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[-Griffin] Untamed Archetype


-Griffin

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The Untamed Archtype is a series of monsters with varying types and attributes. Their theme is that, while their effects are extremely powerful, the opponent can choose which of their effects activate. Their goal is to try and Synchro Summon their boss monster, Mindmaster of the Untamed, to give the choice of which effect activates to their controller, but is made difficult by the fact they naturally give their opponent control of their field. They tend to do best when lots of cards are in play, making them able to make the best out of any of their opponent's choices. This makes cards like Reckless Greed and Zepharos the Elite possible tech choices for them, and 1-for-1 removal like Bottomless Trap hole and Mystical Space Typhoon more risky options.

'Untamed' monster's effects do not usually affect the opponent's cards, but involve drawing, Summoning, adding to hand, and rearranging the Deck. This means that Untamed-centric Decks will often have to rely on generic Xyz or Synchros, or 'tech' cards in the main Deck. Their other option to attack the opponent's field is their secondary boss, Cntekkodt, who can clear an opponent's card every turn, or the opponent can choose to get rid of him and every card they control.

Many of the monsters do not reference other 'Untamed' monsters and could be interesting and viable tech choices in some Decks, evolving the game by more than just introducing a new Deck.

[b][u]Monsters:[/u][/b]
(By level, highest first.)

[size=4]|[b]Mindmaster of the Untamed[/b]|
|LIGHT/Psychic/Synchro|Level 9|0 ATK|[b]5000 DEF[/b]|
|1 "Untamed" Tuner monster + 1 or more "Untamed" monsters.
Once per turn, activate this card's effect, your opponent selects which one of these effects resolve:
*Until your next Standby Phase, you can decide which effect of an "Untamed" card resolves instead of your opponent.
*Draw 1 card. This card is unaffected by your opponent's card effects until your next Standby Phase. Once, before your next Standby Phase, you can decide which effect of an "Untamed" card resolves instead of your opponent (before your opponent decides).|[/size]

|[b]Cntekkodt,[/b] [b]Untamed Monstrosity Goliath-Beast, Rage Incarnate[/b]|
|EARTH/Beast|Level 8|3200 ATK|3100 DEF|
|When this card is Special Summoned, your opponent selects which of these effects resolve:
*Destroy 1 card you control.
*Your opponent draws 1 card.
Once per turn, activate this card's effect, your opponent selects which one of these effects resolve:
*Send 1 card your opponent controls to the Graveyard.
*Send this card and all cards your opponent controls to the Graveyard.|

|[b]Fllame,[/b] [b]Untamed Hoard-Dragon[/b]|
|FIRE/Dragon|Level 6|2400 ATK|2500 DEF|
|Once per turn, activate this card's effect, your opponent selects which of these effects resolve:
|*Draw 1 card.
*Add 1 card from your Graveyard to your Deck. During the End Phase, view the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck.|
(Untamed Hoard-Dragon does not need to remain face-up for the second part of his second effect to resolve.)

|[b]Soii,[/b] [b]Untamed Void-Stalker[/b]|
|DARK/Fiend|Level 6|2200 ATK|2000 DEF|
|Once per turn, activate this card's effect, your opponent selects which of these effects resolve:
*Select only if a monster(s) is banished. Special Summon a banished monster.
*Banish 1 card in your Deck. When this card is removed from the field, add all cards banished by this effect to your hand. If no monsters are banished, you must select a monster.|

|[b]Robotic Augmentation Suit of the [/b][b]Untamed[/b]|
|DARK/Machine/[b]Tuner[/b]|Level 5|2300 ATK|1900 DEF|
|Reveal this card in your hand, your opponent selects which of these effects resolves:
*Special Summon this card and discard 1 card.
*Special Summon this card and your opponent draws 1 card.
When this card is Summoned, your opponent selects which of these effects resolve:
*If this card is used as a Synchro Material Monster, the Summoned Monster's effects are negated and cannot be activated until the End Phase.
*Decrease this card's level by 2 and draw 1 card.|

|[b]Celleste,[/b] [b]Untrained Summoner of the Untamed[/b]|
|LIGHT/Spellcaster|Level 4|1400 ATK|2000 DEF|
|Once per turn, activate this card's effect, your opponent selects which of these effects resolve:
*Special Summon 1 "Untamed" monster from your Graveyard except "Untrained Summoner of the Untamed".
*Reveal your Deck to your opponent, your opponent selects 1 "Untamed" monster in your Deck except "Untrained Summoner of the Untamed", Special Summon that monster.
*Activate only if these are less than 3 "Untamed" monsters in the Graveyard with different names.Send 1 card from your Deck to the Graveyard and change the battle position of this card.|
(Your opponent cannot select the first effect without a valid target.)
(If your opponent selects the second effect, but there are no valid targets, reveal your Deck to your opponent and the card resolves without effect.)

|[b]Ernnest,[/b] [b]Untrained Researcher of the Untamed[/b]|
|WIND/Spellcaster|Level 4|1400 ATK|2000 DEF|
|Once per turn, activate this card's effect, your opponent selects which of these effects resolve:
*Add 1 "Untamed" card from your Deck to your hand.
*Place a card from your Deck on top of your Deck, then change the battle position of this card.|
(If your opponent selects the first effect, but there are no valid targets, reveal your Deck to your opponent and the card resolves without effect.)

|[b]Tallon,[/b] [b]Untamed Carrion-Hunter[/b]|
|WIND/Winged-Beast|Level 4|1700 ATK|0 DEF|
|If a card(s) is sent to the Graveyard by battle or a card effect, you can reveal this card in your hand and your opponent selects which of these effects resolve:
*Special Summon this card, it gains 400 ATK.
*Add 1 of the sent cards to your hand and discard this card.|

|[b]Tribbal, Untamed Tiger-Fighter[/b]|
|EARTH/Beast-Warrior|Level 4|1600 ATK|1600 DEF|
|When this card is Summoned or flipped face-up, your opponent selects which of these effects resolve:
*This card gains 500 ATK and DEF.
*This card gains 1000 ATK and DEF until the End Phase.|

|[b]Snakke,[/b] [b]Untamed River-Serpent[/b]|
|WATER/Sea-Serpent|Level 3|1300 ATK|0 DEF|
|FLIP: Your opponent selects which of these effects resolve:
*Destroy up to 2 cards your opponent controls.
*Send 1 monster your opponent controls to the Graveyard. During your next Standby Phase, if you control no Spell or Trap Cards, you can set this card from your Graveyard.|

|[b]Sqqueak, Untamed Merge-Mouse[/b]|
|EARTH/Beast/[b]Tuner[/b]|Level 2|600 ATK|400 DEF|
|If your opponent controls more cards than you, you can Special Summon this card from your hand. When this card is Summoned, your opponent selects which of these effects resolves:
*Increase this card's level by 1.
*Decrease this card's level by 1.|

|[b]Shhell, Untamed Gust-Bug[/b]|
|WIND/Insect|Level 1|100 ATK|100 DEF|
|When you take damage from a direct attack, you can Special Summon this card from your hand. When this card is Summoned, your opponent selects which of these effects resolves:
*Return 1 monster your opponent controls to their hand.
*It is now the End Phase, draw 1 card.|

|[b]Untamed Summoning[/b]|
|Normal Spell|
|Your opponent selects which of these effects resolve:
*Special Summon 1 level 4 or lower "Untamed" monster from your Deck.
*Discard 1 card and Special Summon 1 "Untamed" monster from your Deck.|
(If your opponent selects the first effect, but there are no valid targets, reveal your Deck to your opponent and the card resolves without effect.)

|[b]Untamed Call[/b]|
|Normal Spell|
|Your opponent selects which of these effects resolve:
*Add 1 "Untamed" card from your Deck to your hand.
*Draw 1 card. During the End Phase, draw 1 card.|
(If your opponent selects the first effect, but there are no valid targets, reveal your Deck to your opponent and the card resolves without effect.)

|[b]Untamed Necromancy[/b]|
|Normal Spell|
|Your opponent selects which of these effects resolve:
*Special Summon 1 "Untamed" monster from your Graveyard.
*During the End Phase, Special Summon up to 3 "Untamed" monsters from your Graveyard.|

|[b]Untamed Shield[/b]|
|Normal Trap|
|Your opponent selects which of these effects resolve:
*Target 1 monster. It is unaffected by your opponent's card effects and cannot be destroyed as a result of battle during this turn.
*Special Summon 2 Shield-Wall Tokens. (EARTH/Rock/Level 6/0 ATK/2500 DEF).|

|[b]Untamed Exchange[/b]|
|Normal Trap|
|Your opponent selects which of these effects resolve:
* Your opponent selects 2 cards from your Deck and adds them to your hand, then you select 1 card from your opponent's Deck and add it to their hand.
* Select 1 card from your Deck and add it to your hand.|

This is still a bit of a work-in-progress. Thoughts?

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So basically, they are Untamed because you can't select what to do with them. Overall, I like the archetype, makes your opponent really think. There are a few OCG errors here and there, but I really like the cards. A more detailed analysis will come later (probably tommorow[color=#ffffff]ish[/color]).

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Well ,the Archetype seems pretty much cool, and I like it. As mentioned above, it makes your opponent think and that's cool. Also, it indirectly can help you to get the kind of strategy your enemy has before hand if he's not savvy enough.
A specific example: You play "Untamed Summoning"; a savvy player would pick the first effect, as for the "[url="http://yugioh.wikia.com/wiki/Level_4_ATK_and_DEF_Rules"]Rule of Level 4 ATK and DEF[/url]", they assure it's pretty likely to be a monster under the 2000 ATK/DEF; a non savvy player that has a wash spell (I think on Dark Hole, for example) or a monster with a wash effect (Levia-Dragon - Daedalus comes to my hand) would pick the latter, specially if he thinks you could use the chance to bring a high level monster. Also, if you're savvy enough, you'd pick a monster with a Special Summon ability (the first effect) or send to graveyard a card that has better effects there and also pick a low level monster with a destruction Special Summon ability(i.e. you can SS when it leaves the field) with the second effect. Also, "Untamed Necromancy"; If your rival's savvy he would prefer to face one monster now rather than 3 monsters later; the same non-savvy player than before would pick the second effect, specially considering those monsters won't attack that turn (as they'll be summoned on the End Phase).

Now, thinking on the "[url="http://forum.yugiohcardmaker.net/topic/231964-on-card-design/page__st__40#entry6028952"]Dreadful 6[/url]"[list]
[*]P2P interaction: The goal of this card, IMHO, seems to be "Use your rival's play against him", as technically he plays your effects, based on his strategy, and you must use that choices as it suits you. The most of the cards have effects that can sketch how's going your rival's strategy. A savvy player would have a hard time to pick up the effects, as they would notice how those choices can telegraph his strategy to you. So, +2 for P2P (+1 for equal playing, +1 for psyching)
[*]Game Dynamics: With the proper support, this archetype can cancel your rival's strategy, but also it can also cost you a winning hand, so no SS here. This makes any card you play a duel itself, where he shoots and you reply (given the fact that the card allows you to handle the effect the rival choose; there are a couple of exceptions). Even if you are winning, he can still pick up his strategy with your card. Lame Ducks are shot down after this and the Untamed get +2 for GD (+1 for slope blocking, +1 for Shoot the Lame Duck)
[*]Non-Randomness: The only random you could have is picking up an unprepared opponent, as he would probably think "What a noob, he choose cards I control!", only to get a kick in the deck (would this slang pick up?) for being so egocentric. The cards can only be played well if you have skill and a good support. In fact, luck is out of place here: 10% the card you pick, 40% your rival's strategy, 50% your own skill. That's luck factor minimized, as no matter the Untamed you pick, it still depends on your rival and the support you give it on your deck. I say +1 for NR.
[*]In-Duel play: So far, no Untamed card has an instant win and even the most powerful of the archetype can succumb against several decks. A player don't wait for a sudden winner, instead it is too focused on the now. IDP gives the Untamed a +1.
[*]Skill Factor: As mentioned before, a good player would pick the effects you do based on how would they affect him later, while bad player would just pick the one that seems to be hurting you and then forget it; it goes for you, as your play could be hurt if the card lack the good support. Although your cards have a good support actually. So, +1 for SF here.
[*]Starting Conditions: If you play against your clone(this is how I consider this point), no matter the deck your clone has, this deck will always be on the same league, as your play would technically be half his play and half looking how to revert it. I give it a +1 in SC for that.
[/list]
+8 on the Dreadful 6. That's cool. I'll also add +1 on Originality (as in "Why didn't [i]I[/i] think about this?") and +1 on Game Enhancement (this cards go beyond just being good for play, as they might encourage people to create better sets).

It give this archetype +10. I encourage Konami to make a set of this cards... although I encourage to make them Super Rare: Untamed vs Untamed might end up in an L-Kira level of tension (also known as "Mutual Mind-Rape") and must only be done with a team of paramedics in both players' stands.

There, I did it. Now, pay me back: http://forum.yugiohcardmaker.net/topic/289767-rsf-original-xander-mac/#entry6026191

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Mmm... That's hard... Let's see:
You have a deck browsing Trap, a defense trap (I would add a counter-strike trap, just to fulfill the set), a graveyard spell, a drawing spell, a summon spell (an equip spell might be a good add), a normal effect monster, a tuner monster, a flip effect monster, a variable power monster, a hand effect monster, a search effect monster, a summon effect monster, a double effect monster, a banish effect monster, a draw effect monster, a destruction effect monster (and a pretty powerful one) and the synchro powerhouse that can short down the opponent's choice. I would add a fusion or an XYZ, but that's up to you. I like this deck and can't wait to see images for this cards.

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