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Fire Glads 2.0 [with side!]


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[img]http://i.imgur.com/Xv8iB.png[/img]

Opens up much better than the last version (thanks Expel for aiding in my re-model...ment), Trick Horn is epic and if my opponent doesn't run as much S/T hate as other decks, the second becomes even more epic. Lance is epic in mirror match paired up with bottomless and I do love to reap the benefits of my opponent's Firedances with Ryushinshin so third Tensen is awesome. Sole Tenken after tests, and since I'm doing more battle search than draw search, killed magic planter to 1, which is still awesome for emergencies or for MST bait. I <3 being able to Summon Soko then if he kicks the bucket, get out Heraklinos XD So suggestions?

Currently thinking of some more S/T hate...OR more control?
Trying to fit:
Mind Control
3rd MST
Maybe 1 Warning
Other suggestions?

Also, I play best of 3 with this deck (some singles here and there), so please keep that type of mentality as I do side.

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[quote name='slayer_supreme' timestamp='1349802476' post='6041007']
Why Magic Planter with only 3 targets? I don't know Firestars very well, but they don't have a lot of recursion, do they?
[/quote]

They also only have 1 GOOD Firestar Trap Searcher called Ryushinshin, and I can get it's effect off about 90% of the time. If I derp into Magic Planter, I ALWAYS welcome it as it usually leads me to game.

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I use Yushi from time to time, same with Ensho. However, I get my free pops from Bestiari/Murmillo as well, so I guess I can see why my spells tend to stay on field most of the time, and my opponent doesn't fight as much with S/T hate as monster hate. btw, what do you think of Tensen now that it's been bumped down to "700" ATK instead of "1000" ATK gain.

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