Stan Alda Posted August 9, 2012 Report Share Posted August 9, 2012 After Kenji's recent...enthusiatic posting, I came up with the idea of a card that would count for 2 Ignition Effects once activated, screwing "Light and Darkness Dragon" and the like. I couldn't think of good grammar though, so I came up with this: [b]Schrödinger's Spell[/b] SPELL/Quick-Play When your opponent would negate the effect of 1 of your cards on the side of the field, activate this card. This card's effect is negated instead. Yeah, I'm desperate for attention at this point. But hey, it's a living. Link to comment
Strider Tigerwolf Posted August 9, 2012 Report Share Posted August 9, 2012 D: I'm sorry! I'm just on a role today! >_< Btw, care seems interesting, except it doesn't really do much against Counters or was that what you were aiming for? Link to comment
Stan Alda Posted August 9, 2012 Author Report Share Posted August 9, 2012 [quote name='Kenji Inuma' timestamp='1344541948' post='6002189'] D: I'm sorry! I'm just on a role today! >_< Btw, care seems interesting, except it doesn't really do much against Counters or was that what you were aiming for? [/quote] I intended it to counter negation, so yes, that's what I was aiming for. And see your latest thread for my ideas about your "role". Link to comment
Zowayix Posted August 10, 2012 Report Share Posted August 10, 2012 I sense a logic bomb here... Ex. Player 1 uses Final Countdown. Player 2 chains Magic Jammer. Player 1 chains Schrodinger's Spell. Magic Jammer negates Schrodinger's Spell instead of Final Countdown. Because Schrodinger's Spell has been negated, its effect does not apply. Magic Jammer therefore negates Final Countdown just like Schrodinger's Spell's effect was never successfully activated (because it was negated by itself). Link to comment
Love of Ghibli Posted August 10, 2012 Report Share Posted August 10, 2012 [quote name='Zowayix' timestamp='1344617221' post='6003076'] I sense a logic bomb here... Ex. Player 1 uses Final Countdown. Player 2 chains Magic Jammer. [b]Counter Trap[/b] Player 1 chains Schrodinger's Spell. [b]Quick Play[/b] Magic Jammer negates Schrodinger's Spell instead of Final Countdown. Because Schrodinger's Spell has been negated, its effect does not apply. Magic Jammer therefore negates Final Countdown just like Schrodinger's Spell's effect was never successfully activated (because it was negated by itself). [/quote] Okay logic failing on multiple stages. Basic one is that you can't chain a quick-play spell to a counter trap, the counter-trap is at a higher spell speed so your situation is not plausible. Second, Magic Jammer in this sense never stops targeting final countdown because Schrodinger never switched the targeted card. Having said that I guess the card is decent and would just make a bunch of riddles with LADD. I can't see the other purpose for it though. So I somewhat like it. Link to comment
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