·Toot Posted September 8, 2012 Report Share Posted September 8, 2012 [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)][img]http://i.imgur.com/Yszf9.png[/img][/background][/size][/font][/color] I think gemini spark is the only flaw. I needed something to fill the deck . Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 8, 2012 Report Share Posted September 8, 2012 Personally, drop gem-Turtle as its to slow. The rest of my Advice depends on whether its Gemi-Knights or Rabbit-Knights you wan't to go down. Rabbit Knights drop the turtles for rabbit, throw in 3 copies of Tourmaline and Garnet over the gemini card. In this case, switch Gemini Spark for lazuli. Lazuli makes your fusions as close to free as possible. Rabbit into Chain equals turn one Gem-Fusion in hand. And otherwise, Gem-knights almost never have 2 level 4's on the field if they are going well. Gemini Knights. As it seems apparent that is the road you are going down. Maybe a third thunder one, and probably put Lazuli in anyways. I'm not great on Gemi-knights,but really you should have 3 of the Thunder Gemini Knight, for easy fusions. And Lazuli just seems to good not to include IMO. -3 of the trap fusion -2 Call +2 Duality. +2 Torrential +1 return from the different Dimension. Also, in the extra: -2 of anything +2 Prismaura. For free monster remocal basically. Link to comment Share on other sites More sharing options...
Sander Posted September 8, 2012 Report Share Posted September 8, 2012 YCM, you made me do this. [IMG]http://i49.tinypic.com/2425wtj.png[/IMG] Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 8, 2012 Report Share Posted September 8, 2012 [quote name='Zanda Panda' timestamp='1347128192' post='6021563'] YCM, you made me do this. [img]http://i49.tinypic.com/2425wtj.png[/img] [/quote] Who the hell needs Lazuli! (trollface) 2 Warnings is killing your ability to activate them...why not Torrential over 1 of the copies? Link to comment Share on other sites More sharing options...
Sander Posted September 8, 2012 Report Share Posted September 8, 2012 [quote name='Chance Furlong' timestamp='1347129164' post='6021575'] 2 Warnings is killing your ability to activate them...why not Torrential over 1 of the copies? [/quote] You never run Warning at anything less than 2. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 8, 2012 Report Share Posted September 8, 2012 Yes you do. Some decks have to take abuse and that abuse usually transfers into dead Warnings. Few decks that avoided this and could even run it at 2 were, but not limited to, the following: Inzektors Chaos Dragons DinoRabbit HERO Beat But that's another point. Right now the format's slowed down a bit and more decks have options. A Warning for a Torrential will punish those Wind-ups (I have extremely high expectations for them this format) from playing an advantage game and can still horde off other decks that are SS heavy. Plus it's free. The only downside is those uncommon Starlight Roads and Barkions that will be coming out now with all the EARTH/Telly Support and Dark World backrow sets. Link to comment Share on other sites More sharing options...
·Toot Posted September 8, 2012 Author Report Share Posted September 8, 2012 [quote name='Archbaron Barthandelus' timestamp='1347127474' post='6021557'] Personally, drop gem-Turtle as its to slow. The rest of my Advice depends on whether its Gemi-Knights or Rabbit-Knights you wan't to go down. Rabbit Knights drop the turtles for rabbit, throw in 3 copies of Tourmaline and Garnet over the gemini card. In this case, switch Gemini Spark for lazuli. Lazuli makes your fusions as close to free as possible. Rabbit into Chain equals turn one Gem-Fusion in hand. And otherwise, Gem-knights almost never have 2 level 4's on the field if they are going well. Gemini Knights. As it seems apparent that is the road you are going down. Maybe a third thunder one, and probably put Lazuli in anyways. I'm not great on Gemi-knights,but really you should have 3 of the Thunder Gemini Knight, for easy fusions. And Lazuli just seems to good not to include IMO. -3 of the trap fusion -2 Call +2 Duality. +2 Torrential +1 return from the different Dimension. Also, in the extra: -2 of anything +2 Prismaura. For free monster remocal basically. [/quote]Yeah i was gonna take out turtle and the trap fusion a while ago. Just didn't know what to put in lol. Thanks Oh and its GemKs me no want rabbit Link to comment Share on other sites More sharing options...
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