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VanillaSwarm


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[color=#DAA520][u]Monsters: (22)[/u][/color]
3 Genex Controller
3 Mad Lobster
2 Hunter Dragon
2 Jerry Beans Man
2 Sonic Duck
2 Tune Warrior
2 Flamvell Guard
1 Atlantean Pikeman
1 Charcoal Inpachi
1 Knight of the Red Lotus
2 Rescue Rabbit
1 Sangan

[u][color=#00FF00]Spells: (15)[/color][/u]
3 Enchanting Fitting Room
3 Swing of Memories
2 Heart of the Underdog
2 Heat Wave
2 Faustian Bargain
1 Amulet of Ambition
1 Dark Factory of Mass Production
1 Monster Reborn
1 White Elephant's Gift

[u][color=#800080]Traps (3):[/color][/u]
2 Common Charity
1 Secrets of the Gallant

[u][color=#000000]Extra (15):[/color][/u]
3 Genex Ally Triarm
1 Ally Of Justice Field Marshal
1 Black Rose Dragon
1 Gaia Knight, the Force of Earth
1 Gravity Warrior
1 Naturia Barkion
1 Orient Dragon
1 Stardust Dragon
1 Black Ray Lancer
1 Constellar Ptomelys Messier 7
1 Leviair The Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 20: Giga-Brilliant

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If you didn't notice, I'm trying to make a diverse Vanilla deck with lots of Special Summoning ability. A single Flamell Guard also lets me go into Black Rose, and the Atlantean Pikeman gives me Stardust as an option.

What do you guys think?

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[quote name='- Neo -' timestamp='1346419240' post='6016575']
No Daigusto Emeral when it Special Summons 95% of the cards in your Deck?

Also Tour Guides might be good here to recycle Rabbits and some of the banished Normals with Common Charity.
[/quote]

I didn't run Emeral, mainly because it's a Rank 4, and my only Level 4s being the two Rabbits. I might put one in though, incase I get the chance to Reborn something. I'll test running two Tour Guides.


[quote name='Archbaron Thor the Just' timestamp='1346419892' post='6016578']
Gallant seems pretty useless here.
[/quote]

Removed it. I've used it once in the past few tests.

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