Agro Posted August 24, 2012 Report Share Posted August 24, 2012 Hurricane Spell Destroy all Spell/Trap cards on the field. You cannot Special Summon the turn you activate this effect. Each player can only activate the effect of "Hurricane" once per duel. Link to comment
Toffee. Posted August 24, 2012 Report Share Posted August 24, 2012 [quote name='Heavy's effect' timestamp='1345843254' post='6012197'] Each player can only activate the effect of "Hurricane" once per duel.[/quote] This line seems a little redundant. I mean, nobody runs cards like Spell Reclamation/Magical Stone Excavation. Link to comment
Agro Posted August 25, 2012 Author Report Share Posted August 25, 2012 [quote name='Armadilloz' timestamp='1345845073' post='6012225'] This line seems a little redundant. I mean, nobody runs cards like Spell Reclamation/Magical Stone Excavation. [/quote]Yeah, but unwritten CC rules say the card needs to be made to be played @3. Link to comment
newhat Posted August 25, 2012 Report Share Posted August 25, 2012 Designing cards to be Limited is awkward. Hurricane won't let you blow up your opponent's two S-IMs and OTK. If you want a card to prevent set-5 format, I guess this works. Link to comment
Agro Posted August 25, 2012 Author Report Share Posted August 25, 2012 [quote name='newhat' timestamp='1345856338' post='6012338'] Designing cards to be Limited is awkward. Hurricane won't let you blow up your opponent's two S-IMs and OTK. If you want a card to prevent set-5 format, I guess this works. [/quote]This is the basic idea. Heavy is far too fast, there's literally no time in between the field wipe and the OTK. By lengthening that gap, we give a player more time to respond. It punishes overextension while not enforcing an OTK format. Link to comment
Lunar Origins Posted August 25, 2012 Report Share Posted August 25, 2012 I actually rather like this, Aggro. Strictly enforces skillful play while grabbing P2P interaction. Luna likes. Link to comment
-Griffin Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='Agro' timestamp='1345861740' post='6012376'] This is the basic idea. Heavy is far too fast, there's literally no time in between the field wipe and the OTK. By lengthening that gap, we give a player more time to respond. It punishes overextension while not enforcing an OTK format. [/quote] You should disable the battle phase and effect damage that turn, but let them Special Summon. That prevents any OTKs/ect, but still gives people a chance to Summon their cool boss monsters without 'lolsolem' everywhere, which is always a fun part. Link to comment
Agro Posted August 25, 2012 Author Report Share Posted August 25, 2012 [quote name='-Griffin' timestamp='1345868216' post='6012447'] You should disable the battle phase and effect damage that turn, but let them Special Summon. That prevents any OTKs/ect, but still gives people a chance to Summon their cool boss monsters without 'lolsolem' everywhere, which is always a fun part. [/quote]Because letting them get out everything they need to win and maintain control without resistance isn't the same as getting OTK'd. Right. Yeah, I don't think "Why don't we just let them get Laggia still" is a good enough argument. Link to comment
-Griffin Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='Agro' timestamp='1345868610' post='6012450'] Because letting them get out everything they need to win and maintain control without resistance isn't the same as getting OTK'd. Right. Yeah, I don't think "Why don't we just let them get Laggia still" is a good enough argument. [/quote] Right, yeah, sometimes I forget Konami has some stupid un-banned cards. Your version is probably required, given the current state of things. mine was for a better format. Link to comment
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