werewolfjedi Posted August 12, 2012 Report Share Posted August 12, 2012 the idea is to create these armor sets through gravitation and armor head, which I will be reworking here. as it stands, armor head is broken. so it needs to be reworked. command helm you may only control 1 "command helm" at a time. if this card is in your graveyard during the standby phase and you control no non-"armor" monsters; discard an "armor" monster card : special summon this to the field in face up attack mode. while this card is on the field, you may not control non-"armor" monsters. if this monster is used as ZXY materal, it can only be used for the summon of an "armor" monster. you may normal summon 1 additional "armor" monster each turn. (you may only gain this effect once per turn) I feel this is balanced and limits abuse of the set as well. plus the extra summon, and the bonus effects I plan to add to many cards in the set make this card vital to winning and worth protecting, which means it needs to be easy to grab. there will be 4 sets of 5, with the 5th being an XYZ monster. the levels and ranks as of this moment are unimportant the sets will each be themed, meant to handle a specific area for the cards. one set for monsters, one set for spells and traps. one set for protection one set for utility effects. Link to comment
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