TheKaitoKid Posted September 12, 2012 Report Share Posted September 12, 2012 [img]http://i.imgur.com/NSkKH.png[/img] I have no idea how to make Gem-Knights. When the deck explodes, it [b][i]EXPLODES[/i][/b]! I've won WAY more than I've lost [11:5 W/L Ration]. Very fun deck, even if it is a littler Herp Derp Brokzors. As usual here are some notes for some of the more questionable choices:[list] [*]Thunder Seahorse - Some people run Thunder Dragon over him since they're free to Special Summon BUT Thunder Seahorse isn't a dead-draw and can be Summoned or Set if neeeded. Yeah, it restricts my Special Summons for the turn and can only interact with himself but the pros outweigh the cons here. [*]Bottomless Traphole - Personal preference. I like it much better than Warning. I tested Warnings and the cost KILLS if I'm unable to explode early enough. [*]Number 11: Big Eye - Easy to make, and absolutely wins games. Love it here. [*]Photon Papilloperative - Love her! Good for getting past Defensive Walls and such. [/list] I'm thinking about dropping Gem-Knight Master Dia and maybe Effect Veiler. I also need help with a side deck. C&C please YCM. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted September 12, 2012 Author Report Share Posted September 12, 2012 Bump Link to comment Share on other sites More sharing options...
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