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Dark Soul Advent - Retrained Version


Sunshine Jesse

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http://forum.yugiohcardmaker.net/topic/117158-dark-soul-archetype/
Original thread

Rewriting most of these to balance them better

[spoiler=Dat Field Spell]
Seal of the Dark Oracle
Field Spell
This card cannot be removed from the field by opposing card effects. All "Dark Soul" monsters gain 1000 ATK when battling another monster. If another Field Spell card is activated, this card remains on the field, but this effect is negated: You can choose to not lose any Life Points from the effects of "Dark Soul" monsters that activate during the End Phase. During your End Phase: You can tribute 2 monsters. If you do not, and if this is the only face-up Field Spell: Lose 4000 Life Points.
[/spoiler]

[spoiler=Normal Monsters]
Dark Soul Nightmare
Level 2;DARK
[Fiend/Tuner/Effect]
Once per turn: Special Summon this card from your hand or Graveyard if you control a "Dark Soul" monster.
500 ATK/500 DEF

Dark Soul Soldier
Level 3;DARK
[Warrior/Effect]
When this card is Normal Summoned, add one "Dark Soul" card from your deck to your hand. This card can attack your opponent directly. During your End Phase: Your opponent either adds one card from their Graveyard to their hand or you lose 2000 Life Points (you choose which effect to apply, if applicable.)
1500 ATK/1500 DEF

Dark Soul Jester
Level 4;DARK
[Spellcaster/Tuner/Effect]
You can Special Summon this card from your hand if you control a "Dark Soul" monster. This card cannot declare an attack if you control another attack position monster. When this card is used for a Synchro or Xyz Summon: Destroy all cards on your side of the field aside from the summoned monster or lose 3000 Life Points.
2000 ATK/2000 DEF

Dark Soul Skull King
Level 4;DARK
[Zombie/Effect]
Can attack twice per Battle Phase if no other monsters you control have battled. Halve all battle damage involving this card. During your End Phase: Banish 2 cards in your Graveyard or lose 3000 Life Points.
2300 ATK/2300 DEF

Dark Soul Archfiend
Level 6;DARK
[Fiend/Effect]
This card is unaffected by your opponent's Spell and Trap cards. During your End Phase: Discard 2 cards or lose 3000 Life Points.
2500 ATK/2000 DEF

Dark Soul Golem
Level 6;DARK
[Rock/Effect]
Cannot be destroyed, except by battle. Cannot be targeted by Spell or Trap cards. During your End Phase: Tribute 2 monsters or lose 3000 Life Points.
3200 ATK/2500 DEF

Dark Soul Chaos Soldier
Level 8;DARK
[Warrior/Effect]
You can Special Summon this card from your hand by tributing 2 Normal Summoned "Dark Soul" monsters you control. Send 1 "Dark Soul" monster from your hand to the Graveyard: Send all monsters your opponent controls to the Graveyard. While you control this card: No other monsters you control can battle. During your End Phase: Your opponent draws 2 cards or you lose 4000 Life Points.
3500 ATK/2500 DEF

Dark Soul - Eclipse Knight
Level 8;DARK
[Warrior/Effect]
Cannot be Normal Summoned or Set. Can only be Special Summoned by Tributing 3 "Dark Soul" monsters or by the effect of "Dark Soul - Firestorm Knight". When this card is Special Summoned, Special Summon 1 "Dark Soul - Firestorm Knight" from your hand, Deck or Graveyard. Spell, Trap, and card effects cannot be activated in response to the effect or Summon of this card. Once per turn: You can add 1 Field Spell card from your Deck or Graveyard to your hand and lose 2000 Life Points.
2800 ATK/2500 DEF

Dark Soul - Firestorm Knight
Level 8;DARK
[Warrior/Effect]
Cannot be Normal Summoned or Set. Can only be Special Summoned by Tributing 3 "Dark Soul" monsters or by the effect of "Dark Soul - Eclipse Knight". When this card is Special Summoned, Special Summon 1 "Dark Soul - Eclipse Knight" from your hand, Deck or Graveyard. Spell, Trap, and card effects cannot be activated in response to the effect or Summon of this card. Once per turn: You can destroy 1 Field Spell card to negate the activation and effect of a Spell or Trap card, destroy it, and both players lose 2000 Life Points.
2600 ATK/3200 DEF
[/spoiler]

[spoiler=Boss monsters]
Dark Soul - Savior Neos
Level 8;DARK
[Warrior/Fusion/Effect]
1 Warrior-type monster + 1 "Dark Soul" monster
Cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. For the purposes of card effects or costs: This card is also treated as "Elemental Hero Neos.". Send this card to the Graveyard and lose 2000 Life Points: Fusion Summon 1 "Elemental Hero" or "Neos" Fusion Monster from your Extra Deck. This effect is considered the proper summoning condition.
3000 ATK/2500 DEF

Dark Soul - Chaos King
Level 10;DARK
[Warrior/Synchro/Effect]
1 "Dark Soul" Tuner + 1 or more "Dark Soul" monsters
Can only be Special Summoned by Synchro Summon, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. The effect of this card cannot be negated. Once per turn: Select any number of "Dark Soul" monsters in your Graveyard. This card gains their effect(s) until your opponent's next End Phase, but you lose 2000 Life Points for every targeted monster during your next End Phase unless you tribute this card.
3500 ATK/3000 DEF

Dark Soul - Berserker End Dragon
Level 12;DARK
[Dragon/Fusion/Effect]
Dark Soul Chaos King + 4 different "Dark Soul" monsters
Fusion Summon this card by banishing the above monsters from your field or Graveyard. Can only be Special Summoned by Fusion Summon, and cannot be Special Summoned by other ways. This card's Fusion Summon cannot be negated. When Fusion Summoned, cards and effects cannot be activated. When Spell, Trap, or Monster effect that would affect this card is activated: You can discard 1 card to negate the activation and effect of the card, and banish it. During your next Draw Phase, draw 1 extra card for every time this effect was activated. During your End Phase: Lose 4000 Life Points.
5000 ATK/5000 DEF
[/spoiler]

[spoiler=Spell support]
Dark Soul Bounty
Spell
Discard one "Dark Soul" monster: Draw 4 cards. Then, if "Seal of the Dark Oracle" isn't on the field, discard up to 4 cards. For every card not discarded, take 1000 damage.
[/spoiler]

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