JadenxAtemYAOI Posted August 24, 2012 Report Share Posted August 24, 2012 So I wanted to take a crack at my own version of a Gravekeepers' build. Idk the current ban lists so you'll have to help me here. I'm still tinkering with it but the idea of Super Junior Confrontation is there so I can have Helpoemer set beforehand. The draw cards are there to empty my hand as well as my opponent's to abuse Necrovalley. I chose to put Marshmallon and BlS in the deck to possibly make my opponent believe I'm protecting my facedown. I know at one point Marshmallon will be destroyed so I had BlS put in. I know Necrovalley prevents banishing and yes, I know hoping to get BlS out before Necrovalley is a stupid idea but hey, my previous build ideas were worse. They used Infernity Beetle and Marie the Fallen One. Drastic Drop Off and Drop Off are there to work with Necrovalley and I have them set at two to hurt my opponent but not hurt me too badly. If someone could find out if their effects stack I would appreciate that. Deck: 41 Traps: 10 Rite of Spirit-3 Drop Off-2 Drastic drop Off-2 Super Junior Confrontation-2 Mirror Force Spells: 12 Necrovalley-3 Gravekeeper's Stele-3 Hand Destruction-2 Dark World Dealings-2 Mystical Space typhoon-2 Monsters: 19 Helpoemer-3 Malefic Stardust Dragon-2 Gravekeeper's Spear Soldier-2 Gravekeeper's Commandant-3 Gravekeeper's Guard-2 Gravekeeper's Spy-2 Gravekeeper's Chief-2 Marshmallon-2 BLS Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 25, 2012 Report Share Posted August 25, 2012 no. the build is bad dude. first off, spellcaster support cards are better than what your running in the draw power area, and now you also have the spellbooks to work with, which increases your ability to keep consistent pressure on the opponent in the monster zones as well. your traps attack the hand, that's not bad, it's a smart idea. you just need to work with what only gravekeepers can do more. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 26, 2012 Author Report Share Posted August 26, 2012 [quote name='werewolfjedi' timestamp='1345923819' post='6012753'] no. the build is bad dude. first off, spellcaster support cards are better than what your running in the draw power area, and now you also have the spellbooks to work with, which increases your ability to keep consistent pressure on the opponent in the monster zones as well. your traps attack the hand, that's not bad, it's a smart idea. you just need to work with what only gravekeepers can do more. [/quote]Mind giving examples of the spellcaster support? Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 26, 2012 Author Report Share Posted August 26, 2012 Bump. Any improvements at all? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted August 26, 2012 Report Share Posted August 26, 2012 Well you can easily get rid of dark world dealings and Hand destruction. They are useless for you. If you have Necrovalley then you HAVE to put in the Royal Tribute. The drop offs and drastic drop offs are not main deck cards the latter is definitely side deck material. And there is no such thing as a decent Gravekeeper deck that doesn't have Recruiter and Descendant in it. And you definitely don't need three rights of passages that's pretty slow Soo all together lets see. -2 Drastic Drop Offs -2 Drop Offs -1 Rite of Spirit -2 Hand Destruction -2 Dark World Dealings -1 Hellpoemer -1 Chief -2 Marshmallon -1 BLS + 3 Gravekeeper Recruiters + 3 " " Descendants + 1 " " Assailant + 1 " " Spy + 2/3 Pot of Duality + 2 Wonder Wands + 1 Dark Hole + 2 Torrential + 2 Bottomless Yeah somewhere along those lines I would do more but I seem to be going WAAAY past 40 and that would simply change the deck to plane old gravekeepers. Link to comment Share on other sites More sharing options...
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