Annelotte Posted August 26, 2012 Report Share Posted August 26, 2012 Thought of this new play. Though im not so sure how this would affect the LV monster or final countdown but anyway here goes... TineVent Archfiend Lv4 Fiend/effect DARK ATK 1600 DEF 1200 -Once in a duel, you can pay in multiples of 800 life points to increase the turn by that amount. TimeVent Sorcerer Lv6 Spellcaster/effect LIGHT ATK ? DEF ? - You can special summon this card from hand by reducing the current turn by 5. This card ATK & DEF is equal to current turn x300. This card cannot be used for the summon of a XYZ monster. TimeVent Priest Lv4 LIGHT Spellcaster/effect ATK 1300 DEF 1800 -during your standby phase, for each other face-up "TimeVent" monster you control, increase the number of turns by 1. Ultimate TimeLord Dragon Lv10 LIGHT Dragon/effect ATK ? DEF ? -This card cannot be normal summoned or set. This card cannot be Special summoned except by banishing all TimeVent monsters on your side of field and in your graveyard. Increase the number of turns by 1 for every 2 banished TimeVent monsters. This card ATK & DEF is equal to the current turn x300 Support Advanced Foidus - Chaos TimeLord Lv8 ATK ? DEF ? DARK Psychic/Fusion/Effect 1 "Foidus" monster + 1 "TimeVent" monster This card cannot be special summoned except by fusion summon. This card can only be fusion summoned by banishing the above fusion materials on your side of the field only when they are face-up on the field for more than 3 turns. This card ATK & DEF are equal to the current turn x300. You can reduce the turn by 3 to prevent this card destruction. Once per turn during either players turn, you can banish 1 ":Foidus" & 1 "TimeVent" monster in your graveyard to increase the turn by 2. Time Barrier Normal Trap Reduce the damage you take from your opponent this turn by the current turn x300. Time Master Continuous Trap Special summon this card to your side of the field as an effect monster LIGHT Psychic ATK 0 DEF? LV12 This card DEF is equal to the current turn x200. (This card is also still a trap card) Time Bomb Normal Trap Activate only by tributing 1 face-up TimeVent monster you control, Reduce the current turn to 1. For each turn reduced, inflict x500 damage to your opponent life points. Currently that's the main cards of the archetype, more will be added but it won't be that much.... ill also be doing another 1 about the Foidus Archetype (Fusion based decks based on the gundams and those cybernetic humans) tell me what you guys think about this archetype and how will it affect the game... Link to comment
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