Jump to content

We Have Cards Based On Poker And The Major Arcana, So Why Not...


Recommended Posts

Hanafuda?
[spoiler=Monsters]
Hanafuda Matsu Tancho
WATER/Winged Beast/Spirit/Level 4/1600 ATK/1000 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. This monster counts as 2 Tributes for the Tribute Summon of a Spirit Monster.

Hanafuda Matsu Taiyou
LIGHT/Fairy/Spirit/Level 10/3000 ATK/3000 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. Must be Tribute Summoned by Tributing 2 Spirit Monsters. Spirit Monsters may be Normal Summoned without Tribute. You can only control 1 "Hanafuda Matsu Taiyou".

Hanafuda Ume Hanamidori
WIND/Winged Beast/Spirit/Level 3/1000 ATK/0 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. The Tribute Summon of a Spirit Monster using this monster as a Tribute cannot be negated or chained to by your opponent's card effects.

Hanafuda Sakura Jinmaku
EARTH/Warrior/Spirit/Level 4/1800 ATK/1600 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. During the turn this card is Normal Summoned, you can Normal Summon a "Hanafuda" monster in addition to your Normal Summon or Set.

Hanafuda Fuji Kokyu
DARK/Winged Beast/Spirit/Level 2/400 ATK/600 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up card on the field; Negate the effects of the target until the End Phase of the turn.

Hanafuda Ayame Hashi
EARTH/Rock/Spirit/Level 4/1900 ATK/1800 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this monster destroys a monster by battle and sends it to the Graveyard: You can draw 1 card.

Hanafuda Botan Kochou
LIGHT/Insect/Spirit/Level 2/700 ATK/300 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this card is Normal Summoned: You can add 1 "Hanafuda Hagi Inoshishi" or "Hanafuda Momiji Shika" from your Deck to your hand. During the turn this card is Normal Summoned, if this is the only monster you control, you can Normal Summon a "Hanafuda" monster in addition to your Normal Summon or Set.

Hanafuda Hagi Inoshishi
LIGHT/Beast-Warrior/Spirit/Level 4/1500 ATK/500 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this card is Normal Summoned: You can add 1 "Hanafuda Botan Kochou" or "Hanafuda Momiji Shika" from your Deck to your hand, or, if you control a face-up "Hanafuda Botan Kochou" and "Hanafuda Momiji Shika", add 1 "Yaku!" from your Deck or Graveyard to your hand.

Hanafuda Susuki Gachou
EARTH/Winged Beast/Spirit/Level 4/800 ATK/2000 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit Monster from your Deck to your hand.

Hanafuda Susuki Mangetsu
DARK/Fiend/Spirit/Level 4/? ATK/0 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this monster is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; This monster's ATK becomes the ATK of the target.

Hanafuda Kiku Masu
EARTH/Aqua/Spirit/Level 4/500 ATK/500 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. Increase the ATK and DEF of all "Hanafuda" monsters you control by 300 for each Spirit Monster you control and 100 for each Spirit Monster in your Graveyard.

Hanafuda Momiji Shika
LIGHT/Beast/Spirit/Level 3/1100 ATK/400 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this card is Normal Summoned: You can add 1 "Hanafuda Botan Kochou" or "Hanafuda Hagi Inoshishi" from your Deck to your hand. During the turn this card is Normal Summoned, if you control another face-up "Hanafuda" monster, you can Normal Summon a "Hanafuda" monster in addition to your Normal Summon or Set.

Hanafuda Yanagi Hitonomi
LIGHT/Winged Beast/Level 5/2100 ATK/900 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this monster inflicts Battle Damage to your opponent: Your opponent cannot Special Summon until their next End Phase.

Hanafuda Yanagi Michikaze
WATER/Sea Serpent/Spirit/Level 9/1000 ATK/2000 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this monster is Tribute Summoned: You can target 1 monster you opponent controls; Take control of the target as long as this monster is in face-up Attack Position on your side of the field.

Hanafuda Yanagi Denkou
FIRE/Thunder/Spirit/Level 1/100 ATK/100 DEF
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 card on the field; Destroy the target.

Hanafuda Kiri Suzaku
FIRE/Winged Beast/Level 11/3400 ATK/3100 DEF
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. During your Main Phase: You can banish 3 "Hanafuda" Spirit Monsters from your Graveyard; Special Summon this card from your hand or Graveyard. During the End Phase of the turn this card was Special Summoned: Banish this card. During either player's turn, if a Spirit Monster would leave the field: You can discard this card from your hand instead. When this monster is Special Summoned: Special Summon 1 monster from either player's Graveyards, ignoring Summoning conditions. You can only control 1 "Hanafuda Kiri Suzaku".
[/spoiler]
[spoiler=Spells]
Kaiga Playing Mat
Spell/Field
During your End Phase, if a "Hanafuda" Spirit Monster(s) would be returned to your hand by their own effects: Your opponent must target 1 Spirit Monster on the field; The target does not return to your hand by its own effect. During a player's Standby Phase; The turn player can target 1 Banished card; Shuffle the target into its owner's Deck.

Poetry Ribbon
Spell/Normal
Reveal 1 Level 5 or higher "Hanafuda" Spirit Monster in your hand; Special Summon up to 3 "Calligraphy Tokens" (Fairy-Type/EARTH/Level 1/ATK 500/DEF 500) onto your side of the field. "Calligraphy Tokens" cannot be used as Synchro Material Monsters and can only be Tributed for the Tribute Summon of Spirit Monsters. During your End Phase: Destroy all "Calligraphy Tokens" on the field, and return a card on your side of the field to your hand for each "Calligraphy Token" destroyed by this effect.

Oya's Dealings
Spell/Normal
All players play Rock-Paper-Scissors until there is a winner; The winner can draw and reveal 1 card, while the loser(s) must discard 1 card from their hand(s) at random. If the card drawn by the winner was a "Hanafuda" Spirit Monster, that player can draw 1 more card.

Yaku!
Spell/Quick-Play
Activate if you control at least 3 "Hanafuda" Spirit Monsters; Return all cards on your opponent's side of the field to their hand, then, you can Normal Summon a "Hanafuda" monster in addition to your Normal Summon or Set. You can only activate the effect of "Yaku!" once per turn.

Teshi
Spell/Continuous
As long as this card is on the field, you must play with your hand revealed, but Spirit Monsters do not count towards the number of cards in your hand. If you do not control a face-up "Hanafuda" Spirit Monster, destroy this card.

Kuttsuki
Spell/Quick-Play
Activate when 2 or more Spirit Monsters, at least 1 of them a "Hanafuda" Spirit Monster, are returned to your hand: Target 1 card on the field; Banish the target.
[/spoiler]
[spoiler=Traps]
Hiki
Trap/Normal
Reveal up to 2 Spirit Monsters in your hand; Shuffle the revealed monster into your Deck, then draw 1 card for each "Hanafuda" Spirit Monster shuffled into your Deck by this card's effect.

Red Ribbon
Trap/Normal
When your opponent declares a direct attack: Reveal 1 "Hanafuda" Spirit Monster in your hand; Special Summon 1 "Ribbon Token" (Fairy-Type/EARTH/Level 1/ATK 400/DEF 400) onto your side of the field, then end the Battle Phase. "Ribbon Tokens" cannot be used as Synchro Material Monsters and can only be Tributed for the Tribute Summon of Spirit Monsters.

Purple Ribbon
Trap/Normal
When your opponent sends a Spirit Monster to the Graveyard (by battle or a card effect): Reveal up to 3 "Hanafuda" Spirit Monsters in your hand; Special Summon 1 "Scroll Tokens" (Fairy-Type/EARTH/Level 1/ATK 300/DEF 300) onto your side of the field for each monster revealed by this card's effect. "Scroll Tokens" cannot be used as Synchro Material Monsters and can only be Tributed for the Tribute Summon of Spirit Monsters.

Koi-KoI!
Trap/Counter
When your opponent activates a card effect that targets a "Hanafuda" Spirit Monster(s) you control: You can send 1 Spirit Monster from your hand to the Graveyard: Negate the activation of the card effect and destroy it, then draw 1 card.

Kasu
Trap/Continuous
You can only activate this card if you control a face-up "Hanafuda" Spirit Monster. Once per turn, when a Spirit Monster is Tribute Summoned to your side of the field: You can draw 1 card.

Tan
Trap/Normal
Reveal 1 "Hanafuda" Spirit Monster in your hand; During your next Main Phase, you may Normal Summon an additional time.
[/spoiler]

Discuss.

Link to comment

Wow that is a lot of cards in a set though I will say there are some I have issues


Ayame Hashi: A 1900 reoccuring beatstick that just says draw a card. idk does not sound right to me.

Susuki Mangetsu: -_- skill drain is a card. This card is cruel because skill drain is a card.

Oya's Dealings: Okay that card would be funny because I loved forced interaction however this card is already a win-win situation because even if you loose the RPS you still draw a card and its actually better if you don't run the Hanafuda because all you have to do is not pick a hanafuda and you can get ANY monster you want. For example Play RPS -> win and get BLS-> draw a card. Yeah there is a problem with that.

Yaku: Its Short Circuit for Hanafuda but worse sense you can't Starlight or THRisO it. Though I don't know I didn't really see that much coming from the deck.

Link to comment

Hashi: sure that works

Mangetsu: I'm not even sure if that works it would have to get some kind of quickdraw ruling. How about you give it the photon sabre tiger effect and drop that attack by 800 and say if there is another spirit monster on the field it gets +800

Oya: Well just make it search for ONLY hanafuda cards. Make so that whoever wins draws a card and if you win add a hanafuda from deck to hand. That way it isn't uber herp-derp splashable.

Link to comment

Okay Oya is perfect now.

As for the rest (including Mangetsu now) they are...meh...to plausible. But that is what happens when an archetype has more than ten members when you go to make a competitive deck you try maximize as few members as possible so you don't run into inconsistency. I mean they beg to be used with big daddy Izanagi and follow up with Izanami so those are already monster slots taken and the plethora of Hanafuda cards you have created here don't lead to a very consistent win condition if you were to try to use all of them. But they're fun for an RP it show variety.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...