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[u][b]Hey guys. I know I always seem to think up strange themed cards which you all have varied opinions on. I know some of you think that my cards are always weak, or stupid, or bad together in a combo etc, but I just had a vision of these last night. So, tell me what you think, and try not to be too brutal. I am quite confused about the new punctuation. There seems to be a lot more semi-colons where there wasn't before.[/b][/u]

[size=5]MAIN CARDS[/size]

[u][b]Curious Alice[/b][/u]
LIGHT Spellcaster/Effect
Level 3 ATK: 800 DEF: 0
[u][b]Lore:[/b][/u]
[b][i]This card cannot be destroyed by battle while in face-up Attack Position; You take no damage from battles involving this card. Once per turn: you can add 1 Field Spell to your hand from your Deck. You can only control 1 "Curious Alice".[/i][/b]

[u][b]Down the Rabbit Hole[/b][/u]
Field Spell Card
[b][u]Lore:[/u][/b]
[b][i]During the turn that this card is activated, if you control no monsters, you can Special Summon 1 "Curious Alice" from your hand or Deck; If a "Curious Alice" you control declares an attack, increase its ATK by 1000 until the End Phase of your opponent's turn; When this card is sent to the Graveyard, you can add 1 Field Spell to your hand from your Deck with 'Wonderland' in its name.[/i][/b]

[b][u]A Rabbit in a Waistcoat.[/u][/b]
LIGHT Spellcaster/Effect
Level 3 ATK: 1100 DEF: 800
[b][u]Lore:[/u][/b]
[b][i]If a face-up "Curious Alice" you control is destroyed (by battle or card effect), you can Special Summon this card from your hand; If you do, it cannot declare an attack this turn.[/i][/b]

[b][u]Wonderland - Spinning Room of Doors[/u][/b]
Field Spell Card
[b][u]Lore:[/u][/b]
[i][b]When your opponent declares an attack: look at the top 3 cards of your Deck; have your opponent pick at random. Apply the following appropriate effect:[/b][/i]
[i][b]•Monster: Switch the Battle Position of a face-up "Curious Alice" you control.[/b][/i]
[i][b]•Trap: End the Battle Phase.[/b][/i]
[i][b]•Spell: Special Summon 1 'Colourful Token' (Spellcaster-type/Light/Level 2/ATK 200/DEF 200) to your field in Defence Position.[/b][/i]

[b][u]The Smoking Caterpillar[/u][/b]
LIGHT Spellcaster/Effect
Level 4 ATK:1900 DEF:1100
[u][b]Lore:[/b][/u]
[b][i]If you control a face-up "Curious Alice" while you also control this card; you can send 1 card in your hand to the Graveyard. "Curious Alice" can attack your opponent directly; battle damage is doubled during the turn this effect is activated.[/i][/b]

[b][u]Wonderland - Mad Tea Party[/u][/b]
Field Spell Card
[u][b]Lore:[/b][/u]
[b][i]If you control a face-up "Curious Alice"; you can Special Summon 1 "The Mad Hatter", "The Singing Hare", "The Sleeping Dormouse" from your hand or Deck. During the turn this card is activated; "The Mad Hatter", "The Singing Hare", "The Sleeping Dormouse", "Curious Alice" can attack your opponent directly. If they do, all battle damage is halved.[/i][/b]

[b][u]The Mad Hatter[/u][/b]
LIGHT Spellcaster/Effect
Level 5 ATK: 2000 DEF: 500
[u][b]Lore:[/b][/u]
[b][i]If you control a face-up "Curious Alice"; you can Normal Summon or Set this card without Tributes. As long as this card remains on the field, "Curious Alice" cannot be targeted by Spell or Trap cards. If there is no Field Spell on the field, destroy this card.[/i][/b]

[b][u]The Singing Hare[/u][/b]
LIGHT Spellcaster/Effect
Level 5 ATK: 2000 DEF: 500
[b][u]Lore:[/u][/b]
[b][i]If you control a face-up "Curious Alice"; you can Normal Summon or Set this card without Tributes. As long as this card remains on the field, "The Mad Hatter" cannot be targeted by Spell or Trap cards. [/i][/b][b][i]If there is no Field Spell on the field, destroy this card.[/i][/b]

[b][u]The Sleeping Dormouse[/u][/b]
LIGHT Spellcaster/Effect
Level 5 ATK: 2000 DEF: 500

[b][u]Lore:[/u][/b]
[b][i]If you control a face-up "Curious Alice"; you can Normal Summon or Set this card without Tributes. As long as this card remains on the field, "The Singing Hare" cannot be targeted by Spell or Trap cards. [/i][/b][b][i]If there is no Field Spell on the field, destroy this card.[/i][/b]

[b][u]Wonderland - Court of Hearts[/u][/b]
Field Spell Card
[b][u]Lore:[/u][/b]
[i][b]By sending all monsters you control, other than "Curious Alice", to the Graveyard; you can Special Summon 1 "Queen of Blood Hearts" from your hand, Deck, or Graveyard. If a face-up "Curious Alice" you control declares an attack, but does not destroy an opponent's monster, you can return that monster back to its owner's hand. This card is destroyed if there is no face-up "Curious Alice" on your field. [/b][/i]

[b][u]Queen of Blood Hearts[/u][/b]
LIGHT Spellcaster/Effect
Level 7 ATK: 2600 DEF: 1700
[b][u]Lore:[/u][/b]
[b][i]As long as this card remains on the field; 1 face-up "Curious Alice" you control cannot be destroyed (by battle or card effects) while in Defence Position.[/i][/b]


[size=5]SUPPORT CARDS[/size]

[b][u]Different Size Dot[/u][/b]
Counter Trap Card
[b][u]Lore:[/u][/b]
[b][i]Activate only when a target opponent's monster declares an attack. Apply 1 of the following effects:[/i][/b]
[b][i]•Increase your monster's ATK by 1000, until the End Phase.[/i][/b]
[b][i]•Decrease your monster's ATK by 1000, until the End Phase.[/i][/b]

[b][u]Blind Direction[/u][/b]
Normal Spell Card
[b][u]Lore:[/u][/b]
[b][i]Add 1 Field Spell to your hand with 'Wonderland' in its name.[/i][/b]

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