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pls don't burn me


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20
3: Volcanic Rocket
3: Volcanic Shell
3: Volcanic Scattershot
3: Royal Firestorm Guard
3: Tour Guide From the Underworld
1: Sangan
3: Effect Veiler
1: Gorz, Emmisary of Darkness

11
1: Blaze Accelerator
3: Pot of Duality
3: Mystical Space Typhoon
1: Monster Reborn
1: Pot of Avarice
1: Heavy Storm
1: Dark Hole

9
2: Call of the Haunted
2: Torrential Tribute
2: Solemn Warning
1: Solemn Judgment
1: Dark Bribe
1: Starlight Road

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[quote name='slayer_supreme' timestamp='1344797921' post='6005326']
Only 1 Accelerator? I'm pretty sure it's going to be destroyed... Then what will you use Scattershot with? Also, if you run more than 1 you can use Wild Fire. Or if you think that's too gimmicky, you could just not.

Volcanic Counter is something you could consider as well.
[/quote]

Counter looks good on paper, but isn't that great cause it isn't optional.

Also, Rocket grabs it from the Grave so only one is needed. More clog.

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[quote name='Le Dolan' timestamp='1344820284' post='6005779']
I while go over the changes later tonight but in response to comment on Monk I should say I have always been rather hesitant in using it. While it is good for searching Rocket, I find it never has quite optimal results and in this build I have replaced it with Tour Guide.
[/quote]
Well, you can dump Blaze for it, drop Rocket, snatch it back, then XYZ for free. Or just bask in the advantage you already have.

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If you cannot gain advantage in Volcanics you simply aren't playing them right. Shell Scattershot and Rocket are all going to give you that along with four Pot of Avarices. The real trouble for Volcanics is early game and I have addresses that issue here with 3 Tour Guides combined with the Rockets and Sangan.

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[quote name='Le Dolan' timestamp='1344821453' post='6005809']
If you cannot gain advantage in Volcanics you simply aren't playing them right. Shell Scattershot and Rocket are all going to give you that along with four Pot of Avarices. The real trouble for Volcanics is early game and I have addresses that issue here with 3 Tour Guides combined with the Rockets and Sangan.
[/quote]
I really didn't say you didn't gain advantage in the deck. I just said this is [i]a way[/i] to gain advantage, in different words.

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Well, how many Rank 3's do you need? Your Extra looks like it could only have a few Rank 3's, 1 or 2 Level 8 Synchros, and 1 or 2 Level 5 Synchros. If you included the ED, it would really make it easier to tell what to do here.

EDIT: I guess you could also use Formula Synchron and some level 6's, but that's situational as hell.

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[quote name='Le Dolan' timestamp='1344823051' post='6005857']
I am not quite understanding you. It is a well known fact that TGU is superior than SM. the rank threes I would use would be the generic ones.
[/quote]
Then why don't you know what your ED would be? Also, Summoner Monk has a cost in most decks. This deck has no cost for it.

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