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Everything I say and do is lies.


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This has been in the works for a while, but I have spent only moments at a time being dedicated to this.

The so-called archetype is based on gathering the monsters into your hand, and then using a single key card to Special Summon what cards you do have en masse. All of the monsters are DARK, are either Warrior or Fiend-Type, and most have effects that help you gain access to a wider variety of generic Synchro and/or Xyz Monsters, whether it rises in Level with the main card of the series (The Great Facade Artist) or it literally has an effect that changes things. A few of them also have effects that activate when they are Special Summoned by the main card. The Spell Cards are a plethora of searcher and/or retrieval cards that also have a built-in second effect that you can activate by paying some of your life points, allowing you to gain tremendous advantage. The Quick-play Spells, however, are more focused on field advantage. Then, there is a single sidekick Trap Card that disrupts Graveyard strategies. Altogether, the group of cards are designed to build up and explode into a swarm of bosses, ready to rebuild and launch another wave if the first one fails. Support cards can range from Reinforcement of the Army to Sangan to even Mystic Tomato, as the presence of a single card is what gives this Deck its power.
[spoiler='The Great Facade Artist']The Great Facade Artist Effect
Monster 4* Warrior-type DARK 1500/0
When this card is Summoned: You can Special Summon any number of "The Great Facade Artist" (from your hand). Once per turn: You can increase the Level of all face-up "The Great Facade Artist" on your side of the field by 1.

This is a lot like Don Turtle, but since Don Turtle needs you to be lucky enough to have more than one in your hand to make it useful, I decided to put it within searching range of a plethora of cards, and then give it some. In addition to that, he can make those mid-to-high rank Xyzs. This card is the key card of the "archetype" because of its ability to Special Summon the other monsters like no tomorrow.[/spoiler]

Now, onto more monsters.

[spoiler='Fabricator of Deceit']Fabricator of Deceit Effect
Monster 4* Warrior-type DARK 1800/1400
Once per turn: You can add 1 "The Great Facade Artist" or 1 monster that is treated as "The Great Facade Artist" (in your hand) from your Deck or Graveyard to your hand. When this monster is destroyed: You can Special Summon 1 "The Great Facade Artist" (from your Deck).

This is one of the first support cards. Unlike the monsters you'll be seeing later, this one doesn't call himself "The Great Facade Artist." Instead, he is somewhat of a beater who can search for you, and then SS the main monster once he gets killed.[/spoiler]

[spoiler='Persuasive Deceiver']Persuasive Deceiver Effect
Monster 8* Fiend-type DARK 2600/1700
This card's name is treated as "The Great Facade Artist" while it is in your hand. Once per turn: You can select 1 "The Great Facade Artist" you control; its Level becomes 8.

When I realized that I should have pseudo-TGFAs, I made this card and the next card you'll see. This one is weak for a Level 8 due to the fact that his use is for making Rank 8s with your key card.[/spoiler]

[spoiler='Phantom of Trickery']Phantom of Trickery
Effect Monster 1* Tuner Fiend-type DARK 300/100
This card's name is treated as "The Great Facade Artist" while it is in your hand. When this monster is sent from the field to the Graveyard: Select 1 monster in your Graveyard that is treated as "The Great Facade Artist" (in your hand); add it to your hand.

Once again: This is one of the first pseudo-TGFAs that I made. I think this one came before Persuasive Deceiver. This is more Synchro-oriented, and has its own little retrieval effect once you use him.[/spoiler]

[spoiler='Villainous Prevaricator']Villainous Prevaricator
Effect Monster 5* Fiend-type DARK 2300/1900
This card's name is treated as "The Great Facade Artist" while it is in your hand. When this card is Special Summoned by the effect of "The Great Facade Artist:" Inflict 1000 points of damage to your opponent.

This is new. Very new. As in I made the thread before this. This was designed for speed, so I gave it a meh effect with the 1k burn.[/spoiler]

[spoiler='Unreal Specter']Unreal Specter
Effect Monster 4* Fiend-type DARK 1700/300
This card's name is treated as "The Facade Artist" while it is in your hand or on the field. You can banish this card from your Graveyard to to target 1 "The Great Facade Artist" in your Graveyard; Special Summon that target.

After some thinking, I finally got some ideas on more Pseudos. Unlike the other monsters, this one is also treated as TGFA while on your field, so TGFA's Level-upping effect affects this card. He also has a Mezuki-like effect to get a TGFA out on the field for when your Spells fail you.[/spoiler]

[spoiler='Watchguard of Mendacity']Watchguard of Mendacity
Effect Monster 4* Warrior-type DARK 1800/1300
This card's name is treated as "The Great Facade Artist" while it is in your hand or on the field. You can banish this card from your Graveyard; add 1 monster that is treated as "The Great Facade Artist" (in your hand) from the Graveyard to your hand (except "The Great Facade Artist").

As with Unreal Specter, this card is a Level 4 that can go up the Levels with your TGFA. Also like Unreal Specter, he can banish himself to grab a Pseudo from your Graveyard when your Spells can't get them for you.[/spoiler]

[spoiler='Corrupt Official']Corrupt Official
Effect Monster 6* Warrior-type DARK 2500/1900
This card's name is treated as "The Great Facade Artist" while it is in your hand. When this card is Special Summoned by the effect of "The Great Facade Artist:" You can add 1 Spell Card that adds 1 "The Great Facade Artist" or 1 card that is treated as "The Great Facade Artist" (in your hand) from your Graveyard to your hand. You cannot activate it this turn.

If this card is confusing, it is basically a DMoC that fetches Spell Cards that fetch you your TGFAs/Pseudoes rather than just anything. You will see these next. This card is very new, actually, and I remember being tired when I made it. The Level being 6 is supposed to stop you from Summoning TGFA, getting this guy out, and getting an easy Rank 5 while grabbing a retrieval card. This is supposed to work only on the Normal Spell cards in this thread (except for Forged Fable).[/spoiler]

Here are the Spell Cards.

[spoiler='A Tale of Pretend']A Tale of Pretend
Spell
Add 1 "The Great Facade Artist" from your Graveyard to your hand. Then, you can pay 1000 life points; add 1 monster that is treated as "The Great Facade Artist" (in your hand) from your Deck to your hand (except "The Great Facade Artist").

Here's a retrieval Spell. Most of these will have two effects. Once your TGFA's Xyz dies/detatches, you can use this to fetch your dead TGFA and prepare to start up your next wave. The second effect also helps with this, plus Deck thinning. The pay 1000 cost seemed right, so I put it in there.[/spoiler]

[spoiler='Fabrication']Fabrication
Spell
Add 1 "The Great Facade Artist" from your Deck to your hand. Then, you can pay 500 life points; add 1 "The Great Facade Artist" from your Deck to your hand.

This card can basically be a "Pay 500, activate Pot of Greed" for you, but you have to make sure you get it as fast as possible. It becomes dead after that, but maybe you could use it as discard fodder or bait. Who knows, who cares.[/spoiler]

[spoiler='Stories of Misinformation']Stories of Misinformation
Spell
Add 1 monster that is treated as "The Great Facade Artist" (in your hand) from your Graveyard to your hand (except "The Great Facade Artist"). Then, you can pay 1000 life points; draw 1 card.

Perhaps the best retriever for these cards since you'll probably get your needed cards out of the Deck really fast, then there's that second effect.[/spoiler]

[spoiler='Dreadful Dramas']Dreadful Dramas
Spell
Add 1 monster that is treated as "The Great Facade Artist" (in your hand) from your Graveyard to your hand (except "The Great Facade Artist"). Then, you can pay 500 life points; add 1 monster that is treated as "The Great Facade Artist" (in your hand) from your Banished Zone to your hand.

Like Stories of Misinformation, this fetches a Pseudo from your Graveyard. Unlike Stories of Misinformation, this can also fetch a banished Pseudo rather than drawing. It's rather inferior, but it could see some play with Unreal Specter and Watchguard of Mendacity.[/spoiler]

[spoiler='Forged Fable']Forged Fable
Spell
Add 1 Spell Card that adds 1 "The Great Facade Artist" or 1 card that is treated as "The Great Facade Artist" (in your hand) from your Deck to your hand.

If you saw Corrupt Official, then this is the same thing, except this fetches from the Deck. It searches your searchers. How nice. And it doesn't search itself. The wording on this and Corrupt Official seem awkward though. This is supposed to work only on the Normal Spell cards in this thread (except for this card).[/spoiler]

[spoiler='Malicious Rumors']Malicious Rumors
Quick-play Spell
Reveal 2 "The Great Facade Artist" cards (from your hand); destroy 1 card on the field. Then, gain 1500 life points.

A newer card. Once your hand is stocked with TGFAs/Pseudos, this becomes a free Raigeki Break for you. The second effect was designed to alleviate the loss of life points you get for the second effects of your other cards.[/spoiler]

[spoiler='Shroud of Falsehoods']Shroud of Falsehoods
Quick-play Spell
Reveal 1 "The Great Facade Artist" (from your hand); flip 1 monster on the field into face-down Defense Position. Then, you can add 1 monster that is treated as "The Great Facade Artist" (in your hand) from your Graveyard to your hand.

They also get their very own Book of Moon. I spent a few minutes thinking of a decent second effect to make this more useful than BoM for these cards, and so it can retrieve from the Graveyard as well.[/spoiler]

Trap cards exist now.

[spoiler='Grave Grudge']Grave Grudge
Trap
Reveal your hand; add cards from your opponent's Graveyard to the Deck up to the amount of "The Great Facade Artist" in your hand.

The severe lack of Trap Cards needed to be fixed. While this doesn't help with the retrieval theme the non-monster cards have, it benefits from you having a lot of TGFAs in your hand. Pseudos count while they're in your hand, which could mean this turns into a Soul Release.[/spoiler]

To be honest, I'm trying to get more Pseudo-TGFAs made, but I'm wanting them all to be useful in their own way, and I'm having a hard time with that. I don't really want a Level-reducer card since the Rank 4 and lower ones can be brought out easily enough (even though TGFA can make Rank 4s).

It's not supposed to be an archetype because 1: I wasn't paying attention. And 2: Is all lies.

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Liking it so far, no OCG errors, the only thing that I noticed is:
Add 1 monster that is treated as "The Great Facade Artist" (in your hand) from your Graveyard to your hand (except "The Great Facade Artist").

Since you search out monsters that are treated as him, the (except "The Great Facade Artist") part isn't necessary, because he isn't treated as him, he is himself (lolconfusing).

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I thought he would count as one of those monsters that could be added to your hand if I had the "treated as TGFA" thing in there without exempting him from the searching. It also made the ones that could add him or the Psuedo-TGFAs a lot shorter, and I had a hunch it would work fine that way.

I guess I could give TGFA a clause that treats him as himself, but that would just be redundant and probably completely unnecessary.

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[quote name='Wyvernstorm' timestamp='1347017697' post='6020699']
I can't see the picture or is there no picture at all on every of these cards?
[/quote]
This is the point of WC. You post cards that have not taken a card form yet for whatever reason.
This archetype, like Harpy Ladies, suffers from a major weakness. You cannot have more than 3 members of the archetype (Fabricator of Deceit being an exception, but it doesn't benefit from any support). Corrupt Official becomes just plain confusing mainly due to this.

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Yay comments, even if they aren't what I envisioned.

Also, I avoided the whole Harpy clause by making them only count as TGFA while in the hand (or, with some of the newer cards, on the field as well). So, it's supposed to be like how Forgotten Temple of the Deep is Umi, not how A Legendary Ocean is Umi. Either that or I missed something and the Harpy clause does apply.

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Okay, warning: I am not going to comment on the cards.

I'm going to comment on why I think this isn't getting comments, and archtypes/sets in general.

When I look at the first card, I can only judge its interaction with itself. When I look at the second, only with the first two. This often means re-assessing the first. In a 20 card set, I'll have to re-assess cards almost 200 times - or skim enough that I don't get things clearly at first. This makes archtypes an unnaturally difficult set to comment on. They can also feel annoying to read, because you're reading cards without any idea how good they are, because you're clueless about their targets/support.

The easiest way to make it reviewer-friendly is to put a summary of how you expect them to play. For example, pretend I'm designing Gladiator Beasts, which don't exist yet. My post might start something like this:

"Gladiator Beasts are a toolbox archtype with very different Attributes and Types. Most can return themselves to the Deck if they've battled and Summon any other Gladiator Beast from the Deck - which is when most of them have their effects activate. Some of the best effects are card removal, beatsticks, and Summoning more Gladiator Beasts. Their boss monsters are Fusions that are Summoned by returning Gladiator Beasts from the field to the Deck - two of these are most common to Summon: One which destroys 2 cards and the other restricts the opponent's Spell and Traps. They're both fairly easy to Summon. Test Tiger lets you trade a Gladiator Beast on the field for another in the Deck and get the Summoned monster's effect. The best support cards are usually stuff like Book of Moon, Waboku and Enemy Controller that make sure they can get an attack without being killed, to return to the Deck."

That's the length of a long card effect, and suddenly people have a massive amount of context to understand the Deck and make reviews with some depth that are actually useful.

For bonus points, make a sample Decklist so people can see what cards you'd mix them with and what numbers you'd run each card in. This is also a great design exercise to help you think, "Oh wow, I really wouldn't fit this card in a 40 card Deck. I should either redesign it, get rid of it, or find a way to make multiple variants of the Deck using different cross-sections of the cards!"

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So, what would you change in this Decklist:

1 DAD
1 Persuasive Deciever
3 TGFA
3 Fabricator
3 Unreal Specter
3 Watchguard of Mendacity
3 Effect Veiler
17

1 Allure of Darkness
1 Foolish Burial
1 Fabrication
1 Reinforcement of the Army
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
3 Forged Fable
3 A Tale of Pretend
3 Mystical Space Typhoon
16


1 Solemn Judgement
2 Bottomless Trap Hole
2 Mirror Force
2 Torrential Tribute
7


1 Ally of Justice Catasor
1 Mist Wurm
1 Stardust Dragon
3
1 Lavalval Chain
1 Daigusto Emeral
1 Evil Swarm Thanatos
1 Heroic Champion - Excalibur
1 Blackship of Corn
1 Volcasaurus
1 Tiras
2 Photon Strike bounzer
1 Gaia Drake the Dragon Charger
1 Hieratic Sun Dragon Overlord of Heliopolis
12

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Stardust looks hard to make in this. The only way is to get Veiler and 3 TGFAs, then you're left with 2 Level 7s and no Rank 7s to make with them. That, and Monster Reborn. Speaking of Veiler, you might be able to drop one for a Phantom since Phantom can get on the field by joyriding with TGFA, unless Veiler is still a must-be-@3 card.

Digvorzhak might be a suitable but crazy replacement for Stardust. Or Ptolemys. Or BRD.

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