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OVERDRIVE!! Ride the VWXYZ!


The Warden

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The VWXYZ are a unique archtype; they are a deck that can either equip themselves as unions in order to power themselves up, or, they can banish themselves to fusion summon a variety of fusion cards. However, they suffered from a lack of searchability, and their boss monster quite frankly sucks. This support I have produced hopes to rectify their weaknesses and make them... what's the word? Ah yes, useful. So, the VWXYZ are back from Banishment, and they brought a few friends with them. (Note two cards are already existing, I just felt that the erratas will make them more worthwhile.)

[spoiler=Monsters]
[color=#ff8c00]Dimensional Mechanic
LIGHT
***
Machine / Effect[/color]
When this card is Summoned: Add 1 Level 4 LIGHT Machine-Type monster from your deck to your hand. During the turn this card was Normal Summoned: You can Banish it; add 1 ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monster from your deck or graveyard to your hand.
ATK: 1600 / DEF: 0

[color=#ff8c00]Dimensional Gadgeteer
LIGHT
***
Machine / Effect[/color]
When this card is Summoned: Special Summon 1 ‘W’, ‘Y’ or ‘Z’ Union-monster from your deck. During the turn this card was Normal Summoned: You can Banish it; Special Summon 1 ‘V’ or ‘X’ monster from your deck.
ATK: 1500 / DEF: 0

[color=#ff8c00]Dimensional Tinker
LIGHT
***
Machine / Effect[/color]
When this card is Summoned: Banish up to 2 ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monsters from your deck. During the turn this card was Normal Summoned: You can Banish it; Special Summon 1 ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monster from your Banished Zone.
ATK: 1500 / DEF: 0

[color=#ff8c00]Dimensional Mechanic
LIGHT
***
Machine / Effect[/color]
While this card is face-up on the field: You can Normal Summon 1 LIGHT Machine-Type monster in addition to your Normal Summon. (You can only gain this effect once per turn.) During the turn this card was Normal Summoned: You can Banish it; during this turn, you may Normal Summon up to 3 ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monsters.
ATK: 0 / DEF: 2200

[color=#ff8c00]Dimensional Guardian
LIGHT
***
Machine / Effect[/color]
Up to twice per either player’s turn; if a Level 4 LIGHT Machine-Type monster you control would be destroyed by an opponent’s card effect, it is not. If more than one Level 4 LIGHT Machine-Type monster(s) you control would be destroyed by an opponent’s card effect; you can destroy this card instead. You can only control 1 ‘Dimensional Guardian’.
ATK: 0 / DEF: 1900

[color=#ff8c00]Dimensional Replicsimile
LIGHT
**
Machine / Effect[/color]
When you Special Summon a ‘V’, ‘X’, or ‘Y’ Fusion Monster by its own effect: You can substitute this card for one of the Fusion Materials. (Only 1 Fusion Substitute monster can be used for this Special Summon.) When Special Summoning a ‘V’, ‘X’, or ‘Y’ Fusion monster by using this card as a Fusion Material: This card can be Banished from the hand.
ATK: 0 / DEF: 0

[color=#ff8c00]Dimensional Metallurgist
LIGHT
**
Machine / Effect[/color]
When this card is Normal Summoned, you can Banish it: Select 1 Level 6 ‘V’, ‘W’, ‘X’ or ‘Y’ Fusion monster in your Extra Deck; Banish the Fusion Material monsters listed on the selected card from your graveyard and Special Summon it. (The Summoned monster is treated as being Summoned by its own effect.) It cannot attack or activate its effect this turn.
ATK: 0 / DEF: 0

[color=#ff8c00]Dimensional Aeronaut
LIGHT
*****
Machine / Effect[/color]
You can Special Summon this card (from your hand) by Banishing 2 LIGHT Machine-Type monsters you control. This card cannot be Special Summoned from the deck. This card gains 600 ATK for each LIGHT Machine-Type monster in your Banished Zone. Once per duel: You can Banish this card; add up to 2 Level 4 LIGHT Machine-Type monsters from your Banished Zone to your hand. You cannot Summon those monsters this turn.
ATK: 0 / DEF: 0

[color=#ff8c00]Dimensional Transcendent
LIGHT
********
Machine / Effect[/color]
This card can only be Special Summoned (from your hand) by Banishing 2 LIGHT Machine-Type monsters from your field and 1 LIGHT Machine-Type monster from your graveyard. Once per turn; you can activate one of the following effects:
You can return 1 LIGHT Machine-Type monster from your Banished Zone to your deck; Draw 1 card.
You can send 1 LIGHT Machine-Type monster from your Banished Zone to your graveyard; destroy 1 card on the field.
ATK: 2800 / DEF: 2800[/spoiler]

[spoiler=Extra Deck]
[color=#ee82ee]Vi Tau Zi-Dimensional Dreadnaught
LIGHT
********
Machine / Fusion / Effect[/color]
2 or more ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monsters
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. When this card is Special Summoned: Destroy a card on the field for every 2 Fusion Material monsters used to Summon this card. This card’s Original ATK/ DEF is equal to the number of Fusion Materials used to Summon this card x800.
ATK: ???? / DEF: ????

[color=#ee82ee]VWXYZ-Dragon Catapult Cannon
LIGHT
********
Machine / Fusion / Effect[/color]
‘VW-Tiger Catapult’ + ‘XYZ-Dragon Cannon’ or ‘VW-Tiger Catapult’ + ‘X-Head Cannon’ + ‘Y-Dragon Head’ + ‘Z-Metal Tank’ or ‘V-Tiger Jet’ + ‘W-Wing Catapult’ + ‘XYZ-Dragon Cannon’ or ‘V-Tiger Jet’ + ‘WXYZ-Dragon Catapult Cannon’
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. Once per turn; Banish 1 card your opponent controls. When this card attacks; you can change the battle position of the attack target. (Flip effects are not activated at this time.)
ATK: 3000 / DEF: 2800

[color=#ee82ee]VXZ-Tiger Cannon Tank
LIGHT
********
Machine / Fusion / Effect[/color]
‘V-Tiger Jet’ + ‘X-Head Cannon’ + ‘Z-Metal Tank’ or ‘V-Tiger Jet’ + ‘XZ-Tank Cannon’
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. You can discard 1 card from your hand; Banish the top 2 cards from your opponent’s deck face-down.
ATK: 2600 / DEF: 2400

[color=#ee82ee]WZ-Catapult Tank
LIGHT
******
Machine / Fusion / Effect[/color]
‘W-Wing Catapult’ + ‘Z-Metal Tank’
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. You can discard 1 card from your hand; select 1 face-up monster on the field and change it to face-down defence position.
ATK: 1900 / DEF: 1700

[color=#ee82ee]WXY-Dragon Catapult Cannon
LIGHT
********
Machine / Fusion / Effect[/color]
‘W-Wing Catapult’ + ‘X-Head Cannon’ + ‘Y-Dragon Head’ or ‘W-Wing Catapult’ + ‘XY-Dragon Cannon’
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. You can discard 1 card from your hand; Banish 2 cards from your opponent’s graveyard.
ATK: 2400 / DEF: 2200

[color=#ee82ee]WXZ-Catapult Cannon Tank
LIGHT
********
Machine / Fusion / Effect[/color]
‘W-Wing Catapult’ + ‘X-Head Cannon’ + ‘Z-Metal Tank’ or ‘W-Wing Catapult’ + ‘XZ-Tank Cannon’ or ‘X-Head Cannon’ + ‘WZ-Catapult Tank’
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. You can discard 1 card from your hand; discard 1 random card from your opponent’s hand.
ATK: 2400 / DEF: 2200

[color=#ee82ee]WYZ-Dragon Catapult Tank
LIGHT
********
Machine / Fusion / Effect[/color]
‘W-Wing Catapult’ + ‘Y-Dragon Head’ + ‘Z-Metal Tank’ or ‘W-Wing Catapult’ + ‘YZ-Tank Dragon’ or ‘Y-Dragon Head’ + ‘WZ-Catapult Tank’
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. You can discard 1 card from your hand; select 1 face-up card on the field and return it to the owner’s hand.
ATK: 2100 / DEF: 2200

[color=#ee82ee]WXYZ-Dragon Catapult Cannon
LIGHT
********
Machine / Fusion / Effect[/color]
‘W-Wing Catapult’ + ‘X-Head Cannon’ + ‘Y-Dragon Head’ + ‘Z-Metal Tank’ or ‘W-Wing Catapult’ + ‘XYZ-Dragon Cannon’ or ‘W-Wing Catapult’ + ‘X-Head Cannon’ + ‘YZ-Tank Dragon’ or ‘WXY-Dragon Catapult Cannon’ + ‘Z-Metal Tank’ or ‘WYZ-Dragon Catapult Tank’ + ‘X-Head Cannon’
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. Twice per turn: You can discard 1 card from your hand; Banish 1 card on the field.
ATK: 2800 / DEF: 2600

[color=#ee82ee]XYZ-Dragon Cannon[/color]
[color=#ee82ee]LIGHT
********
Machine / Fusion / Effect[/color]
‘X-Head Cannon’ + ‘Y-Dragon Head’ + ‘Z-Metal Tank’ or ‘X-Head Cannon + ‘YZ-Tank Dragon’ or ‘XY-Dragon Cannon’ + ‘Z-Metal Tank’
This card can only be Special Summoned from your Extra Deck by Banishing the above monsters you control. (You do not use ‘Polymerization’.) This card cannot be Special Summoned from the Graveyard. You can discard 1 card from your hand; destroy 1 card on the field.
ATK: 2800 / DEF: 2600[/spoiler]

[spoiler=Spells]
[color=#008000]Dimensional Breakdown
Normal Spell[/color]
Banish a ‘V’, ‘W’, ‘X’, or ‘Y’ Fusion Monster you control: If all the Fusion Material monsters used for the Summon of that monster are in your Banished Zone; Special Summon them to your side of the field.

[color=#008000]Dimensional Anchor
Normal Spell[/color]
Pay half your LP: Special Summon any number of ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monsters from your Banished Zone. They cannot declare an attack. For each monster Summoned by this effect; Banish a ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monster from your deck.

[color=#008000]Dimensional Chop Shop
Normal Spell[/color]
Banish 2 ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monsters from your deck: Draw 1 card.

[color=#008000]Dimensional Recycling
Normal Spell[/color]
Return 2 ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monsters from your Banished Zone to your deck; Draw 1 card.

[color=#008000]Dimensional Crane
Equip Spell[/color]
Target 1 ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monster in your Banished Zone: Special Summon the target and equip it with this card. If a ‘V’, ‘W’, ‘X’, or ‘Y’ Fusion monster was summoned by this effect; it’s effects are negated. If this card is removed from the field; Banish the equipped monster. If the monster is removed from the field; Banish this card. You can only activate 1 ‘Dimensional Crane’ per turn.

[color=#008000]Dimensional Progress
Continuous Spell[/color]
When you Special Summon a ‘V’, ‘W’, ‘X’, or ‘Y’ Fusion monster by its own effect: Draw 1 card.

[color=#008000]Dimensional Fusion
Continuous Spell[/color]
When you Special Summon a ‘V’, ‘W’, ‘X’, or ‘Y’ Fusion monster by its own effect: You can Banish the Fusion Material monsters from your hand. (You can only gain this effect once per turn.)

[color=#008000]Dimensional Connection Zone
Field Spell[/color]
Once per turn: You can Banish 1 Union-monster from your hand. Once per turn, when you Summon a ‘V’, ‘X’, or ‘Y’ monster: If there is a Union-monster in your Banished Zone that can be equipped to the Summoned monster; equip it to the Summoned monster. You cannot use this effect if you have Special Summoned more than once this turn.[/spoiler]

[spoiler=Traps]
[color=#800080]Hyper Process
Normal Trap[/color]
Select a ‘V’, ‘X’ or ‘Y’ monster you control: Select 1 Union-monster that can be equipped to that monster from your deck and Equip it to that monster.

[color=#800080]Hyper Overdrive
Normal Trap[/color]
During this turn; double the original ATK of all ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monsters you control. You cannot Special Summon this turn. All monsters affected by this effect are Banished during the End Phase.

[color=#800080]Hyper Conversion
Normal Trap[/color]
Select 1 ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monster you control and apply one of the following effects until the End Phase:[list]
[*]Reduce the selected card’s DEF to 0 and add the amount reduced to the card’s ATK.
[*]Reduce the selected card’s ATK to 0 and add the amount reduced to the card’s DEF.
[/list]
[color=#800080]Hyper Wings
Continuous Trap[/color]
Select a Machine-Type ‘V’ or ‘W’ (the letter ‘V’ or ‘W’ must be first in the card name) monster you control and equip this card to it; it gains 500 ATK. Once per turn: If the equipped monster would be destroyed by your opponent’s card (either by battle or by card effect); it is not. If the equipped monster would be destroyed; destroy this card instead.

[color=#800080]Hyper Cannon
Continuous Trap[/color]
Select a Machine-Type ‘X’ monster (the letter ‘X’ must be first in the card name) you control and equip this card to it; it gains 500 ATK. If the equipped monster is a Fusion monster: Once per turn; you do not have to pay the cost to activate the equipped monster‘s effect. If the equipped monster would be destroyed; destroy this card instead.

[color=#800080]Hyper Magnetic Field
Continuous Trap[/color]
Select a Machine-Type ‘Y’ or ‘Z’ (the letter ‘Y’ or ‘Z’ must be first in the card name) monster you control and equip this card to it; it gains 500 ATK. Once per either player’s turn: You can negate an effect that would add a card to your opponent’s hand. If the equipped monster would be destroyed; destroy this card instead.

[color=#800080]Hyper Armaments
Continuous Trap[/color]
Increase the ATK/DEF of all ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monsters or ‘Vi Tau Zi - Dimensional Dreadnaught’ you control by 600. You can only control 1 ‘Hyper Armaments’.

[color=#800080]Hyper Counterpult
Counter Trap[/color]
Activate only when a ‘V’, ‘X’ or ‘Y’ monster equipped with a Union-monster you control is declared as an attack target: Send the equipped card to the graveyard; destroy the attacking monster and end the Battle Phase.

[color=#800080]Hyper Shield
Counter Trap[/color]
Activate only when the Summoning of a LIGHT Machine-type ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monster would be negated by a card effect or is chained to by a card effect; negate the effect and destroy the card.

[color=#800080]Hyper Polarity
Counter Trap[/color]
Activate only during the damage step of a battle where a ‘V’, ‘W’, ‘X’, ‘Y’ or ‘Z’ monster you control was attacked by a monster with more ATK: Reduce the attacking monster’s ATK by 1000.[/spoiler]

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V-Z is one of my favorite non-fairy archetypes as well and while I love the set, I really do I always get scared when people make so many cards for an existing archetype without adding any members to that base archetype because the question then becomes how many cards of the base archetype should you run with your additions. At least you want to run 2 of every letter. So that's 10 out of 40 spots taken and sense you provided spell and traps I don't see it being a monster mash build so how many of dimensional machines do you actually see getting use. Personally the first three monsters solve the problem of search ability and that's all you need in my opinion.

Also the first and third sentence of aeronaut are the same

As for the spells they just go to prove that balance is relative. Because now I am not sure if you need some of the monsters if you can run 3 chop shops and a recycling. While I don't see the usefulness of Fusion (to many minuses to the hand for me) I do feel Progress is a much needed staple.

Trap wise Hyper process is the at 3 staple while I don't really find the rest...well useful...then again Traps really aren't useful anymore are they?

Long story short I do love the support.

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Actually, after given some thought, this much support means you can run decks that focus on a specific fusion. One idea is to use the recovery support in order to fuel a VXZ mill deck. Or use the Special Summon capacity of some of the Dimensionals for an Xyz deck. Almost makes me wish I made some... huh.

Also, while I agree on running 2 X, Ys & Zs, you'd only really run 1 V & W.

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