Bringerofcake Posted September 15, 2012 Report Share Posted September 15, 2012 Gem-Knight Malach EARTH Rock/Fusion/Effect 6/2300/2200 "Gem-Knight Emerald" + 1 "Gem-Knight" Monster Must first be Special Summoned by Fusion Summon. If this card attacks a Defense Position monster: destroy it with this card's effect. If this card is destroyed: Add 1 banished "Gem-Knight" monster to your hand. Dia's sword has all the colors of the rainbow to symbolize each of the GK Fusions, but if you think about it: Red: Ruby Orange: Citrine Yellow: Topaz Green: ??? Blue: Aquamarine Indigo: Amethys Violet: Prism-Aura We're going to assume that since Seraphi is Level 5, it's not part of the sword. Also, some psychic things: Delta Mind Archfiend EARTH Psychic/Synchro/Effect 12/3400/3000 2 Psychic-type Tuners + 1 Psychic-type monster This card cannot be Special Summoned from the Graveyard. When a Psychic-type monster banishes a card(s); gain 800 Life Points. Once per turn: target a face-up card on the field; you can banish 1 Psychic-type Tuner monster in your Graveyard: Banish that target. Psyking Menises DARK Psychic/Xyz/Effect R3/2100/1200 2 Level 3 Psychic-type monsters Psychic-type monsters you control gain 300 ATK for each Xyz Material Monster attached to this card. When a Psychic-type monster is targeted by an effect; you can detach an Xyz Material monster from this card: negate the effect of that card and destroy it. When this card has no Xyz Material Monsters; banish it. When this banished card is Special Summoned; target a Psychic-type monster in your Graveyard: attach that target to this card as an Xyz Material monster. Link to comment
-Griffin Posted September 15, 2012 Report Share Posted September 15, 2012 Seems fairly cool, but I'd actually prefer if the banish-return triggered when it was destroyed/removed instead of when it destroys/removes something else. Lets you comeback from field wipes, instead of snowballing off an already solid lead. Link to comment
Bringerofcake Posted September 15, 2012 Author Report Share Posted September 15, 2012 That sounds sensible. Changed and added some cards that I had made previously, but have since rewritten with PSCT. Link to comment
-Griffin Posted September 15, 2012 Report Share Posted September 15, 2012 Both seem playable, but I'd make two small tweaks. For Delta, make it trigger any time it's banished, to encourage the Psychic-support which banishes as a cost, currently the less favoured options. The materials pretty seriously restrict the Deck it's used in already. For Menises, maybe make it banish itself when it has no materials? It'd be a nice way to make Brain Hazard more playable. Currently all the good ways to banish Psychics also Summon them, so half their support is pretty rubbish. Link to comment
Bringerofcake Posted September 15, 2012 Author Report Share Posted September 15, 2012 And so speaketh the commenter, so the changes were made.Also remember, Delta can be summoned with 1 Overdrive Teleporter, and its ATK was originally 4000. I'm still curious about balancing there. Link to comment
-Griffin Posted September 15, 2012 Report Share Posted September 15, 2012 So Delta: I tribute 1 trash monster (-1) I get Overdrive, pay for 2 Commanders (+1, -2000LP) I Synch 3 for Delta (-1, -2000 LP) I banish about 2 cards (+1, -1200 LP) That does seem like a very strong, easy combo. Especially considering the Deck already uses commander, and Banishing is a very strong form of card removal. I forgot about Overdrive entirely. Maybe have 1 banish per use, instead of any number? It's not totally unreasonable compared to some things (Drop JD, boom), but psychics are already a solid Deck. The 3400 body is strong, too. Link to comment
Bringerofcake Posted September 15, 2012 Author Report Share Posted September 15, 2012 That actually sounds reasonable. The alternative to that is to have the same effect, but make it once per Duel, as a sort of "Ultimate" effect. But I like the once per turn idea better. But I guess the question is would you play it over Hyper Psychic Blaster. Link to comment
-Griffin Posted September 15, 2012 Report Share Posted September 15, 2012 I think most people would go for banishing over piercing. Link to comment
Bringerofcake Posted September 15, 2012 Author Report Share Posted September 15, 2012 However, they'd also keep a monster that could be used for other things (a Serene Psychic Witch to get destroyed, a Cleric to set up the grave, etc) Link to comment
-Griffin Posted September 15, 2012 Report Share Posted September 15, 2012 This is true, HPB would probably get some play, but 9/10 times I think it'd be delta. 2 banishes is strong. Link to comment
Bringerofcake Posted September 15, 2012 Author Report Share Posted September 15, 2012 You know what? I actually completely forgot that it said "Psychic-type Tuners" in the effect. And that's at least 2 banishes. Summon it lategame and there could be a lot more targets. Once per turn, then. Link to comment
-Griffin Posted September 15, 2012 Report Share Posted September 15, 2012 Definitely a lot closer now. Maybe 7/10 times Delta? Link to comment
Bringerofcake Posted September 15, 2012 Author Report Share Posted September 15, 2012 Which is honestly fine with me. I don't want to make a card that's outclassed, but I don't want people to drop HPB completely. Link to comment
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