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SKULLS! MORE SKULLS! MOOORE!


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Infernal Skull Head - FIRE
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Zombie/Effect
This card is also treated as "Burning Skull Head" in your Hand, Field, and While Banished. When this card is Special Summoned from the Hand: Inflict 1000 Damage To your Opponent. Banish 1 Monster in your Graveyard; Return this card to the Hand. This effect can only be used once per turn.
ATK/1000 DEF/800

Infernal Skull Summoner - FIRE
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Zombie/Effect
This card is treated as "Skull Flame". This card Cannot Attack. Once per turn: Special Summon 1 "Burning Skull Head" From your Hand. Once per turn: Banish 1 "Skull Head" Monster From your Graveyard; Add 1 FIRE or Zombie-Type WIND "Skull" Monster from your Deck or Graveyard to your Hand.
ATK/2600 DEF/2000

Supersonic Skull Head - WIND
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Zombie/Xyz/Effect
2 Level 3 Zombie Monsters
This card is Treated as "Supersonic Skull Flame" while on the field. Once per turn: detach 1 Xyz Material from this card; Activate on of the Following Effects:
- Target up to 2 of your Banished "Skull Head" or "Skull Flame" Monsters: Add them to your Hand, and inflict 500 Damage to your Opponent.
- Inflict Damage to your Opponent equal to the number of "Skull Head" Monsters in your Graveyard x300. This card cannot attack the turn this effect is activated.
ATK/2000 DEF/1600

Skull Inferno
Continuous Spell
Once per turn: Reveal 1 Zombie-Type Monster or FIRE Monster in your Hand; Banish Monsters in your Graveyard whose total Levels are equal to or Greater than the Level of the Revealed Monster, and Special Summon the Revealed Monster.

Like Moths to a Skull Flame
Normal Spell
Activate only while you Control a "Skull Flame" Monster. Add 1 Zombie-Type Monster from your Deck to your Hand. You cannot Summon It this turn.

Skull Interception
Normal Trap
Activate when your opponent declares an attack or Activates an effect that targets a Monster(s) on the field: Special Summon 1 "Skull Head" Monster From your Hand and target it; Switch one of the targets to this card's target.

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