Zeppeli Gyro Supreme Posted August 16, 2012 Report Share Posted August 16, 2012 [b] [size=3]Just some random ideas I had, one based on a video somebody made.[/size][/b] [u]Volcanic Support:[/u] Volcanic Remains Fire/Pyro/5/2200/1500 You can Special Summon this card (from the hand) by returning 3 Pyro-Type monsters in your Graveyard to your Deck. You can Special Summon this card (from the Graveyard) by discarding 2 Pyro-Type monsters. This card cannot declare an attack the turn it was Special Summoned. Once per turn, you may discard 1 card to add 1 "Volcanic" or "Blaze Accelerator" card from your Graveyard to your hand. When this card is destroyed and sent to the Graveyard, inflict 1000 damage to your opponent's Life Points. Volcanic Burst Round Fire/Pyro/4/1500/0 When this card is sent from the hand to the Graveyard for the effect of a "Blaze Accelerator" card, target and destroy 1 Spell/Trap card on the field. Then inflict damage to your opponent's Life Points equal to the number of "Volcanic Burst Round"s in your Graveyard x500. Volcanic Ballistavest Fire/Pyro/3/0/1900 When a face-up "Volcanic" or "Blaze Accelerator" card would be destroyed, you may discard this card from your hand. That card cannot be destroyed until the End Phase of the turn. Volcanic Fuse Fire/Pyro/1/0/0 Banish this card in your Graveyard; Add 1 "Volcanic" monster from your Deck to your hand. Beast of the Hoard Fire/Pyro/4/2000/100 You may Special Summon this card (from the hand) if you control 1 or more face-up Continuous Spell/Trap Cards. This card cannot declare an attack during the turn it is Summoned. If a Continuous Spell/Trap Card you control is destroyed while this card is face-up on the field, you may add that card to your hand during your next Standby Phase. Zala Manda Water/Pyro/4/500/1800 While you control a face-up FIRE monster, you may Special Summon this card from your hand. During the End Phase of a turn you inflicted effect damage to your opponent's Life Points, you may Tribute this card and add 1 Level 4 or lower Pyro-Type monster from your Deck to your hand. Kindler Light/Pyro/3/500/800 When this card is Summoned, you may add 1 Level 3 or lower Pyro-Type monster from your Deck to your hand. When this card is sent to the Graveyard, you may banish 1 other "Kindler" in your Graveyard and inflict 800 damage to your opponent's Life Points. Undying Will-O'-The-Wisp Fire/Pyro/1/100/100 This card cannot be destroyed as a result of battle. Once while this card is in your Graveyard, you may pay 500 Life Points; 1 Pyro-Type monster with 1000 ATK or less you control becomes a Tuner Monster until the End Phase of the turn. Super-Heated Warrior Earth/Pyro/3/1200/1200 When this card is Summoned, you may send 1 FIRE or Pyro-Type monster from your Deck to the Graveyard and inflict 500 damage to your opponent's Life Points. You cannot delcare an attack the turn this effect is activated. Flint Drake Earth/Pyro/3/1900/500 This card cannot be Normal Summoned or Set. Must first be be Special Summoned (from your hand) by discarding 1 Pyro-Type monster. During each of your End Phases, inflict damage to your opponent's Life Points equal to the number of monsters you control x300. Spark Wizard Light/Pyro/2/500/600 FLIP: Select 3 Pyro-Type monsters in your Deck. Your opponent selects 1 of those monsters to send to the Graveyard, and 1 to add to your hand. The remaining monster is returned to the Deck. Stockpiling Normal Spell Card Send 1 Pyro-Type monster from your Deck to the Graveyard. Add 1 Level 5 or lower "Volcanic" monster from your Graveyard to your hand. Into Enemy Fire Normal Spell Card Activate only while you control no monsters and the combined ATK of all face-up monsters your opponent controls is equal to 3000 or higher. Special Summon 1 Pyro-Type monster from your Deck in face-up Attack Position. Volcanic Wall Continuous Spell Card Once per turn, you may reveal a Pyro-Type monster in your hand to send the top 3 cards of your Deck to the Graveyard. Inflict 500 damage to your opponent's Life Points for each FIRE or Pyro-Type monster sent to the Graveyard at this time. You cannot declare an attack the turn this effect is activated. Blaze Accelerator - Revolver Unit Continuous Spell Card This card's name is treated as "Blaze Accelerator" while face-up on the field. Up to three times per turn, you may send a Pyro-Type monster with 500 ATK or less from your hand to the Graveyard to inflict 500 damage to your opponent's Life Points and draw 1 card. Blaze Accelerator - Repeater Unit Continuous Spell Card Once per turn, you may send any number of Pyro-Type monsters with 500 ATK or less from your hand to the Graveyard to destroy an equal number of cards on the field. You cannot Summon or declare an attack the turn this effect is activated. Blaze Accelerator - Decoy Unit Continuous Spell Card This card's name is treated as "Tri-Blaze Accelerator" while face-up on the field. When this card is destroyed by your opponent's effect and sent to the Graveyard, select and activate 1 of the following effects: * inflict 1000 damage to your opponent's Life Points. * Draw 1 card. Volcanic Landmine Normal Trap Card Discard 1 Pyro-Type monster. Your opponent must then reveal their hand and discard 1 monster of a higher ATK from their hand. If they cannot, inflict damage to their Life Points equal to the discarded monster's Level x200. You cannot conduct your next Battle Phase. [u]Neo-Spacian Support[/u] Neo-Spacian Molten Cicada Fire/Insect/3/500/500 While this card is face-up on the field or in your Graveyard, its name is treated as "Neo-Spacian Flare Scarab". When a face-up "Neo-Spacian" or "Neos" monster would be destroyed, you may discard this card from your hand instead. Neo-Spacian Bright Spore Light/Plant/3/1100/300 While this card is face-up on the field or in the Graveyard, its name is treated as "Neo-Spacian Glow Moss". Each time your opponent Summons a monster, pick up and reveal the top card of your Deck, then apply the following effect based on the Type of card: * Monster: Send the picked up card to the Graveyard. * Spell: Add the picked up card to your hand. * Trap: Change the Battle Position of the Summoned monster and shuffle the revealed card into your Deck. Neo-Spacian Shade Hound Dark/Beast/3/800/800 While this card is face-up on the field or in the Graveyard, its name is treated as "Neo-Spacian Dark Panther". If you control a face-up "HERO" monster, you may Special Summon this card from your hand. You may Tribute this card to negate the activation of an Effect Monster's effect and destroy that card. Neo-Spacian Noble Rabbit Earth/Rock/3/1000/400 While this card is face-up on the field or in your Graveyard, its name is treated as "Neo-Spacian Grand Mole". When this card is destroyed as a result of battle, or returned from your side of the field to the Deck for the Fusion Summon of a "Neos" Fusion Monster, you may return 1 card on the field to the owner's hand. Neo-Spacian Submerged Shark Water/Aqua/3/1000/500 While this card is face-up on the field or in your Graveyard, its name is treated as "Neo-Spacian Aqua Dolphin". When your opponent adds a card(s) to their hand outside of their normal Draw Step, you may send this card from your hand to the Graveyard to look at those cards. Select and destroy 1 Monster Card with 1000 ATK or less from among those cards or take 1000 damage. Neo-Spacian Squall Eagle Wind/Winged-Beast/3/800/1500 While this card is face-up on the field or in your Graveyard, its name is treated as "Neo-Spacian Air Hummingbird". While your Life Points are lower than your opponent's by 2000 or more, you may Special Summon this card from your hand. When this card is Special Summoned, increase your Life Points by the number of cards in your hand x400. Heart of Neos Normal Spell Card Return 1 "Neo-Spacian" or "Neos" monster other than "Neos Alius" from your side of the field to the Deck. Draw 2 cards. If the returned card was a "Neos" monster, you may then shuffle 1 card from your hand into the Deck to draw an additional card. Space Shard Quick-Play Spell Card Activate only while there is a "Neos" monster other than "Neos Alius" in your Graveyard, Return 1 card on the field to the owner's Deck. Space Pocket Quick-Play Spell Card Tribute 1 monster. Special Summon 1 "Neo-Spacian" monster from your Deck. Then, if the Tributed monster was Level 5 or higher, you may add 1 "Neo Space" from your Deck or Graveyard to your hand. Neo Guard Counter Trap Card When your opponent activates a card effect that would destroy 1 or more cards on your side of the field: Send 1 "Neos" Fusion Monster from your Extra Deck to the Graveyard. Negate that effect and return the activated card to the owner's Deck. You must have 1 or more "HERO" or "Neo-Spacian" monsters in your Graveyard to activate and resolve this card's effect. Elemental HERO Para Neos Earth/Warrior/Fusion/6/2000/1500 1 "HERO" monster + 1 "Neo-Spacian" monster Must first be Fusion Summoned (from your Extra Deck) by shuffling the above cards you control to into the Deck. (You do not use "Polymerization".) When this card is Summoned, you may select and reveal 1 "Neos" Fusion Monster in your Extra Deck. This card gains that monster's effect in addition to its own until the start of your End Phase. Battle damage this card inflicts to your opponent's Life Points is halved. During the End Phase, banish this card unless you control a face-up "Neo Space". Elemental HERO Glacial Neos Water/Warrior/Fusion/9/3000/2500 "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Fusion Summoned (from your Extra Deck) by shuffling the above cards you control to into the Deck. (You do not use "Polymerization".) While this card is face-up on the field, your cards are unaffected by other card effects. During the End Phase: Shuffle this card you control into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all Spell/Trap Cards on the field to the Deck, and return all monsters on the field to the owner's hand. Elemental HERO Trinity Neos Light/Warrior/Fusion/10/3500/3000 "Elemental HERO Neos" + 3 Neo-Spacian monsters Must first be Fusion Summoned (from your Extra Deck) by shuffling the above cards you control to into the Deck. (You do not use "Polymerization".) Once per turn, you may select up to 3 cards on the field. You may then choose to return 1 of those cards to the hand, 1 of those cards to the Deck, and/or banish 1 of those cards. Other monsters cannot declare an attack the turn this effect is activated. During the End Phase: Shuffle this card you control into the Extra Deck. When this card is shuffled into the Extra Deck this way: Banish all cards on the field until the next End Phase. ((( Ruling note: If the maximum number of cards on the field is already reached, you may choose which cards to or to not return by this effect. ))) Link to comment
Zeppeli Gyro Supreme Posted August 17, 2012 Author Report Share Posted August 17, 2012 Did I make too many? Link to comment
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