Jump to content

Citrine Does The Job Right [Gem-Knights]


·Toot

Recommended Posts

Personally, drop gem-Turtle as its to slow.

The rest of my Advice depends on whether its Gemi-Knights or Rabbit-Knights you wan't to go down.

Rabbit Knights drop the turtles for rabbit, throw in 3 copies of Tourmaline and Garnet over the gemini card. In this case, switch Gemini Spark for lazuli. Lazuli makes your fusions as close to free as possible. Rabbit into Chain equals turn one Gem-Fusion in hand. And otherwise, Gem-knights almost never have 2 level 4's on the field if they are going well.

Gemini Knights. As it seems apparent that is the road you are going down. Maybe a third thunder one, and probably put Lazuli in anyways. I'm not great on Gemi-knights,but really you should have 3 of the Thunder Gemini Knight, for easy fusions. And Lazuli just seems to good not to include IMO.

-3 of the trap fusion
-2 Call
+2 Duality.
+2 Torrential
+1 return from the different Dimension.

Also, in the extra:
-2 of anything
+2 Prismaura. For free monster remocal basically.

Link to comment
Share on other sites

Yes you do. Some decks have to take abuse and that abuse usually transfers into dead Warnings. Few decks that avoided this and could even run it at 2 were, but not limited to, the following:

Inzektors
Chaos Dragons
DinoRabbit
HERO Beat

But that's another point. Right now the format's slowed down a bit and more decks have options. A Warning for a Torrential will punish those Wind-ups (I have extremely high expectations for them this format) from playing an advantage game and can still horde off other decks that are SS heavy. Plus it's free. The only downside is those uncommon Starlight Roads and Barkions that will be coming out now with all the EARTH/Telly Support and Dark World backrow sets.

Link to comment
Share on other sites

[quote name='Archbaron Barthandelus' timestamp='1347127474' post='6021557']
Personally, drop gem-Turtle as its to slow.

The rest of my Advice depends on whether its Gemi-Knights or Rabbit-Knights you wan't to go down.

Rabbit Knights drop the turtles for rabbit, throw in 3 copies of Tourmaline and Garnet over the gemini card. In this case, switch Gemini Spark for lazuli. Lazuli makes your fusions as close to free as possible. Rabbit into Chain equals turn one Gem-Fusion in hand. And otherwise, Gem-knights almost never have 2 level 4's on the field if they are going well.

Gemini Knights. As it seems apparent that is the road you are going down. Maybe a third thunder one, and probably put Lazuli in anyways. I'm not great on Gemi-knights,but really you should have 3 of the Thunder Gemini Knight, for easy fusions. And Lazuli just seems to good not to include IMO.

-3 of the trap fusion
-2 Call
+2 Duality.
+2 Torrential
+1 return from the different Dimension.

Also, in the extra:
-2 of anything
+2 Prismaura. For free monster remocal basically.
[/quote]Yeah i was gonna take out turtle and the trap fusion a while ago. Just didn't know what to put in lol. Thanks
Oh and its GemKs me no want rabbit :P

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...