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Deck Concept: Psychic Spell


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The idea is pretty obvious: Make synchros with Spellcasters and Psychics, and rape with them. I am trying to find a way to make Sorcerer fit in here properly...

Monsters - 20
[1]Gorz
[1]Chaos Sorcerer
-
[3]Lyla, Lightsworn Sorceress
[3]Breaker, the Magical Warrior
[2]Silent Psychic Wizard
-
[3]Serene Psychic Witch
[2]Psychic Commander
[1]Hushed Psychic Cleric
[1]Esper Girl
[3]Effect Veiler

Spells - 12
[3]Emergency Teleport
[2]MST
[2]Duality
[2]Miracle Synchro Fusion
[1]Heavy
[1]Dark Hole
[1]Reborn

Traps - 8
[2]Warning
[2]Torrential
[1]Mirror Force
[1]Judgment
[1]D-Prison
[1]Bottomless

Extra - 15
[1]Axon Kicker
[1]Supreme Arcanite Magician
[1]Hyper Psychic Blaster
[1]Stardust Dragon
[1]Scrap Dragon
[1]Thought Ruler Archfiend
[1]Psychic Lifetrancer
[1]Black Rose Dragon
[1]Arcanite Magician
[1]Gaia Knight, the Force of Earth
[1]Naturia Barkion
[1]Psychic Nightmare
[1]T.G. Hyper Librarian
[1]Magical Android
[1]Naturia Beast

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Okay, so the only thing really holding this Deck together is E-Tele + Spellcaster = easy Arcanite. It's a fairly strong combo, given, but the Gravekeepers don't seem great with it since they're just vanillas if you're not going to set. Another Lyla, Esper, and Bottomless or something seem like they'd contribute more.

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[quote name='-Griffin' timestamp='1347076119' post='6021249']
Okay, so the only thing really holding this Deck together is E-Tele + Spellcaster = easy Arcanite. It's a fairly strong combo, given, but the Gravekeepers don't seem great with it since they're just vanillas if you're not going to set. Another Lyla, Esper, and Bottomless or something seem like they'd contribute more.
[/quote]
Yeah. I was trying to figure out what to put in, since the GK's really only work if I'm using Xyz monsters, and there is simply no room in here. I just need to find proper replacements.

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[quote name='-Griffin' timestamp='1347080844' post='6021292']
I would try and get 2 Esper Girls. They're really nice since they give you that draw, effectively.
[/quote]
Esper Girl is actually usually better at 1. Drawing into her sucks, and since the main focus isn't level 2 tuning in this deck, it's especially troublesome. I could test it out some time, though.

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