Jump to content

[Thar] - Sig attempt breaks the 4th wall


Thar

Recommended Posts

It's a very monotone piece. Without a second colour, contrast is quite limited. Perspective seems off too: the texture is quite clearly very flat, yet your vanishing point wraps around the C4D at about 35° inwards either side. I assume you've brushed the darker bits around the C4D because I can see big splodges and stuff.

I mean, it's not bad, but there's a lot of details being missed out. I'm not too sure on the render either, because it's kinda LQ and noisy.

Link to comment
Share on other sites

There is defo something good about it, I can tell what your trying to do.

BUT you need to add some depth, I can't tell if you have used a G-Map or not it's just like one colour, the render seems too clipped at the bottom part, also the light seems a little too bright to me, especially since the fact that there isn't really any light source.

Also I feel it would have looked a bit better if it had a black BG then the Light Source could've flown more, and whatever that is causing the really ugly overlay which means everything looks like it's an old 80's TV Show needs to go.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...