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Because there aren't enough junk related archtypes in YGO


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First there was Junk; a collection of decent Synchros but rather unconnected monsters otherwise. Then there was Scrap; an actual decktype with advantage maintaining recycling effects and a formidable boss. Now there is Garbage.

Three archtypes based on this thing? That's pathetic Konami! That does not remotely fulfill all my disposal wastage YGO needs. Why didn't you release those Recycle cards of Obomi's in Order of Chaos? Better than freaking Ninjas, those nancy boys in their slimming silk? We all want more scrapyard wonders. Here, I'll do it for you with a couple of prototypes. I'm expecting my cheque.

[b]TRASH[/b]

The Trash are coming back from the scrap heap and with a vengance; reviving the discarded mechanic of Synchro summoning! Amass your army of throw away warriors and strike back at those you dismissed you!

[spoiler=Trash Members and Support (3)]TRAS-001 [b]Trash Warrior[/b]
[color=#8b4513][b]EARTH[/b][/color]
****
Warrior/Effect
When this card is Summoned: Target 1 'Trash' monster you control and 1 in your Graveyard (except Trash Soldier); destroy the first Target and Special Summon the second.
ATK 1800 / DEF 100

TRAS-002 [b]Trash Cycler[/b]
[color=#8b4513][b]EARTH[/b][/color]
*
Machine/Tuner
When this card is Summoned: You can destroy it to add 1 'Trash' monster from your Graveyard to your hand.
ATK 600 / DEF 100

TRAS-003 [b]Trash Treasure[/b]
[color=#800080][b]TRAP[/b][/color]
Normal Trap Card
Special Summon 2 'Trash' monsters from your Graveyard. Their effects are negated; and they are destroyed during your next End Phase.[/spoiler]


[b]SEWAGE[/b]

From the murky and disgusting depths, new monsters have formed from the filth and steadily plot their takeover of the polluted city! Nothing can stop their advances as they infect their enemies with their foul poison! Take control of the aquatic army and your opponents painful demise!

[spoiler=Sewage Members and Support (3)]SWGE-001 [b]Blue Giant Sewage[/b]
[color=#0000cd][b]WATER[/b][/color]
***
Aqua/Effect
This card cannot be destroyed by monster effects. Each player takes 1000 Damage during their End Phase.
ATK 0 / DEF 2200

SWGE-002 [b]Green Shield Sewage[/b]
[color=#0000cd][b]WATER[/b][/color]
***
Aqua/Effect
Once per turn; when this card is attacked while in face up Attack position: negate that attack. When this card is attacked: Inflict 1000 Damage to your opponent (after Damage Calculation).
ATK 0 / DEF 1600

SWGE-003 [b]Sewage Gift[/b]
[color=#008080][b]SPELL[/b][/color]
Normal Spell Card
This turn; all Damage you take from the effects of 'Sewage' monsters is reduced to 0, and you gain an equal amount of Life Points instead.[/spoiler]


[b]FRAG[/b]

The fragments of an ancient machina race seek to rebuild their millenia old power! Equip yourself to restore the Frags once incredible power and slaughter those who wish to stop the return of their all conquering civilization!

[spoiler=Frag Members and Support (3)]FRAG-001 [b]Frag Shooter[/b]
[color=#ff0000][b]FIRE[/b][/color]
***
Machine/Effect
Once per turn: You can equip 1 'Frag' monster from your Graveyard to this card. A card equipped by this effect is Banished during your next Standby Phase. When this card battles: While this card is equipped with a 'Frag' card; Destroy the monster battling this card (before Damage Calculation).
ATK 600 / DEF 300

FRAG-002 [b]Frag Defender[/b]
[color=#ff0000][b]FIRE[/b][/color]
**
Machine/Effect
Once per turn: You can equip 1 'Frag' monster from your Graveyard to this card. A card equipped by this effect is Banished during your next Standby Phase. While this card is equipped with a 'Frag' card; it cannot be destroyed (by battle or effects).
ATK 200 / DEF 900

FRAG-003[b] Frag Process Line[/b]
[color=#800080][b]TRAP[/b][/color]
Continuous Trap Card
When a card equipped to a 'Frag' monster you control is banished: Send 1 Frag card from your Deck to your Graveyard.[/spoiler]

Cnc one any or all please.

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Well lets see:

Trash: The effect in Trash Warrior references a Trash Soldier so I assume that there is an edit to be made somewhere. Other than that since there is no real cost to those to trash monsters I feel like there is a loop between them two and cyber summon blaster that leads to an OTK.

Sewage: so the shield seems pretty awful since you can only negate once and your opponent can hit you for 3k and take 1000.

Frag: I personally don't understand the point of a one turn defender stall but I guess there is more to come. Though really sounds like Machina and Inzektors mechanized love baby. They seem a tad slow in my opinion.

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[quote name='Beginning446' timestamp='1346154959' post='6014527']
Well lets see:

Trash: The effect in Trash Warrior references a Trash Soldier so I assume that there is an edit to be made somewhere. Other than that since there is no real cost to those to trash monsters I feel like there is a loop between them two and cyber summon blaster that leads to an OTK.

Sewage: so the shield seems pretty awful since you can only negate once and your opponent can hit you for 3k and take 1000.

Frag: I personally don't understand the point of a one turn defender stall but I guess there is more to come. Though really sounds like Machina and Inzektors mechanized love baby. They seem a tad slow in my opinion.
[/quote]

Cheers for review.

Whoops, yep suppossed to be Trash Warrior. As for OTK; I see. Needs inconsistent setup of Warrior in hand, Cycler in grave, CSB and Offering on field, and you'd die first. But changed Cycler to warrior to kill it completely.

Shield was meant to be like Naturia Beans but I messed it up. Changed it a little now.

Loses one quip, process line gives it a new target, invincible wall.

All early days, will make new cards depending on interest but was really just for lolz for now.

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[quote name='Majestic Star Bahamut' timestamp='1346161695' post='6014559']
Cheers for review.

Whoops, yep suppossed to be Trash Warrior. As for OTK; I see. Needs inconsistent setup of Warrior in hand, Cycler in grave, CSB and Offering on field, and you'd die first. But changed Cycler to warrior to kill it completely.

Shield was meant to be like Naturia Beans but I messed it up. Changed it a little now.

Loses one quip, process line gives it a new target, invincible wall.

All early days, will make new cards depending on interest but was really just for lolz for now.
[/quote]

Well you didn't need offering originally. Because they said whenever they were summoned. So you just needed one Warrior in hand, one warrior on field, and one tuner in grave. summon one warrior use the other to get the tuner, sac the tuner to get that same warrior, new warrior sacs old warrior for tuner...etc. So yeah it wasn't really really inconsistent lol.

I must have missed that frag process line was continuous (though constant controlled milling is creepy to me now) so now I wonder what their low stats will compensate for.

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[quote name='Beginning446' timestamp='1346163193' post='6014573']
Well you didn't need offering originally. Because they said whenever they were summoned. So you just needed one Warrior in hand, one warrior on field, and one tuner in grave. summon one warrior use the other to get the tuner, sac the tuner to get that same warrior, new warrior sacs old warrior for tuner...etc. So yeah it wasn't really really inconsistent lol.

I must have missed that frag process line was continuous (though constant controlled milling is creepy to me now) so now I wonder what their low stats will compensate for.
[/quote]

Erm, think we're both missing something here. Yes it activates on special summons but Warrior's can't special summon each other, Cycler adds to hand, and you only get 1 normal summon. Or maybe I'm missing something. Eh, it's dead now.

There's some Laval DNA in there too mwahahaha >=D

The background idea is similar to Ancient Gears in a once incredibly powerful machina race destroyed a millenia ago, monsters that had biblical effects, which they can only now restore in part for limited times by equipping each other before they break again. That's sort of why low stats.

You can tell I'm playing Final Fantasy X right now huh?

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So as it stands with Trash, you summon Cycler to featch the other one. Next turn summon that, blow it up to ressurect the second. Get another one in, and then use the trap to bring them back for a quick Synchro.

I dont think anything is OP, I just think there needs to be more support. becuase as it stands, there not enough support to make these playable. Though Blue sewage should be a tad lower defence for a level 3. And the spell should be a quick play, otherwise it can only be used for one of the two monsters you made.

Sorry for the short review, I just can't see enough support to give a hugely in-depth review.

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[quote name='Archbaron Barthandelus' timestamp='1346190453' post='6014859']
So as it stands with Trash, you summon Cycler to featch the other one. Next turn summon that, blow it up to ressurect the second. Get another one in, and then use the trap to bring them back for a quick Synchro.

I dont think anything is OP, I just think there needs to be more support. becuase as it stands, there not enough support to make these playable. Though Blue sewage should be a tad lower defence for a level 3. And the spell should be a quick play, otherwise it can only be used for one of the two monsters you made.

Sorry for the short review, I just can't see enough support to give a hugely in-depth review.
[/quote]

Yeah, sorry there's not much to go on right now, they're only semi serious ideas, and the first cards I've posted in a while.

Well, maybe... but there's only one reason for it being level three to begin with. [color=#ffffff](Lollipop for whoever guesses why)[/color]

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