Saynt Posted August 28, 2012 Report Share Posted August 28, 2012 [b]Not at all related to the [url="http://mtg.wikia.com/wiki/Power_Nine"]Power Nine[/url].[/b] Perfection of the One Field Spell Card Whenever a card effect would be activated by a card with the same card name as another card in the controller's hand, Graveyard, or on their field, banish 1 of those cards. That card's effect is negated until the End Phase. Perplexity of the Two Spell Card Your opponent reveals their hand; select 2 cards with the same card name from your opponent's side of the field, hand or Graveyard, and banish them. Sanctity of the Three Continuous Spell Card If you control exactly 3 cards with different card names, face-up cards you control cannot be destroyed by your opponent or targeted by card effects. During each of your End Phases, reveal your hand; if there exists any card in your Graveyard with the same card name as any card in your hand, destroy this card. Celerity of the Four Continuous Spell Card Once per turn, at the end of your Battle Phase, if there exists no monster in your Graveyard or on your side of the field with the same card name as any monster in your hand, you can Special Summon up to 2 monsters from your hand whose total Level equals 4. Artifice of the Five Spell Card Select and shuffle 3 Spell Cards with different card names from your Graveyard into the Deck, then draw 2 cards. You cannot activate this card if there are any cards in your hand with the same card name as any of the selected cards. Stratagem of the Six Quickplay Spell Card Reveal 5 other cards you control on the field or in your hand . If there exists no card in your Graveyard with the same card name as any of the revealed cards; negate the activation of a card effect OR the effects of a face-up card on the field, and shuffle it into the owner's Deck, then return this card to the bottom of your Deck instead of sending it to the Graveyard. Endurance of the Seven Equip Spell Card The equipped monster cannot leave the field, and it cannot attack during the turn that this card is activated. Each time a card effect is activated, place 1 Spell Counter on this card. If this card has 7 or more Spell Counters on it, destroy it and the equipped monster. Harmony of the Eight Spell Card Select 4 monsters on your field or in your hand. If there exist no 2 monsters on the field, in your hand, and in your Graveyard with the same card name as any of the selected monsters, you can increase or decrease the Level of any monster you control by 1, up to 4 times this turn. Ardor of the Nine Spell Card Activate only if you have at least 3 cards each in your hand and Graveyard. Draw 1 card, and if there exists no cards in your Graveyard with the same card name as any card in your hand, draw an additional 2 cards. Link to comment
newhat Posted August 28, 2012 Report Share Posted August 28, 2012 Why does Perplexity of the Two have an opponent's reveal as a cost? It seems unfair. As long as you're running Highlander, Sanctity of the Three would make you completely invincible until you draw Exodia. I miss Trish... Celerity of the Four needs a "reveal" clause to prove to your opponent that you can use it. Nothing wrong with it balancewise. Artifice of the Five also needs a "reveal" clause. It is insanely powerful, much better than Pot of Avarice, since thickening your Deck with Spell Cards is awesome. You reveal Set cards for Stratagem, correct? It's pretty costly. Harmony of the Eight requires a lot of set-up for...what? If you have 4 monsters, and you can only get 2 of them on the field, this can give you a Rank 6 monster, but the game must be so complicated at that point that A ) you're already winning, or B ) your opponent may have a way to deal with the Xyz you spent 3 cards on. Let's say you have a low-Level Tuner instead, and a low-Level non-Tuner to go with it (e.g. Effect Veiler in hand and Sangan on field). The Level increase could make a difference, but if you have that many monsters there was probably another, simpler route available. Ardor of the Nine doesn't need a "reveal" clause as it's completely bonkers. I'll take Highlander in exchange for an instant +2. Link to comment
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