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Ha Des and Underworld ((more now))


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I plan on making more Underworld monsters and support. Give me any card suggestions!

 

Benevolent Queen of Ha Des

Dark/Fiend/8/2800/2000

This card cannot be Special Summoned from the Graveyard. While you control no monsters and your opponent controls 4 or more cards, you may Special Summon this card from your hand. By tributing a Fiend-Type monster on your side of the field, draw 1 card from your opponent’s Deck.

 

Ha Des Guardian - Kain

Dark/Fiend/7/2100/1500

This card cannot be Special Summoned from the Graveyard by a card that is not specifically meant for Fiend-Type monsters. By discarding a card from your hand, your opponent must give control of a card in their hand to you. This effect can only be activated once while this card is face-up on the field. This effect can only be activated once per turn.

 

Ha Des Guardian - Legion

Dark/Fiend/7/2000/1600

This card cannot be Special Summoned from the Graveyard by a card that is not specifically meant for Fiend-Type monsters. By discarding a card from your hand, your opponent must give control of a card on their side of the field to you. This effect can only be activated once per turn.

 

Underworld Prince Ha Des

Dark/Fiend/5/2200/1000

This card cannot be Special Summoned from the Graveyard except by the effect of a Fiend-Type monster. During your End Phase, if your opponent controls no Fiend-Type monsters on their side of the field, they must send the top 4 cards of their Deck to the Graveyard.

 

Underworld Follower - Siegfried

Dark/Fiend/4/2800/0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned by the effect of Normal Spell Cards. When a player Normal Summons an Effect Monster, discard this card to negate that monster’s effect until the End Phase of the turn this effect was activated.

 

Underworld Follower - Faust

Dark/Fiend/3/1600/500

Discard a card from your hand and select 1 face-up Effect Monster on the field. Roll a six-sided die, and if the result is anything but 1 or 6, place a Sin Counter on the selected card. (Monsters with Sin Counters have their effects negated. They are also treated as 2 monsters for the effect of Continuous Spell Cards).

 

Underworld Messenger

Dark/Fiend/1/100/1500

When this card is destroyed as a result of battle and sent to the Graveyard, both players must discard a card from their hand.

 

Underworld Philosopher

Dark/Fiend/4/1600/1400

If this card inflicts Battle Damage to your opponent’s Life Points, add 1 Monster from your Graveyard with a level equal to or lower than the damage inflicted divided by 500.

 

Underworld Valkyrie

Dark/Fiend/4/1500/1000

By tributing this face-up card, send the bottom 2 cards of your opponent’s Deck to the Graveyard. When this card is Special Summoned from the Graveyard, your opponent must discard a card from their hand.

 

Nightmare Cathedral

Field Spell Card

Increase the ATK and DEF of all “Underworld” and “Ha Des” monsters by 200. If this card is to be destroyed, you may tribute a Fiend-Type monster on your side of the field instead. In addition, when a level 5 or higher Fiend-Type monster inflicts Battle Damage to your opponent’s Life Points, you may reduce that Battle Damage by 1000 to“Ha Des” monster from your Deck or Graveyard to your hand. If from the deck, your deck is then shuffled.

 

Underworld Punishment

Continuous Spell Card

During each of your opponent’s Standby Phases, they must discard cards from the bottom of their deck equal to the number of face-up cards on their side of the field, OR destroy a face-up monster on their side of the field.

 

Ha Des Claw

Normal Spell Card

Tribute an “Underworld” or “Ha Des” monster. Draw 3 cards from your Deck.

 

Underworld Espionage

Quick-Play Spell

Remove from play a face-up Attack Position “Underworld” monster on your side of the field, and send 2 cards at random from your Deck to the Graveyard. Add 1 random card from your opponent’s deck to your hand.

 

Ha Des Contract

Quick-Play Spell

Activate only while you control a face-up “Ha Des” monster, or by revealing a "Ha Des" monster in your hand. Select and activate one of the following effects:

- Select a face-up Fiend-Type and another, "Ha Des" monster on your side of the field. That Fiend-Type monster can attack twice during this turn’s Battle Phase. The “Ha Des” monster you selected cannot attack this turn.

- Special Summon 1 Fiend-Type monster from your Graveyard in face-up Attack Position. That monster’s ATK and DEF are decreased by 1000.

 

Underworld Cage

Trap Card

After activation, this card remains face-up on the field until your opponent’s 2nd End Phase after this card was activated. While this card is face-up on the field, monsters on your opponent’s side of the field lose ATK equal to their level x200 and cannot declare a direct attack on a player.

 

Chains of the Underworld

Continuous Trap Card

Activate this card only when a face-up Fiend-Type monster is destroyed and sent to the Graveyard. Special Summon that monster in face-up Attack Position on the owner’s field. All Battle Damage that monster inflicts is halved. When this card is destroyed, destroy the summoned monster, and vice-versa.

 

 

 

NEW CARDS

 

 

 

Underworld Diplomacy (( Kinda just bored and made it))

Normal Spell Card

Pay 1000 Life Points while your Life Points are lower than your opponent's and you have a number of cards on your side of the field equal to or higher than the number of cards on your opponent's side of the field. Both players switch hands and fields.

 

Underworld Sabre

Equip Spell Card

Equip only to a Fiend-Type monster. The equipped monster gains 200 ATK. In addition, if the equipped monster attacks a monster and it is not destroyed as a result of battle, place 1 Sin Counter on that card. (Monsters with Sin Counters have their effects negated. Monsters with Sin Counters also count as 2 monsters for card effects).

 

Underworld Javelin

Equip Spell Card

Equip only to a "Ha Des" or "Underworld" monster. The equipped monster is not destroyed by card effects controlled by the opponent. In addition, when the equipped monster destroys an opponent's monster as a result of battle, change control of the equipped monster to the opponent with 500 less ATK.

 

Underworld Mace

Equip Spell Card

Equip only to a "Ha Des" or "Underworld" monster. The equipped monster loses 1000 ATK. In addition, each time the equipped monster destroys a monster as a result of battle, you may Special Summon the destroyed monster on your side of the field in face-up Defense Position with 0 DEF.

 

Torturer of Ha Des

Dark/Fiend/6/2000/1000

This card cannot be Special Summoned from the Graveyard by a card effect not specifically meant for Fiend-Type monsters. This card can attack twice in the same Battle Phase, but cannot attack a player directly. In addition, each time this card destroys an opponent's monster as a result of battle, inflict 400 damage to your opponent's Life Points.

 

Underworld Berserker

Dark/Fiend/4/1600/1400

When this face-up card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card, inflict 1000 damage to the player who activated that card.

 

Underworld Samurai

Dark/Fiend/6/2500/500

Once per turn, you may destroy a face-up Fiend, Fairy, or Warrior-Type monster on the field. If the destroyed card was not a Warrior-Type monster, decrease this card's ATK by 500.

 

Underworld Bodyguard

Dark/Fiend/4/600/1500

During either player's turn, you may return this face-up Attack Position card to your hand to negate the attack of a monster and decrease that monster's ATK and DEF by 200.

 

Underworld Imp

Dark/Fiend/3/1000/1200

If this card attacks your opponent's Life Points directly, your opponent must discard a card from their hand. If this Attack Position card is destroyed as a result of battle, your opponent loses 400 Life Points and you gain 400 Life Points.

 

Underworld Thief

Dark/Fiend/3/800/1000

If this card attacks, your opponent cannot activate any Trap Cards until after the Damage Step. However, during the Damage Step, if this card's attack was a direct one, your opponent must give control of a face-down card on their side of the field to you. That card's effect is not activated during this turn.

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