DARKPLANT RISING Posted August 28, 2012 Report Share Posted August 28, 2012 Since the IRL Sacred Beasts suck. Badly. Hamon II, Heir of Striking Thunder Level 8 LIGHT Thunder-Type Send 2 face-up Spell Cards you control to the Graveyard to Special Summon this card (from your hand). Once per turn: send 1 Spell Card you control to the Graveyard; negate the activation of a Spell/Trap card and destroy it. When this monster destroys a monster by battle: Target 1 card in your Graveyard; treat it as a Continuous Spell Card and place it face-up in your Spell/Trap zone. You can control only 1 face-up "Hamon II, Heir of Striking Thunder". [3000/3000] Raviel II, Heir of Phantasms Level 8 DARK Fiend-Type Send 2 Fiend-Type monsters you control to the Graveyard to Special Summon this card (from your hand). Once per turn: tribute 1 Fiend-Type monster; during this turn's Battle Phase, this card can attack all monsters your opponent controls once each. Each time your opponent Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. Once per turn, when a "Phantasm Token" you control is Tributed: Draw 1 card. You can control only 1 face-up "Raviel II, Heir of Phantasms". [3000/3000] Uria II, Heir of Searing Flames Level 8 FIRE Pyro-Type Send 2 face-up Trap Cards you control to the Graveyard to Special Summon this card (from your hand or Graveyard). Increase this card's ATK by the number of Continuous Trap Cards in your Graveyard x1000. Once per turn: send 1 Trap Card from your hand or field to the Graveyard to target 1 card your opponent controls; destroy it. Your opponent cannot activate effects in response to this effect's activation. You can control only 1 face-up "Uria II, Heir of Searing Flames". [0/3000] [b]SINCE EVERYONE IS CALLING ON THIS, NOTE: These are meant to support semi-competitive or undermeta decks (each CBs, Fiends overall, and Trap Monsters). They are NOT meant to be the God cards that appear in the anime and have all these ten-year-olds wanting to run them in their decks along with Battle Ox. As such, they do not follow the "require 3 sacrifices" theme, but that's not what I was aiming for anyways so ignore that please. Most of my cards revolve around being semi-competitive anyways.[/b] Link to comment
Le Welche Alt Posted August 28, 2012 Report Share Posted August 28, 2012 I feel as though these do not keep the spirit of the original monsters and are instead a totally different entity. Link to comment
Dementuo Posted August 28, 2012 Report Share Posted August 28, 2012 Well, Uria was always usable. Uria II is cool though. Raviel II is just not very good, as it's basically a vanilla. Hamon 2 is... alright, I suppose? Shi En sort of effects are always nice. Link to comment
Organized Chaos Posted August 28, 2012 Report Share Posted August 28, 2012 [quote name='Dementuo' timestamp='1346114098' post='6014218'] Well, Uria was always usable. Uria II is cool though. Raviel II is just not very good, as it's basically a vanilla. Hamon 2 is... alright, I suppose? Shi En sort of effects are always nice. [/quote] Yeah but Raviel 2 Special Summons itself from the graveyard so TGU becomes " Continuously Special Summon 3000 Beatstick and if you tributed Sangan, add 1 monster with 1500 or less ATK from your Deck to your hand, allowing more TGU plays." Well that's if Sangan's eff works after being SS'd by TGU, considering it activates in the grave and stuff. Hamon 2 is awesome because the spell (for the negation effect) doesn't even have to be face-up is and Hamon is now usable. Again, Uria was usable before but having solid 3000 DEF and field destroying stuff is nice. Link to comment
Yugiman64 Posted August 28, 2012 Report Share Posted August 28, 2012 I like the originals better, but maybe these would improve with an Armityle 2 Link to comment
Premier Alexander Romanov Posted August 28, 2012 Report Share Posted August 28, 2012 Oh, look. Rank 8 spam. Anyways, the actual cards. Hamon II is pretty awesome, and thankfully, you worded the summoning effect so stuff like Geartown won't go off. Good in a deck that needs Spells in the Graveyard, like Prophecies. Raviel II is rather broken in this day and age, with TGU being in existence. And its ability to be summoned from the Graveyard makes it all that much more fun to play in Dark Worlds. Uria II is essentially a copy of its predecessor with actual defensive capability and a slightly cheaper summoning requirement. Not much else to say except it's a hell of a wall. In fact... Armityle II, Heir Apparent of Chaos DARK/Fiend/Xyz/Rank 8/0 ATK/0 DEF 3 Level 8 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is Xyz Summoned using "Hamon II, Heir of Striking Thunder" as any of its Materials: Destroy all face-up cards your opponent controls. When this card is Xyz Summoned using "Uria II, Heir of Searing Flames" as any of its Materials: Destroy all face-down cards your opponent controls. When this card is Xyz Summoned using "Raviel II, Heir of Phantasms" as any of its Materials: Increase this monster's ATK by 1000 for each card destroyed by this card's effects. Link to comment
Love of Ghibli Posted August 28, 2012 Report Share Posted August 28, 2012 I find that all 3 of the originals are usable just not competitive. Hamon has a permanent home in crystal beast, Uria is his own deck, and what Dark Gaia build couldn't benefit from Raviel. Having said all that: Hamon II: His negation while interesting doesn't make him more usable than his predecessor. What deck has two face up spells that they're willing to give up. The only things that come to mind are Inzektors and Six Sams and I think they have better use for their spells. Raviel II: Well clearly this is the good one. TGU fodder, random fires of doomsdays, Darkworlds (maybe). So no trouble there. Uria II: His big form was better. Sure it lost to book of moon and will loose to Tsukuyomi but still he came out the gate with 3k and you didn't have to send a trap to blow up a card you could just target it and better yet you could not chain that card to the activation of Uria's effect. Link to comment
DARKPLANT RISING Posted August 28, 2012 Author Report Share Posted August 28, 2012 [quote name='Beginning446' timestamp='1346152184' post='6014514'] I find that all 3 of the originals are usable just not competitive. Hamon has a permanent home in crystal beast, Uria is his own deck, and what Dark Gaia build couldn't benefit from Raviel.[/quote] This is actually quite wrong. Believe me, I've been trying to use these three, and got down to these conclusions: -Anyone who thinks Hamon is usable in CBs hasn't even used or seen the deck, or how it moves. If you have CBs in your S/T zone, that means you're gonna SS them using Carbuncle. You don't wanna send'em to the Graveyard. -Yes, Uria is certainly good in Trap Monsters, but after some testing I found that it wasn't ran because it's good as a card. It's only ran because you need it to get gaps in your crammed-up S/T zone to set new cards in, and the deck lacks firepower. Magic Planter can do the job too, but more draw power doesn't really help in the deck. Uria is ran because there's no better options. That's how desparately undersupported the deck is anyways. -I've tested five ideas for Dark Gaia (Chronomaly, Evilswarm, Dark World, Rock Stun, Demise Gaia OTK). The currently best build I know and have that actually revolves around it (and doesn't consider it a simple "option") is a variant of Rock Stun running Tour Guide and Doomcaliber and Gorz. At least, that's what I do. Works amazing. Raviel is terrible in that build, and is only used in Demise Gaia OTK. Besides, Dreadroot exists, so there's no real reason to really...you know, have to run it. [quote name='Beginning446' timestamp='1346152184' post='6014514'] Having said all that: Hamon II: His negation while interesting doesn't make him more usable than his predecessor. What deck has two face up spells that they're willing to give up. The only things that come to mind are Inzektors and Six Sams and I think they have better use for their spells. Raviel II: Well clearly this is the good one. TGU fodder, random fires of doomsdays, Darkworlds (maybe). So no trouble there. Uria II: His big form was better. Sure it lost to book of moon and will loose to Tsukuyomi but still he came out the gate with 3k and you didn't have to send a trap to blow up a card you could just target it and better yet you could not chain that card to the activation of Uria's effect. [/quote] The point with Uria II is that it can be summoned easier and it can constantly give up your traps so that your hand doesn't get wasted. I could make it discard-from-hand and give it the Night Beam clause, tho'. Editing it. Maybe should give Hamon II another eff too. Also, guys, this has always been like this from the start, but [size=8][b]Realize all of these can be Normal/Special Summoned besides by its own effect?[/b][/size] Link to comment
Organized Chaos Posted August 29, 2012 Report Share Posted August 29, 2012 [quote name='Darkplant - VENOM' timestamp='1346190062' post='6014855'] [size=8][b]Realize all of these can be Normal/Special Summoned besides by its own effect?[/b][/size] [/quote] That means you can ram UFO Turtle and get a 3000 DEF wall (if you have a position changing card). ME GUSTA. Link to comment
Love of Ghibli Posted August 29, 2012 Report Share Posted August 29, 2012 [quote name='Darkplant - VENOM' timestamp='1346190062' post='6014855'] This is actually quite wrong. Believe me, I've been trying to use these three, and got down to these conclusions: -Anyone who thinks Hamon is usable in CBs hasn't even used or seen the deck, or how it moves. If you have CBs in your S/T zone, that means you're gonna SS them using Carbuncle. You don't wanna send'em to the Graveyard. -Yes, Uria is certainly good in Trap Monsters, but after some testing I found that it wasn't ran because it's good as a card. It's only ran because you need it to get gaps in your crammed-up S/T zone to set new cards in, and the deck lacks firepower. Magic Planter can do the job too, but more draw power doesn't really help in the deck. Uria is ran because there's no better options. That's how desparately undersupported the deck is anyways. -I've tested five ideas for Dark Gaia (Chronomaly, Evilswarm, Dark World, Rock Stun, Demise Gaia OTK). The currently best build I know and have that actually revolves around it (and doesn't consider it a simple "option") is a variant of Rock Stun running Tour Guide and Doomcaliber and Gorz. At least, that's what I do. Works amazing. Raviel is terrible in that build, and is only used in Demise Gaia OTK. Besides, Dreadroot exists, so there's no real reason to really...you know, have to run it. [/quote] I have to disagree with the points made. Hamon is the CB back-up plan when someone drops Veiler on Carbuncle, because without such back up monsters you auto-loose. The only decent win plays CB's have are abundance and Carbuncle both of which are easily countered, Hamon acts as plan C. Uria: Soooo you agree that its usable? Raviel: Though I can't believe I have to talk about dark gaia builds, I've never seen anyone promote dreadroot over Raviel. Actually I've never seen anyone promote Dreadroot. Having said that its always be my experience that Raviel is easier to summon, his effect is more useful (because I actually use it), and it doesn't negatively impact your own field. So in my opinion Raviel is the better choice. Also as for the normal and special summoning well that makes Raviel more interesting since they're all trade-in targets sounds like he has a place in DAD variants. Finally while you did make "New" Sacred Beast it seems like it goes against the theme of them being the GX deities. As an homage to their Egyptian God counterparts they, like the Wicked Avatars and the Egyptian Gods required a tribute of 3 things. So to change that seems like it goes against the grain. Link to comment
DARKPLANT RISING Posted August 29, 2012 Author Report Share Posted August 29, 2012 The point was to make them worth using. Yeah, I know making them require only 2 cards sorta killed the point of being one of those Gods the elementary schoolers want for no reason, but I'm making these gameplay-wise. Also, Abundance is terrible in normal CB builds and the build that revolves around it is strictly inferior to normal ones. I agree Uria is usable, but only because there are no better options, and it can be done much, much better (not to mention, Trap Monsters need more support and I wanted to make a good one). What I meant by the comparison with Dreadroot was that there isn't really a reason Raviel exists (except maybe for summoning Armityle, and running 4+ copies of a 4000 Fiend). It's not inferior to Dreadroot, but neither is it superior in a deck that never summons it anyways. Okay, maybe not never, but extremely rarely. It's almost never worth it. This one actually is, and that's what I was aiming for, so. Forgot to edit first post to make Hamon good in CBs. Gotta do that now. Link to comment
Toffee. Posted August 29, 2012 Report Share Posted August 29, 2012 Personally, Uria should be able to revive itself from the Graveyard, and not Raviel. Since at the moment, Raviel seems a little overkill, considering the kinds of decks it can easily fit into. Of course its still a -1, but its basically a 2nd Grapha. Link to comment
DARKPLANT RISING Posted August 29, 2012 Author Report Share Posted August 29, 2012 Maybe true. Editing. Thanks. Link to comment
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