.Exa Posted September 19, 2012 Report Share Posted September 19, 2012 [center][size=5][b]Structure Deck: Ritual Realm[/b][/size][/center] [b][color=#0000cd]SDRR-EN001 – Evigishki Aquataor (Ultra Rare)[/color] [color=#ff8c00]SDRR-EN002 – Gishki Djinn (Super Rare)[/color] [color=#ff8c00]SDRR-EN003 – Gishki Eva (Super Rare)[/color] [color=#ff8c00]SDRR-EN004 – Gishki Avance[/color] [color=#ff8c00]SDRR-EN005 – Gishki Ariel[/color] [color=#ff8c00]SDRR-EN006 – Gishki Chain[/color] [color=#ff8c00]SDRR-EN007 – Gishki Abyss[/color] [color=#ff8c00]SDRR-EN008 – Gishki Marker[/color] [color=#ff8c00]SDRR-EN009 – Gishki Shadow[/color] [color=#ff8c00]SDRR-EN010 – Gishki Vision[/color] [color=#ff8c00]SDRR-EN011 – Gishki Beast[/color] [color=#ff8c00]SDRR-EN012 – Gishki Emilia[/color] [color=#ff8c00]SDRR-EN013 – Gishki Natalia[/color] [color=#ff8c00]SDRR-EN014 – Gishki Noelia[/color] [color=#0000cd]SDRR-EN015 – Evigishki Mind Augus SDRR-EN016 – Evigishki Soul Ogre SDRR-EN017 – Evigishki Levianima[/color] [color=#ff8c00]SDRR-EN018 – Djinn Releaser of Rituals[/color] [color=#ff8c00]SDRR-EN019 – Lost Blue Breaker[/color] [color=#ff8c00]SDRR-EN020 – Manju of the Ten Thousand Hands[/color] [color=#008080]SDRR-EN021 – Gishki Rites[/color] [color=#008080]SDRR-EN022 – Gishki Aquamirror (x2)[/color] [color=#008080]SDRR-EN023 – Forbidden Arts of the Gishki[/color] [color=#008080]SDRR-EN024 – Gishki's Photomirror[/color] [color=#008080]SDRR-EN025 – Contact with the Aquamirror[/color] [color=#008080]SDRR-EN026 – Mirror of Yata[/color] [color=#008080]SDRR-EN027 – Surface[/color] [color=#008080]SDRR-EN028 – Ascending Soul[/color] [color=#008080]SDRR-EN029 – Fulfillment of the Contract[/color] [color=#008080]SDRR-EN030 – Pot of Duality[/color] [color=#800080]SDRR-EN031 – Gishki Storm[/color] [color=#800080]SDRR-EN032 – Aquamirror Cycle[/color] [color=#800080]SDRR-EN033 – Aquamirror Meditation[/color] [color=#800080]SDRR-EN034 – Ritual Buster[/color] [color=#800080]SDRR-EN035 – Eisbahn[/color] [color=#800080]SDRR-EN036 – Battle of the Elements[/color] [color=#800080]SDRR-EN037 – Torrential Tribute[/color] [color=#800080]SDRR-EN038 – Spell Reclamation[/color] [color=#800080]SDRR-EN039 – Smashing Horn[/color][/b] [spoiler=Evigishki Aquataor] [center]WATER/Sea Serpent/Ritual/Effect/Level 6/ATK 2300/DEF 2100[/center] [center]Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 2 cards your opponent controls; destroy those targets.[/center] [center][/spoiler][/center] [center][spoiler=Gishki Djinn][/center] [center]WATER/Fiend/Effect/Level 4/ATK 1400/DEF 1300[/center] [center]If you control no monsters: You can Special Summon this card (from your hand). When this card is Special Summoned by its effect: Add 1 Ritual Spell Card from your Deck to your hand. When you Ritual Summon a WATER Ritual Monster, you can banish this card in your Graveyard as one of the monsters required for the Ritual Summon.[/center] [center][/spoiler][/center] [center][spoiler=Gishki Eva][/center] [center]WATER/Spellcaster/Spirit/Level 4/ATK 1800/DEF 1000[/center] [center]Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. During the End Phase of the turn this card was Normal Summoned, if you control a face-up «Gishki» monster: You can send this card to the Graveyard instead of returning it to the hand, and if you do; reveal the top 2 cards of your Deck. Add any WATER monsters revealed by this effect to your hand, and shuffle the other cards into the Deck.[/center] [center][/spoiler][/center] [center][spoiler=Gishki Rites][/center] [center]Ritual Spell Card[/center] [center]You can use this card to Ritual Summon any WATER Ritual Monster. You must also banish WATER monsters in your Graveyard whose total Levels are equal to or higher than the Level of the Ritual Monster you're attempting to Ritual Summon.[/center] [center][/spoiler][/center] [center][spoiler=Gishki Storm][/center] [center]Continuous Trap Card[/center] [center]Once per turn, when a Ritual Monster is Ritual Summoned: Target 1 card on the field; destroy that target.[/center] [center][/spoiler][/center] The original Aquataor had the effect to destroy 3 of opponent's cards, but that was a tad bit too much. Comment please! Link to comment
.Exa Posted September 20, 2012 Author Report Share Posted September 20, 2012 Y U No comment on any of my threads? [color=#d3d3d3]Bump[/color] Link to comment
.Exa Posted September 22, 2012 Author Report Share Posted September 22, 2012 I'm just going to keep bumping. Link to comment
.Exa Posted September 23, 2012 Author Report Share Posted September 23, 2012 Bumping this. Link to comment
.Exa Posted September 24, 2012 Author Report Share Posted September 24, 2012 Bump [color=#ffffff]hump[/color] Link to comment
.Exa Posted September 26, 2012 Author Report Share Posted September 26, 2012 buuuuump Link to comment
Zeppeli Gyro Supreme Posted September 28, 2012 Report Share Posted September 28, 2012 Ritual monsters can't be normal summoned to begin with. The OCG doesn't require you to say that. Link to comment
.Exa Posted September 28, 2012 Author Report Share Posted September 28, 2012 Mind Augus and Soul Ogre have that in their effects, so I put it here too. Any actual feedback? Link to comment
Zeppeli Gyro Supreme Posted September 28, 2012 Report Share Posted September 28, 2012 Maybe they changed that because newbies couldn't figure out what a Ritual Monster was. I don't use any Ritual Monsters anymore, so I wouldn't have known if they had the whole "Cannot be Normal Summoned" text, but intuitively they shouldn't. Otherwise Fusions, Xyz, and so on would need them too. I guess for Spirits it makes sense to say they can't be Special Summoned, since it's an Effect Monster Type and not an entirely different card type. Link to comment
Time Psyduck Posted October 2, 2012 Report Share Posted October 2, 2012 Nice-looking set. Aquataor looks fine. I'd say that it could go without destroying one of your cards, since generally a ritual will usually take a few cards to get out, but it's up to you. Djinn is too good. The thing is a Cyber Dragon, only easier to summon (since you can drop it onto an empty field) and it gives you an extra card when it does. The no Xyz clause only slighty hurts it, since a) Gishkis seem to do more on even levels, and it would be easy enough to drop a tuner, sync and then use Rites or Djinn's effect to summon a ritual at low cost. Even without that, it can still run over a lot of things. Monsters with Cyber Dragon-like effects usually have some more significant drawback (Attack loss, being DEF-oriented, using the normal summon, ect.) that makes up for whatever other effect they have, whilst most of them still can't come out onto an empty field. Eva looks OK. I'd say clarify that it's another Gishki, otherwise it will be able to set off the effect itself, which given that it mentions needing a Gishki at all presumably isn't the intention. Rites is an idea I like - I even did a similar card before at one point. Not sure about the extra levels being needed, and perhaps limit it to Gishkis rather than WATER, since it would tie in better to the other ritual spells. Storm seems decent, but feels a bit underwhelming. The support for all rituals is nice, but it's slow and vulnerable to spell/trap removal. Link to comment
Alpakha Posted October 2, 2012 Report Share Posted October 2, 2012 Djinn... level 5..... You realize ALL gishki rituals are even leveled right >.<. Sure it's a cydrag with a search effect, but Shadow & Vision searches better and this deck is known for swarming with beaters. It banishing from grave effect is handy, except you would need another odd leveled monster to ritual summon. Smae goes with the other odd levels in your deck, only way they can be used for ritual is if another odd is in your hand/field/grave. Gishki rites is useful, but everyone knows that banishing kills gishki. It's handy when you're in a tight spot, but is banishing your monsters worth it. It's not a bad card, just that i don't think it'll work well in here. Link to comment
.Exa Posted October 2, 2012 Author Report Share Posted October 2, 2012 Edited Aquataor, Djinn, Storm and Rites. I think that Djinn is a bit weak now, but I'll let you be the judge(s). Link to comment
Time Psyduck Posted October 2, 2012 Report Share Posted October 2, 2012 With those stats, Djinn doesn't need the cost for the SS - the problem before was that 2100 ATK meant it could be used to overcome high ATK level 4 monsters and the like that may have effects disrupting you. At 1500 it can't do that, and at level 4 it can be normal summoned without cost, so all the SS does is save your normal summon. I'd also say it could probably get away with being usable for Synchro or Xyz summons (or just one of the two/only for WATER Synchros & Xyzs), since it gives it more flexibilty. Fusion seems unlikely for Gishkis and there are better ways to generate tribute fodder, so those summons aren't really worth considering. Link to comment
.Exa Posted October 3, 2012 Author Report Share Posted October 3, 2012 Here, decreased its ATK by 100 and fixed effect. I just like 1400 ATK, so there. Link to comment
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