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Vampyre


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Anyhow I couldn't get these to show up as pictures so I put the here. Rate please.
I decided to make a vampyre archtype as they have always been my favorite sort of nightmare creature. The whole point of this deck is "suck" the ATK of your opponents monsters and destroy them while trying not to destroy your monsts with cards like Nyx and Transylvania.

[color=#800000]Monsters:[/color]



[center][color=#FF8C00]Vampyre Gentlemen[/color][/center]
At the end phase of every turn all monsers on the field lose 500 ATK points. If a monster's ATK reaches 0 it is destroyed.
ATK:1600
DEF:1200
Level: 4
Type: Zombie
Attribute: DARK
[center][color=#FF8C00]Vampyre Fledgling[/color][/center]
This card is not affected by the effects of other "Vampyre" monsters.
ATK:1300
DEF:1000
Level: 3
Type: Zombie
Attribute: DARK
[center][color=#FF8C00]Vampyre Razor[/color][/center]
During the End Phase all monsters on the field lose 500 ATK. If a monster's ATK reaches 0 that monster is destroyed. When this card destroys a monster on your opponents deal the damage as effect damage instead.
ATK:1900
DEF:1200
Level: 4
Type: Zombie
Attribute: DARK
[center][color=#FF8C00]Young Vampyre[/color][/center]
At the end phase of every turn all monsers on the field lose 500 ATK points. If a monster's ATK reaches 0 it is destroyed. If this card infilcts direct damage to your opponent you gain the amount of damage recieved in Life Points.
ATK:1500
DEF:200
Level: 3
Type: Zombie
Attribute: DARK
[center][color=#FF8C00]Vampyre of Thorns[/color][/center]
During the End Phase all monsters on the field lose 500 ATK points. When a monster's ATK reaches 0 it is destroyed. Any card that battles with this monster loses 500 ATK and DEF at the end of the Damage Step.
ATK:1300
DEF:1100
Level: 4
Type: Zombie
Attribute: DARK
[center][color=#FF8C00]Vampyre Beauty[/color][/center]
At the end phase of every turn all monsers on the field lose 500 ATK points. If a monster's ATK reaches 0 it is destroyed. If this card attacks and destroys a monster your opponent loses 500 LP. If this card is destroyed the you lose 1000 LP.
ATK:1900
DEF:1000
Level: 5
Type: Zombie
Attribute: DARK
[center][color=#FF8C00]Wandering Vampyre[/color][/center]
During the End Phase all monsters on the field lose 500 ATK. If a monster's ATK reaches 0 it is destroyed. When a monster on your opponents side of the field is destroyed because of the effect of a "Vampyre" monster you can discard 1 card to summon 1 "Vampire Fledgling" to your side of the field.
ATK: 1900
DEF: 1000
Level: 5
Type: Zombie
Attribute: DARK
[center][color=#FF8C00]Vampyre High Priestess[/color][/center]
The ATKs of all monsters on the field cannot be lowered. Whenever a player loses Life Pionts the other player gains the damage as Life Pionts.
ATK:2300
DEF:1600
Level: 6
Type: Spellcaster
Attribute: DARK
[center][color=#FF8C00]Goddess Nyx, Night Personified[/color][/center]
All monsters on the field are changed to DARK attribute. The effects of "Vampyre" monsters do not affect monsters on your side of the field.
ATK:2600
DEF:2400
Level: 7
Type: Fairy
Attribute: DARK

[color=#006400]Spells:[/color]
[center][color=#FF8C00]Holy Immunity [/color](Equip)[/center]
The monster equipped with this card is unaffected by the effects of "Vampyre" monsters.

[center][color=#FF8C00]Syphoning [/color](Normal)[/center]
By dicarding 1 card you can acticate the following effects.
Select 1 monster one your opponents side of the field it loses 1000 ATK or DEF points. Then select 1 monster on your side of the field and gains 1000 ATK or DEF points.

[center][color=#FF8C00]Transylvania [/color](Field)[/center]
All "Vmapyre" monsters gain 500 ATK points. Monsters on your side of the field are not effected by the effects of "Vampyre" monsters

[color=#800080]Traps:[/color]

[center][color=#FF8C00]Victim [/color](Normal)[/center]
Activate when a "Vampyre" attacks and destroys a monster. Increase the ATK of the "Vampyre" monster by the amount of damge delt

[center][color=#FF8C00]Fed [/color]([font=arial,helvetica,sans-serif][font=Calibri][size=2][color=#000000]Continuous)[/color][/size][/font][/font][/center]

[font=arial,helvetica,sans-serif][font=Calibri][size=2][color=#000000]As long as this card remains on the field whenever a "Vampyre" monster does effect damage you can activate one of these effects.[/color][/size][/font][/font]
[font=arial,helvetica,sans-serif][font=Calibri][size=2][color=#000000]Increase your Life points by the amount of damage delt.[/color][/size][/font][/font]
[font=arial,helvetica,sans-serif][font=Calibri][size=2][color=#000000]Select 1 "Vampyre" monster and increase its ATK by the amount of damage delt.[/color][/size][/font][/font]
[font=arial,helvetica,sans-serif][font=Calibri][size=2][color=#000000]Select 1 "Vampyre" monster until the End Phase of your opponents next urn the selected monster is unaffacted by the effects of "Vampyre" monsters.[/color][/size][/font][/font]

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You should probably put what Level (or Rank)/ Type/ Attribute/ ATK/DEF points all your monsters have other wise this is woefully incomplete.

Okay so I get the gimmick that every monster is Venom swamp for some odd reason, but 5 star 1900 monsters are pretty much unusable, the big boss, while she is big and bossy is hard to summon if we are playing competitive in anyway. Finally I'm a little sad that this is a set of Vampire cards that exclude Vampire Lord, Lady, Curse, and Genesis (well not so much him).

So my suggestions are change the name so existing cards can help this set out and change them all to Zombies that way they have access to the plethora of zombie support and because technically Vampires are the undead.

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