Saynt Posted August 16, 2012 Report Share Posted August 16, 2012 [b]Prophecy/Spellbook archetype extension.[/b] Fool of Prophecy (XXII: The Fool) FIRE Level 1 Spellcaster/Tuner During either player's turn, you can reveal 2 "Spellbook" Spell Cards in your hand to Special Summon this card from your hand. While this card is in your Graveyard: You can send 2 "Spellbook" Spell Cards with different card names from your Deck to the Graveyard; return this card to your hand. The effect of "Fool of Prophecy" can only be used once per turn. 0/0 Prophecy's Fortune (X: The Wheel of Fortune) WIND Level 3 Spellcaster/Effect Shuffle 2 "Spellbook" Spell Cards from your Graveyard into the Deck, and draw 2 cards. The effect of "Prophecy's Fortune" can only be used once per turn. 1000/1900 Prophecy's End (XIII: Death) DARK Level 7 Spellcaster/Effect This card cannot be destroyed by battle, and neither player takes Battle Damage during a battle involving this card. If there exists a "Spellbook" Spell Card in your Graveyard, negate the effects of all non-Spellcaster-Type monsters on the field. At the end of each of your Battle Phases, banish 1 "Spellbook" Spell Card from your hand or Graveyard, if you cannot, this card is destroyed. 2350/1700 Spellbook Library of the Pentacle (XVII: The Star) Spell Card If there are no monsters in your hand or on your side of the field, you can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon 1 Level 4 or lower "Prophecy" monster from your Deck. You can only activate 1 "Spellbook Library of the Pentacle" per turn. You cannot Special Summon any Level 5 or higher monsters during the turn you activate this card. Prophecy's Light (XIX: The Sun) LIGHT Level 6 Spellcaster/Effect You can Special Summon this card from your hand by banishing 1 "Spellbook Library" Spell Card from your hand or Graveyard. You can only Special Summon 1 "Prophecy's Light" per turn. This card gains 1 of the following effects, based on the card name of the card banished by this card's effect: ● "Spellbook Library of the Crescent": Once per turn, you can banish 1 "Spellbook" Spell Card in your Graveyard and add 1 "Spellbook" Spell Card from the Deck to your hand. ● "Spellbook Library of the Pentacle": Once per turn; you can increase or decrease the Level of a face-up Spellcaster-Type monster on the field by 1. 1750/0 Judgement of Prophecy (XX: Judgement) EARTH Rank 6 Spellcaster/Xyz/Effect 2 Level 6 Spellcaster-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is equal to or less than the number of "Spellbook" Spell Cards in your Banished Zone + 1. 1900/1900 Spellbook Almanac - Le Monde (XXI: The World) Quickplay Spell Card You can only activate 1 "Spellbook Almanac - Le Monde" per turn. Toss a coin and gain the appropriate effect. ● Heads: Add 1 "Prophecy" monster from your Graveyard to your hand and/or 1 "Spellbook" Spell Card from your Banished Zone to your hand. ● Tails: Send 1 "Spellbook" Spell Card from your Deck to the Graveyard. After this card's effect has resolved, return it to your hand. Spellbook of Strength Equip Spell Card Equip only to a Spellcaster-Type monster. Target 1 "Spellbook" Spell Card in your Graveyard, except "Spellbook of Strength", and banish it. During each of your turns, if a card of the same name as the targeted card has been activated previously that turn, the monster equipped with this card cannot be removed from the field. You can only activate 1 "Spellbook of Strength" per turn. Spellbook of Temperance Spell Card Activate only while you control a face-up Spellcaster-Type monster. Target 1 face-up card on the field OR 1 random card in your opponent's hand. While this card is in your Graveyard and there exist at least 2 other "Spellbook" Spell Cards except "Spellbook of Temperance" in the Graveyard, the effects of cards with the same name as the target are negated (everywhere). You can only activate 1 "Spellbook of Temperance" per turn. Spellbook of Judgement Quickplay Spell Card Tribute 1 Spellcaster-Type monster you control and banish 1 "Spellbook" Spell Card from your Graveyard: Negate the activation of an opponent's card effect and destroy it. The monster Tributed with this effect cannot be Special Summoned until your next turn. Spellbook of Prophecy Spell Card Activate only if there exists a "Spellbook" Spell Card in your Banished Zone, except "Spellbook of Prophecy". Add 1 "Prophecy" monster from your Graveyard or Deck to your hand whose Level is equal to or less than the number of "Spellbook" Spell Cards in your Banished Zone + 2, and banish this card instead of sending it to the Graveyard. You can only activate 1 "Spellbook of Prophecy" per turn. Link to comment
newhat Posted August 17, 2012 Report Share Posted August 17, 2012 Fate is busted by Secrets -> Power. Pentacle might be a little strong. Death's second "effect" shouldn't have a colon as it would be Continuous. Fool should probably say "used" instead of "activated", indicating that even if the activation is negated you don't get to retry. Judgment is wicked strong. A direct cost to card presence is in order. Prophecy is pretty cool... Link to comment
Saynt Posted August 17, 2012 Author Report Share Posted August 17, 2012 Changed the grammar of Fool and Death, Fate does something different, and Library of the Pentacle has added conditions. I'm not sure whether you are referring to Judgement the monster or the spell. Link to comment
newhat Posted August 17, 2012 Report Share Posted August 17, 2012 I meant the Quick-Play Judgment. It's a 1-for-1 counter to any effect outside the Damage Step. Not cool! Now Pentacle is mechanically weird. You'd have to reveal your hand. But it does seem balanced. Fate is still crazy. Search it with Secrets and it becomes Pot of Greed. Link to comment
Saynt Posted August 17, 2012 Author Report Share Posted August 17, 2012 Fixed, Fate must be activated after the turn it's Set and Spellbook of Judgement bounces 1 of the controller's monsters. Link to comment
newhat Posted August 17, 2012 Report Share Posted August 17, 2012 Gahfrigg. Judgment is still a 1 for 1 and it can now do amazing things with Magician of Prophecy or Madolche Magileine. It's not better or worse than before. I just realized Spellbook of Prophecy can search Justice, Magician and Temperance off of no set-up. Spellbook of Strength is...weird. I can't evaluate it. Would be funny with Exodius though. Sweet monkey balls. Fate is still obscenely good, if a little slower. Now it's a chainable +2. Link to comment
Saynt Posted August 17, 2012 Author Report Share Posted August 17, 2012 Judgement tributes, and due to Spellbook of Life, I had to add that last part. Prophecy needs 1 Spellbook banished already. Strength is weird, but now there's a reason to use Alma Spellbook. Spellbook of Fate becomes Prophecy's Fortune. Link to comment
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