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Dragunity Stuff [3/3]


Agro

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[b]Dragunity Tathlum[/b]
[b][color=#008000]WIND[/color] / Level 3[/b]
[b][ Dragon / Tuner ][/b]
[b]While this card is equipped to a monster as an Equip Card by a card effect: You can Special Summon this card. The effect of "Dragunity Tathlum" can only be used once per turn.[/b]
[b]ATK / 600 DEF / 500[/b]

[b]Dragunity Tenebris[/b]
[b][color=#008000]WIND[/color] / Level 4[/b]
[b][ Winged Beast / Effect ][/b]
[b]If this card was Normal Summoned, while this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Dragunity" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)[/b]
[b]ATK / 1800 DEF / 1500[/b]

[b]Dragunity Gae Assail[/b]
[b][color=#008000]WIND[/color] / Level 5[/b]
[b][ Dragon / Synchro / Effect ][/b]
[b]1 "Dragunity" Tuner + 1 or more non-Tuner monsters
[b]When this card is Synchro Summoned: You can you can target 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard; equip it to this card as an Equip Card. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 Winged Beast-Type "Dragunity" monster in your Graveyard; add the target to your hand.[/b]
ATK / 2000 DEF / 400[/b]

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Tathlum: Instant BRD for Dragunity. Other than that, it wouldn't really do a whole lot.

Tenebris is broken. Summon it. Send Phalanx. Normal Summon Dux. Sync into Vajrayana. Grab Phalanx. Sync into 2nd Vajrayana. Grab Phalanx. Make Atum. SS REDMD. SS Vajrayana, make Stardust/Scrap Dragon.
Or you could have just made Strike Bounzer.
Or for added lulz, instead of the 2nd Vajrayana, make a Gae Dearg. Dump Zephyros. Make the Atum + REDMD. SS Vajrayana/Gae Dearg. Bounce REDMD with Zephyros. Banish Vajrayana/Dearg for REDMD. SS whatever 6 is in your grave. Make Stardust/Scrap.

All because of Tenebris.

Assail is a Dux Recycler, which is nifty. It probably wouldn't be used too much, but it's a nice idea.


You forgot to list the materials. Given that some Dragunity Synchro's are made unplayable by the fact that they can't have the Vajrayana loop make them...sometimes it's good to have synchro materials. It's a nit pick, but yea.

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[quote name='Cifer' timestamp='1344763776' post='6004933']
Tathlum: Instant BRD for Dragunity. Other than that, it wouldn't really do a whole lot.

Tenebris is broken. Summon it. Send Phalanx. Normal Summon Dux. Sync into Vajrayana. Grab Phalanx. Sync into 2nd Vajrayana. Grab Phalanx. Make Atum. SS REDMD. SS Vajrayana, make Stardust/Scrap Dragon.
Or you could have just made Strike Bounzer.
Or for added lulz, instead of the 2nd Vajrayana, make a Gae Dearg. Dump Zephyros. Make the Atum + REDMD. SS Vajrayana/Gae Dearg. Bounce REDMD with Zephyros. Banish Vajrayana/Dearg for REDMD. SS whatever 6 is in your grave. Make Stardust/Scrap.

All because of Tenebris.

Assail is a Dux Recycler, which is nifty. It probably wouldn't be used too much, but it's a nice idea.

You forgot to list the materials. Given that some Dragunity Synchro's are made unplayable by the fact that they can't have the Vajrayana loop make them...sometimes it's good to have synchro materials. It's a nit pick, but yea.
[/quote]Missed that little bit (the materials)

You don't like my Tenebris? How horrible of you.

Maybe I'll change his effect... maybe I don't. 8'D It does require you to have a little combo piece in there. Basically like having Mystletainn, which, with Dux, would have an end result of Atum, REDMD and a Level 8 Synchro.

So, no, it's not broken, not more than the current cards, it basically does the same thing that current decks do while providing options. The only real problem, you could say, is the dumping part. So would you say it requires a different cost? Or is your problem with that Ravine can search it?

Alright, here's my edit for Tenebris: remove the dump effect and simply turned him into a Karakuri Komachi for Dragunity.

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[quote name='Agro' timestamp='1344800642' post='6005374']
Missed that little bit (the materials)
You don't like my Tenebris? How horrible of you.
Maybe I'll change his effect... maybe I don't. 8'D It does require you to have a little combo piece in there. Basically like having Mystletainn, which, with Dux, would have an end result of Atum, REDMD and a Level 8 Synchro.

[/quote]

...uh...no?
All it needs is for you to have Dux in hand. Or, even more likely, a Dragon Ravine on the field. Given how easy that is for Dragunity...yeah.

The new effect does fix the COMPLETE brokeness, but again...if you have a Dragon Ravine, it's still the same result. It does, however, require a tiny bit of set up, as opposed to turn one summoning and having Atum REDMD and LV8 synchro for no reason.
This way, it might take an extra card...

So the current play would be:
Dragon Ravine, discard Phalanx, grab Dux if Tenebris is in hand, or Tenebris if Dux is in hand. Or, just set up by discarding, and grabbing either for next turn. Summon Tenebris, summon Dix. Initiate combo.exe

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[quote name='Cifer' timestamp='1344831992' post='6006045']
...uh...no?
All it needs is for you to have Dux in hand. Or, even more likely, a Dragon Ravine on the field. Given how easy that is for Dragunity...yeah.
The new effect does fix the COMPLETE brokeness, but again...if you have a Dragon Ravine, it's still the same result. It does, however, require a tiny bit of set up, as opposed to turn one summoning and having Atum REDMD and LV8 synchro for no reason.
This way, it might take an extra card...
So the current play would be:
Dragon Ravine, discard Phalanx, grab Dux if Tenebris is in hand, or Tenebris if Dux is in hand. Or, just set up by discarding, and grabbing either for next turn. Summon Tenebris, summon Dix. Initiate combo.exe
[/quote]It's essentially what you would do with Mystletainn normally, just with a card you can search with Ravine instead.

Dux -> Phalanx -> Vaj -> Phalanx -> Mystletainn -> Phalanx -> Atum -> REDMD -> Vaj from Grave -> Synch 8
Tenebris -> Dux -> Phalanx -> Vaj -> Phalanx -> Vaj -> Phalanx -> Atum -> REDMD -> Vaj from Grave -> Synch 8

It trades semi-immunity to veiler for searchability.

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Gae Assail is pretty good (only problem I have is the whole not having the proper Dragunity Synchro requirements) Mostly cuz it lets Legionnaire still put in work if your opponent doesn't have a face-up monster you can pop and can still handle back row.

The other two are cards I wouldn't personally use in my Dragunity Deck. Tenebris because of Main Deck space issues. Tathlum because Extra Deck spacing only allows me one slot each for Lvl 7 and Rank 3s and I wouldn't run a card simply for access to 1 or 2 Extra Deck cards. :/

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Yes actually.
-First of all he doesn't equip a Dragunity tuner. That's pretty negligible however because of his eff but it's still something that bugs me.
-Secondly his effect requires you have more Dragunities waiting in the wings. So it becomes a problem late game if you topdeck him late game and they've already gotten rid of Ravine then all you have is an 1800 beater. (I'm aware the Tuners would cause the same scenario but somehow I'd imagine that feels less crummy simply because that's not their job)
-Lastly the spacing issues. Deck space is tight because you NEED to access ravine as soon as possible so absolutely no going over 40. And I couldn't see myself kicking anything out for this guy in spite of the amazing plays he provides.

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[quote name='GurrenRaider25' timestamp='1344881006' post='6006575']
Yes actually.
-First of all he doesn't equip a Dragunity tuner. That's pretty negligible however because of his eff but it's still something that bugs me.

[b]It's a useless point. Use Ravine, grab another Dragunity, and you have yourself a loop.[/b]

-Secondly his effect requires you have more Dragunities waiting in the wings. So it becomes a problem late game if you topdeck him late game and they've already gotten rid of Ravine then all you have is an 1800 beater. (I'm aware the Tuners would cause the same scenario but somehow I'd imagine that feels less crummy simply because that's not their job)

[b]There are worse things than topping an 1800 beater in Dragunity late game. Also, if you play the deck right at all, it shouldn't really get to this point.[/b]

-Lastly the spacing issues. Deck space is tight because you NEED to access ravine as soon as possible so absolutely no going over 40. And I couldn't see myself kicking anything out for this guy in spite of the amazing plays he provides.

[b]So drop Legionnaire. You can run 1 of this guy, and 1 Zephyros. It's easy to drop stuff for this guy, as he allows the deck to just explode for no reason.[/b]

[/quote]

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[quote name='GurrenRaider25' timestamp='1344884476' post='6006636']
I'm not saying this thing is a bad card. I'm just saying that I wouldn't use him because I'd have these issues with it.
[/quote]I don't see how you don't find space to use Tenebris and not go over 40.
> It's searchable, more searchable than say Mystletainn
> It makes easy plays with Dux, which is also easily searchable
> It can be recycled with Gae Assail if sent to the Graveyard
> It's an 1800 Beater that can be NS'd

Sure, it's not a one man army like Dux can be, but it'd make easy combo loops out the wazoo consistently. It's basically Mystletainn with the equip effect traded in for searchability. I'd much rather topdeck this late game than Mysteltainn.

[quote name='Cifer' timestamp='1344882129' post='6006583']
[/quote]Actually enjoyed two people conversing in a third person's WC thread for once. You should comment on my s*** more often.

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Actually, looking back, maybe I should edit Tathlum's effect.

As it is, it basically turns Dux into a Trident Dragion, doesn't it? Can't have that now can we?

[quote name='βyakk' timestamp='1344927903' post='6006901']
Tenebris is stupid.
[/quote]As far as combos go, I don't see it doing much more than a Mystletainn. Unless I'm missing something.

Editing Tathlum's effect to be once per turn whether it's revived multiple times or not.

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[quote name='Agro' timestamp='1344927799' post='6006900']
I don't see how you don't find space to use Tenebris and not go over 40.
> It's searchable, more searchable than say Mystletainn
> It makes easy plays with Dux, which is also easily searchable
> It can be recycled with Gae Assail if sent to the Graveyard
> It's an 1800 Beater that can be NS'd

Sure, it's not a one man army like Dux can be, but it'd make easy combo loops out the wazoo consistently. It's basically Mystletainn with the equip effect traded in for searchability. I'd much rather topdeck this late game than Mysteltainn.
[/quote]

That's true enough I suppose.

[quote name='Agro' timestamp='1344928049' post='6006902']
As it is, it basically turns Dux into a [b]Trident Dragion[/b], doesn't it? Can't have that now can we?
[/quote]

... I'm confused as to how. o.o

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