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I decided to borrow an idea from C.C.


Toffee.

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Reinforcement Dragon -WIND-
Lvl2
[Dragon/Effect]
If this card is destroyed by your Opponent's card(either by battle or card effect): Special Summon 1 "Troop Dragon" from your Hand or Deck.
500ATK / 500DEF

Baby Wild Dragon -WIND-
Lvl2
[Dragon/Effect]
If you control a "Wild Dragon" monster, except "Baby Wild Dragon", you can Special Summon this card(from your Hand). During the End Phase of a turn in which this card was Destroyed by card effect: Add to your hand 1 "Wild Dragon" from your Deck, except "Baby Wild Dragon".
500ATK / 500DEF

Wild Dragon - Blitzwing -WIND-
Lvl4
[Dragon/Effect]
During the Opponent's Turn, if this card is in Attack Position, you can Destroy 1 level 2 or lower WIND Dragon-Type monster: This card declares an attack against an Opponent's monster. If this effect is activated, you cannot conduct your Battle Phase and cannot Special Summon during your next turn. During your Battle Phase, if this card declares an attack, switch it to Defense Position at the end of the Damage Step.
2000ATK / 500DEF

Wild Dragon - Force of War -WIND-
Lvl4
[Dragon/Effect]
This card cannot be Special Summoned. This card cannot declare an attack during your turn. During the Opponent's Turn, if this card is in Attack Position, you can Destroy 1 level 2 or lower WIND Dragon-Type monster: This card declares an attack against an Opponent's monster. Each time this card destroys an Opponent's monster as a result of battle: Decrease the ATK of this card by 1000. Battle Damage done to the Opponent from a battle involving this card is 500 points.
3000ATK / 0DEF

Wild Dragon - Artificial Claws -WIND-
Lvl4
[Dragon/Effect]
This card is also treated as a Machine-Type monster. If this card battles, destroy it at the end of the Damage Step. During the Opponent's Turn, if this card is in Attack Position, you can Destroy 1 level 2 or lower WIND Dragon-Type monster: This card declares an attack against an Opponent's monster. If this card is destroyed by a card effect, Target 1 "Wild Dragon" monster in your Graveyard, except "Wild Dragon - Artificial Claws": Add it to your hand.
1900ATK / 800DEF

Wild Force of Power -Spell-
Send 1 monster from your Hand to your Graveyard: Add to your hand 1 "Wild Dragon" from your Deck.

Wild Slash -Quick-Play Spell-
Target 1 "Wild Dragon" monster you control and 1 face-up card on the Opponent's side of the field. Destroy the Targets.

Wild Courage -Trap-
This card can only be activated during the Opponent's turn. If a "Wild Dragon" monster destroyed an Opponent's monster as a result of battle, you can Target that monster: Pay 1000 Life Points; Target monster declares an attack against 1 other monster on the Opponent's side of the field.

Sudden Gust -Trap-
You can only activate this card during the Opponent's turn. Special Summon 1 level 2 or lower WIND monster from your Deck. You cannot Special Summon other monsters this turn.

I'm likely doing this wrong. Mostly, I just thought it would be neat to have something that attacks in a non-Battle Phase, Phase.

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OwO DOWAIGONS

[quote name='Armadilloz' timestamp='1348184068' post='6028942']
Rescue Dragon -EARTH-
Lvl3
[Dragon/Effect]
Once per turn, you can activate the effect of a "Rescue Dragon". Special Summon 2 level 2 or lower Dragon-Type monsters with the same name from your Deck. Then, return this card to the bottom of your deck. During the turn you activated this effect, you cannot Special Summon other monsters.
1600ATK / 1000DEF

[b]OH. MY. GOD. Totally using this on Dread Dragon. Though I can only expect much better targets after this one. The only issue is that it's a +1. At least you systematically made it unable to be summoned from the deck. Still searchable by the cards that it can summon though. (Dread Dragon)[/b]


Reinforcement Dragon -WIND-
Lvl2
[Dragon/Effect]
If this card is destroyed by your Opponent's card(either by battle or card effect): Special Summon 1 "Troop Dragon" from your Hand or Deck.
500ATK / 500DEF

[b]This is extremely well balanced... need to reread troop dragon though. This deck is basically going to be a search, float, swarm deck though, I can already tell.[/b]

Wild Baby Dragon -WIND-
Lvl2
[Dragon/Effect]
If you control a "Wild Dragon" monster, you can Special Summon this card(from your Hand). During the End Phase of a turn in which this card was Tributed: Add to your hand 1 "Wild Dragon" from your Deck.
500ATK / 500DEF

[b]"Wild Dragon" monster; unless there's a "Wild Dragon" card specifically. Seems fairly balanced. It's got a real T.G. vibe to it.[/b]

Wild Dragon - Blitzwing -WIND-
Lvl4
[Dragon/Effect]
During the Opponent's Turn, if this card is in Attack Position, you can Tribute 1 level 2 or lower WIND Dragon-Type monster: This card declares an attack against an Opponent's monster. If this effect is activated, you cannot conduct your Battle Phase and cannot Special Summon during your next turn. During your Battle Phase, if this card declares an attack, switch it to Defense Position at the end of the Damage Step.
2000ATK / 500DEF

[b]So this is how you activate the baby's effect. I should point out that you've created a very nice loop around the condition, and I feel it's an annoying one. You may want to consider forcing it to change to Defense no matter when it attacks, but that's your call. Otherwise looks as balanced as the last.[/b]

Wild Dragon - Force of War -WIND-
Lvl4
[Dragon/Effect]
This card cannot be Special Summoned. This card cannot declare an attack during your turn. During the Opponent's Turn, if this card is in Attack Position, you can Tribute 1 level 2 or lower WIND Dragon-Type monster: This card declares an attack against an Opponent's monster. Each time this card destroys an Opponent's monster as a result of battle: Decrease the ATK of this card by 1000.
3000ATK / 0DEF

[b]I'm really iffy on this card. Just... iffy...[/b]

Wild Dragon - Artificial Claws -WIND-
Lvl4
[Dragon/Effect]
This card is also treated as a Machine-Type monster. If this card battles, destroy it at the end of the Damage Step. During the Opponent's Turn, if this card is in Attack Position, you can Tribute 1 level 2 or lower WIND Dragon-Type monster: This card declares an attack against an Opponent's monster. If this card is destroyed by a card effect, Target 1 "Wild Dragon" monster in your Graveyard, except "Wild Dragon - Artificial Claws": Add it to your hand.
1900ATK / 800DEF

[b]This is pretty good, even on its own. Okay, not on its own, but this is probably the best of the three.[/b]

Wild Force of Power -Spell-
Send 1 monster from your Hand to your Graveyard: Add to your hand 1 "Wild Dragon" from your Deck. During the End Phase of this turn, Gain 500 Life Points.

[b]I don't get the last part.[/b]

Wild Slash -Quick-Play Spell-
Target 1 "Wild Dragon" monster you control and 1 face-up card on the Opponent's side of the field. Destroy the Targets.

[b]This is why the last dragon is the best. Though could you not consider making it so that the baby also needs to be destroyed by a card effect? Then you could just change all the others to destroy instead of tribute.[/b]

Wild Courage -Trap-
This card can only be activated during the Opponent's turn. If a "Wild Dragon" monster destroyed an Opponent's monster as a result of battle, you can Target that monster: Pay 1000 Life Points; Target monster declares an attack against another monster on the Opponent's side of the field.

[b]Though the first one can attack infinitely in one battle phase with no issue.[/b]

Sudden Gust -Trap-
You can only activate this card during the Opponent's turn. Special Summon 1 level 2 or lower WIND monster from your Deck. You cannot Special Summon other monsters this turn.

[b]This is fine.[/b]

I'm likely doing this wrong. Mostly, I just thought it would be neat to have something that attacks in a non-Battle Phase, Phase.
[/quote]

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