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Archfiend Monsters


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Enwhitened Pawn Archfiend
Light/Fiend/3/1400/900
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3 or 6, negate he effect and destroy the opponent's card. Once during each of your turns, you may Normal Summon 1 “Archfiend” monster in addition to your Normal Summon or Set.

Enshrounded Pawn Archfiend
Dark/Fiend/1/100/1600
Pay 500. Result of 1 or 6. When an “Archfiend” monster is targeted for an attack or card effect, you may send this face-up card on your side of the field or in your hand to the Graveyard to negate the attack or targeting card's effect and destroy that card.

Enwhitened Bishop Archfiend
Fire/Fiend/3/1400/300
Pay 800. Result of 3.. Once per turn, while you control another “Archfiend” card, you can select 1 card on the field and roll a six-sided die. If the result is 1, 3, or 6, destroy that card.

Horrorook Archfiend
Dark/Fiend/3/1800/1300
Pay 600. Result of 3. When this card is destroyed and sent to the Graveyard as a result of battle, you may add 1 “Vilepawn Archfiend” or “Terrorking Archfiend” from your Deck to your hand.

Briknight Archfiend
Earth/Fiend/4/1500/1500
Pay 1000. Result of 1, 3, or 6. Once per turn, when your opponent takes Battle Damage from another Archfiend Monster Card, that damage is doubled.

Inspireking Archfiend
Light/Fiend/5/1500/2000
Pay 800. Roll of 1, 3, or 6. While you control 2 or more Archfiend cards, you can Special Summon this card (from your hand). Other Archfiend Monster Cards you control gain 500 ATK and DEF. Once per turn, when an “Archfiend” card you control with a specific Life Points cost in its effect is sent to the Graveyard, you may pay that amount of Life Points to add the card to your hand.

Beginning of Strife
Normal Spell Card
Unless you control a face-up “Pandemonium”, you must pay 1000 Life Points to activate this card. Add 1 “Archfiend” card from your Deck or Graveyard to your hand.

Archfiend Sacrifice
Normal Spell Card
Destroy 1 other “Archfiend” card or “Pandemonium” you control. Draw 2 cards. You can only activate 1 “Archfiend Sacrifice” per turn unless you control a face-up “Terrorking Archfiend”.

Color Change
Quick-Play Spell Card
Tribute 1 Archfiend Monster Card. Special Summon 1 Archfiend Monster Card of a different Attribute from your hand or Graveyard.

Stalemate
Normal Trap Card
Activate only when an “Archfiend” card you control is destroyed or you control a face-up “Terrorking Archfiend”. Destroy all face-up cards on the field. This card's activation cannot be negated if you control a face-up "Pandemonium".

Check
Counter Trap Card
Activate only while you control 2 or more “Archfiend” cards or “Terrorking Archfiend”. Negate the activation of a Spell, Trap, or Effect Monster effect and destroy that card.

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