Zeppeli Gyro Supreme Posted September 11, 2012 Report Share Posted September 11, 2012 Enwhitened Pawn Archfiend Light/Fiend/3/1400/900 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3 or 6, negate he effect and destroy the opponent's card. Once during each of your turns, you may Normal Summon 1 “Archfiend” monster in addition to your Normal Summon or Set. Enshrounded Pawn Archfiend Dark/Fiend/1/100/1600 Pay 500. Result of 1 or 6. When an “Archfiend” monster is targeted for an attack or card effect, you may send this face-up card on your side of the field or in your hand to the Graveyard to negate the attack or targeting card's effect and destroy that card. Enwhitened Bishop Archfiend Fire/Fiend/3/1400/300 Pay 800. Result of 3.. Once per turn, while you control another “Archfiend” card, you can select 1 card on the field and roll a six-sided die. If the result is 1, 3, or 6, destroy that card. Horrorook Archfiend Dark/Fiend/3/1800/1300 Pay 600. Result of 3. When this card is destroyed and sent to the Graveyard as a result of battle, you may add 1 “Vilepawn Archfiend” or “Terrorking Archfiend” from your Deck to your hand. Briknight Archfiend Earth/Fiend/4/1500/1500 Pay 1000. Result of 1, 3, or 6. Once per turn, when your opponent takes Battle Damage from another Archfiend Monster Card, that damage is doubled. Inspireking Archfiend Light/Fiend/5/1500/2000 Pay 800. Roll of 1, 3, or 6. While you control 2 or more Archfiend cards, you can Special Summon this card (from your hand). Other Archfiend Monster Cards you control gain 500 ATK and DEF. Once per turn, when an “Archfiend” card you control with a specific Life Points cost in its effect is sent to the Graveyard, you may pay that amount of Life Points to add the card to your hand. Beginning of Strife Normal Spell Card Unless you control a face-up “Pandemonium”, you must pay 1000 Life Points to activate this card. Add 1 “Archfiend” card from your Deck or Graveyard to your hand. Archfiend Sacrifice Normal Spell Card Destroy 1 other “Archfiend” card or “Pandemonium” you control. Draw 2 cards. You can only activate 1 “Archfiend Sacrifice” per turn unless you control a face-up “Terrorking Archfiend”. Color Change Quick-Play Spell Card Tribute 1 Archfiend Monster Card. Special Summon 1 Archfiend Monster Card of a different Attribute from your hand or Graveyard. Stalemate Normal Trap Card Activate only when an “Archfiend” card you control is destroyed or you control a face-up “Terrorking Archfiend”. Destroy all face-up cards on the field. This card's activation cannot be negated if you control a face-up "Pandemonium". Check Counter Trap Card Activate only while you control 2 or more “Archfiend” cards or “Terrorking Archfiend”. Negate the activation of a Spell, Trap, or Effect Monster effect and destroy that card. Link to comment
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