long as you're actually using Reborn... The card is good enough to win games almost by itself. 1 D Prison seems random, second Torrential? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 3, 2012 Author Report Share Posted October 3, 2012 1 D. Prison with 1 Torrential (Since I'm playing full matches and idk what I'll be up against which is why the second Torrent/D.Prison is in side) :S Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 8, 2012 Author Report Share Posted October 8, 2012 I'm bumping! Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 9, 2012 Author Report Share Posted October 9, 2012 Bumping. -1 Mirror Force +1 Ensho for Soko target. Link to comment Share on other sites More sharing options...
Expelsword Posted October 9, 2012 Report Share Posted October 9, 2012 How often do you even use Soko's effect? It doesn't usually come up for me. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 9, 2012 Author Report Share Posted October 9, 2012 1-2 times per duel (complete match so, about .80 per match) And...how do you not get his effect off? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 9, 2012 Report Share Posted October 9, 2012 Why Magic Planter with only 3 targets? I don't know Firestars very well, but they don't have a lot of recursion, do they? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 9, 2012 Author Report Share Posted October 9, 2012 [quote name='slayer_supreme' timestamp='1349802476' post='6041007'] Why Magic Planter with only 3 targets? I don't know Firestars very well, but they don't have a lot of recursion, do they? [/quote] They also only have 1 GOOD Firestar Trap Searcher called Ryushinshin, and I can get it's effect off about 90% of the time. If I derp into Magic Planter, I ALWAYS welcome it as it usually leads me to game. Link to comment Share on other sites More sharing options...
Expelsword Posted October 9, 2012 Report Share Posted October 9, 2012 [quote name='Chance Furlong' timestamp='1349798886' post='6040989'] 1-2 times per duel (complete match so, about .80 per match) And...how do you not get his effect off? [/quote] Because they either fail to destroy him due to traps, or I don't have enough spells out to sack 3. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 9, 2012 Author Report Share Posted October 9, 2012 [quote name='Expelsword - 黎明' timestamp='1349803762' post='6041018'] Because they either fail to destroy him due to traps, or I don't have enough spells out to sack 3. [/quote] How many Firedance Spell/Traps you run? Link to comment Share on other sites More sharing options...
Expelsword Posted October 10, 2012 Report Share Posted October 10, 2012 [quote name='Chance Furlong' timestamp='1349803849' post='6041020'] How many Firedance Spell/Traps you run? [/quote] 8. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 10, 2012 Author Report Share Posted October 10, 2012 I run 8 also, and side 1...so...maybe the play style is different? My Spell/Traps tend to be on the field more instead of going into the Grave, except for a few occasions here an there. Link to comment Share on other sites More sharing options...
Expelsword Posted October 10, 2012 Report Share Posted October 10, 2012 Recently I've focused more on Yushi/Tenki spam, so I'll see how it goes. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 10, 2012 Author Report Share Posted October 10, 2012 I use Yushi from time to time, same with Ensho. However, I get my free pops from Bestiari/Murmillo as well, so I guess I can see why my spells tend to stay on field most of the time, and my opponent doesn't fight as much with S/T hate as monster hate. btw, what do you think of Tensen now that it's been bumped down to "700" ATK instead of "1000" ATK gain. Link to comment Share on other sites More sharing options...
Expelsword Posted October 10, 2012 Report Share Posted October 10, 2012 Tensen is still A list, because (at least for one turn) it gives +1000, and is far more chainable than Tenken. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 11, 2012 Author Report Share Posted October 11, 2012 That's true, but imo, I think they should've kept the ATK boost to 1000. It was pretty much a main Highlight of the Deck...but then again I'd be arguing Kalut for Blackwings so...*shrugs* Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.