Mr. guy Posted September 7, 2012 Report Share Posted September 7, 2012 Red Spectrum knight Four stars Fire Warrior/effect 1900/1000 Once per turn when this card destroys a monster by battle you can have it gain 500 attack and inflict 500 points of direct damage to your opponent's life points. When this card is destroyed and sent to the graveyard, you can put 1 Red counter on another Spectrum knight monster you control. (A monster with a Red counter on it gains 500 attack) Blue Spectrum knight Three stars Water Warrior/effect 1400/1600 Once per turn, you can select one monster on your opponent's side of the field: that monster cannot declare an attack during your opponent's next turn. When this card is destroyed and sent to the graveyard, you can put 1 Blue counter on another Spectrum knight monster you control. (If a monster with a Blue counter on it would be destroyed, you can remove the Blue counter instead.) Yellow spectrum knight Four stars Light Warrior/effect 1700/400 When this card is normal summoned, destroy one spell/trap card your opponent controls. When this card is destroyed and sent to the graveyard, you can put 1 Yellow counter on another Spectrum knight monster you control. (You can remove one Yellow counter from a monster you control to destroy one card on the field.) Gradienta, Spectrum lady Two stars Light Warrior/effect 1200/1500 You can special summon this card from your hand by selecting two Spectrum knight monsters you control. When this card is special summoned in this way, you can place counters on this card equal to the counters on the selected monsters. Spectrum knight of darkness Four stars Dark Warrior/effect 1800/1600 Once per turn, during either player's turn, you can flip one monster you control into face-down defense position. When this card is destroyed and sent to the graveyard, you can put 1 Darken counter on another Spectrum knight monster you control. (A monster with a Darken counter gains 800 attack and cannot be removed from the field except by being destroyed, but its controller must pay 800 life points during each standby phase.) Spectrum knight of brightness Three stars Light Warrior/effect 1600/1400 Once per turn, you can reveal one face-down card your opponent controls or one card in your opponent's hand (face down cards are set back down and their effects are not activated.) When this card is destroyed and sent to the graveyard, you can put 1 Brighten counter on another Spectrum knight monster you control. (During each standby phase, a player gains 500 life points for each brighten counter on the field.) Green spectrum knight Seven stars Earth Fusion/Warrior/effect 2100/2000 Blue spectrum knight + Yellow spectrum knight You can special summon this card from your extra deck by sending one Blue spectrum knight with a Yellow counter on it OR one Yellow spectrum knight with a Blue counter on it to the graveyard (This is treated as a fusion summon). Once per turn, you can draw 1 card, reveal it to your opponent, and activate the following effects based on the type drawn. -Monster: Banish the monster immidiately -Spell: Destroy one spell/trap card on the field. -Trap: This card cannot be affected by trap cards until the end phase of this turn. Purple spectrum knight Eight stars Fire Fusion/Warrior/effect 2600/2400 Blue spectrum knight + Red spectrum knight You can special summon this card from your extra deck by sending one Blue spectrum knight with a Red counter on it OR one Red spectrum knight with a Blue counter on it to the graveyard (This is treated as a fusion summon). This card cannot be destroyed by battle. When this card attacks, you can have it gain attack equal to half the attack of the monster it's battling by discarding one spectrum knight from your hand. Orange spectrum knight Nine stars Fire Fusion/Warrior/effect 2900/2400 Yellow spectrum knight + Red spectrum knight You can special summon this card from your extra deck by sending one Yellow spectrum knight with a Red counter on it OR one Red spectrum knight with a Yellow counter on it to the graveyard (This is treated as a fusion summon). When this card destroys a monster by battle and sends it to the graveyard, you can destroy one card on your opponent's side of the field. Pink spectrum knight Six stars Light Fusioon/Warrior/effect 1800/2800 Spectrum knight of brightness + Red spectrum knight You can special summon this card from your extra deck by sending one Red spectrum knight with a Brighten counter on it OR one Spectrum knight of brightness with a Red counter on it to the graveyard (This is treated as a fusion summon). This card cannot be destroyed if you have less life points than your opponent. Once per turn, you can gain 600 life points for each Spectrum knight on the field. Brown spectrum knight Eight stars Dark Fusion/warrior/effect 2700/1900 Spectrum knight of darkness + Yellow spectrum knight You can special summon this card from your extra deck by sending one Yellow spectrum knight with a Darken counter on it OR one Spectrum knight of darkness with a Yellow counter on it to the graveyard (This is treated as a fusion summon). Once per turn, you can select one card in your opponent's hand and send it to the graveyard. If that card was a spell or trap card, you can inflict 900 points of direct damage to your opponent's life points. Prism, knight of the grand council Ten stars Light Fusion/warrior/effect 3000/3000 3 "Spectrum knight" monsters with different names This card gains effects based on the number of counters on your side of the field: 1 - This card gains 500 attack 3 - Once per turn, When your opponent activates a card effect that targets, you can choose the target. 7 - This card and all spectrum knight monsters you control can attack your opponent's life points directly, and your opponent cannot activate spell or trap cards until after the damage step when this card or a spectrum knight monster attacks. SUPPURT CAEDS Palatte splash Spell card You can place a Red, Yellow or Blue counter on a "Spectrum knight" monster you control. Artistry Palatte Spell card Add 1 card from your deck to your hand that includes "Red","Yellow" or "Blue" in its card name. Spectrum shift Quick play spell card Destroy one spectrum knight monster you control to special summon 1 Spectrum knight monster from your deck in face up defense position. Color mix Spell card You can destroy two Spectrum knight monsters you control to special summon 1 Fusion monster with the destroyed monsters as fusion materials from your extra deck (this is treated as a fusion summon). Watercolor brush Trap card Activate only when an effect is activated that would return a "Spectrum knight" monster to the hand. Negate the activation and destroy the card, then gain 500 life points. Please comment! :3 Link to comment
Mr. guy Posted September 10, 2012 Author Report Share Posted September 10, 2012 ignore this post Link to comment
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