Agro Posted August 17, 2012 Report Share Posted August 17, 2012 Because I decided I had no idea what I was doing and thought someone else's input would be fabulous. This probably needs a whole lot of work. Pay no attention to the Side Deck, it's not a side deck atm. [img]http://i.imgur.com/y3tSK.png[/img] [spoiler='Original'] [img]http://i.imgur.com/3iusL.png[/img] [/spoiler] Link to comment Share on other sites More sharing options...
The ReBeL Posted August 17, 2012 Report Share Posted August 17, 2012 Sub -Reasoning -Magical Stone of Excavation Add - Effect Veiler, Duality - Dark Bribe, Second Veiler, Second Duality Just giving suggestions not really sure on what to sub or add. i guess most of its preference Link to comment Share on other sites More sharing options...
The ReBeL Posted August 17, 2012 Report Share Posted August 17, 2012 Sub -Reasoning -Magical Stone of Excavation Add - Effect Veiler, Duality - Dark Bribe, Second Veiler, Second Duality Just giving suggestions not really sure on what to sub or add. i guess most of its preference Link to comment Share on other sites More sharing options...
Agro Posted August 17, 2012 Author Report Share Posted August 17, 2012 [quote name='WhirlwindKnight' timestamp='1345186314' post='6008978'] Sub -Reasoning -Magical Stone of Excavation Add - Effect Veiler, Duality - Dark Bribe, Second Veiler, Second Duality Just giving suggestions not really sure on what to sub or add. i guess most of its preference [/quote]Well Duality would be an excellent choice, I just need to check up on its rulings with DD on whether or not I can still SS. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 17, 2012 Report Share Posted August 17, 2012 Remove Reasoning from a Turbo build? WHAT? Link to comment Share on other sites More sharing options...
The ReBeL Posted August 17, 2012 Report Share Posted August 17, 2012 u can still special agro. and i just don't like the milling of good cards i can't help it. Link to comment Share on other sites More sharing options...
The ReBeL Posted August 17, 2012 Report Share Posted August 17, 2012 u can still special agro. and i just don't like the milling of good cards i can't help it. Link to comment Share on other sites More sharing options...
Agro Posted August 17, 2012 Author Report Share Posted August 17, 2012 EDIT: I think I can, so I will do that replacement, though I'm not exactly sure if getting rid of Reasoning is a good idea. I didn't play in the DDT format, so I don't really know if it's necessary :\ or if it was or isn't anymore. I mean, with Tele, I can probably still get DARKs in the grave fast, but... I love how no one's told me to get rid of Creeping Darkness. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 17, 2012 Report Share Posted August 17, 2012 You are not activating Pot of Duality if it's milled for Diamond Dude, it's just activating its effect. It's been confirmed with Benevolence that it doesn't count for the "only activate 1 per turn", so that's what I would assume the ruling is. Link to comment Share on other sites More sharing options...
Agro Posted August 17, 2012 Author Report Share Posted August 17, 2012 [quote name='slayer_supreme' timestamp='1345186887' post='6008989'] You are not activating Pot of Duality if it's milled for Diamond Dude, it's just activating its effect. It's been confirmed with Benevolence that it doesn't count for the "only activate 1 per turn", so that's what I would assume the ruling is. [/quote]Yeah, putting 2 in. Any suggestions? I'm a little iffy on taking out Reasoning. Maybe I should just find room for Summoner Mon- *slapped* Link to comment Share on other sites More sharing options...
The ReBeL Posted August 17, 2012 Report Share Posted August 17, 2012 i didn't know how u felt on creeping. i would have tossed both away or at least 1 for duality and veiler. Link to comment Share on other sites More sharing options...
The ReBeL Posted August 17, 2012 Report Share Posted August 17, 2012 i didn't know how u felt on creeping. i would have tossed both away or at least 1 for duality and veiler. Link to comment Share on other sites More sharing options...
Agro Posted August 17, 2012 Author Report Share Posted August 17, 2012 [quote name='WhirlwindKnight' timestamp='1345187226' post='6008998'] i didn't know how u felt on creeping. i would have tossed both away or at least 1 for duality and veiler. [/quote]Well I really like it for 3 reasons. 1. It searches 1/3 of the monsters in the Deck 2. It's a +1 if milled by DD 3. It can set up DAD or RftDD later in the game. So I want to keep it in there as a tech. Too bad Dimension Fusion isn't a card anymore :< They should make a replacement.Oh, and should probably find room for Gorz. :< Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 17, 2012 Report Share Posted August 17, 2012 Tsukyomi kills Reasoning, by the way. She is milled if she is picked up by it, because she can be Normal Summoned, which is the requirement, but not Special Summoned. Link to comment Share on other sites More sharing options...
Agro Posted August 17, 2012 Author Report Share Posted August 17, 2012 [quote name='slayer_supreme' timestamp='1345187781' post='6009009'] Tsukyomi kills Reasoning, by the way. She is milled if she is picked up by it, because she can be Normal Summoned, which is the requirement, but not Special Summoned. [/quote]Which is why I'm iffy on Reasoning. Link to comment Share on other sites More sharing options...
Zauls Posted August 17, 2012 Report Share Posted August 17, 2012 Just saying, if you get Duality off DD, then you can still Special Summon that turn as well. Anyway, I don't understand the thing with Reasoning, Monster Gate and MSE. MSE is a horrible -2, and when there are only 5 cards that you really want in the Grave here, the discards something you would not want to do. With Reasoning/Monster Gate, you have a very high chance of milling key cards, then you have to -2 yourself to get them back? Correct me if I'm being a retard, but that seems like a bad idea. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 17, 2012 Report Share Posted August 17, 2012 The main reason to run it is with Diamond Dude to hopefully grab it with him. However, the main practical use would be for grabbing key cards you're more than likely going to mill. Things are different from back then, though, since you could also discard Phoenix Blade for the cost, and that was a good move, setting up for Dimension Fusion and getting free +300 ATK on Diamond Dude/Stratos. Link to comment Share on other sites More sharing options...
Zauls Posted August 17, 2012 Report Share Posted August 17, 2012 I see. Also I just realized where the hell is Sangan? Link to comment Share on other sites More sharing options...
Agro Posted August 17, 2012 Author Report Share Posted August 17, 2012 [quote name='slayer_supreme' timestamp='1345192071' post='6009051'] The main reason to run it is with Diamond Dude to hopefully grab it with him. However, the main practical use would be for grabbing key cards you're more than likely going to mill. Things are different from back then, though, since you could also discard Phoenix Blade for the cost, and that was a good move, setting up for Dimension Fusion and getting free +300 ATK on Diamond Dude/Stratos. [/quote]That was the other card I was debating getting rid of. [quote name='Saberzauls' timestamp='1345192469' post='6009052'] I see. Also I just realized where the hell is Sangan? [/quote]Dead. I killed him. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 17, 2012 Report Share Posted August 17, 2012 You could try out Nobleman of Extermination. Night Beam's effect doesn't work the way it's supposed to because you're not activating the card, and you also don't run many traps. I guess it could be bad to hit a TT or Solemn, but even then you're thinning your deck and making Diamond Dude more likely to go off. Smacking a Warning or Mirror Force (if it makes a comeback) would be best. Link to comment Share on other sites More sharing options...
b0b3rt Posted August 17, 2012 Report Share Posted August 17, 2012 What are Card Troopers for? You're going to be milling mostly spells, and MSE is sorta iffy. I don't think it's worth keeping either in, even with DDude. Link to comment Share on other sites More sharing options...
Agro Posted August 17, 2012 Author Report Share Posted August 17, 2012 I edited out 5 cards: -2 Reasoning -1 Monster Gate -2 MSE +1 Gorz +2 Duality +1 Call of the Haunted +1 Sangan Link to comment Share on other sites More sharing options...
El Majishan Posted August 17, 2012 Report Share Posted August 17, 2012 3 Teleports for 3 targets seems meh to me..... Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 17, 2012 Report Share Posted August 17, 2012 [quote name='Le Magician' timestamp='1345231639' post='6009386'] 3 Teleports for 3 targets seems meh to me..... [/quote] It's probably going to be milled, and the idea isn't to play a drawn-out game, it's to rush the field like a madman and rape the opponent. Link to comment Share on other sites More sharing options...
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