Lonk Posted August 5, 2012 Report Share Posted August 5, 2012 Intervention of the Flying Ostrich Quick-Play Spell Card Activate only during your opponent's turn. Special Summon 1 Level 3 or lower WIND monster from your Deck. If your opponent controls no monsters during the End Phase: Banish the monster Special Summoned by this card's effect. Link to comment
newhat Posted August 6, 2012 Report Share Posted August 6, 2012 Emergency Teleport, but more reliable and with better targets. No. Link to comment
Zeppeli Gyro Supreme Posted August 6, 2012 Report Share Posted August 6, 2012 It's almost as if you wanted to make this card abusable in every way except for the most moronic of situations. Link to comment
Lonk Posted August 6, 2012 Author Report Share Posted August 6, 2012 I guess I will "try" to make it better design then. Link to comment
Suibon Posted August 7, 2012 Report Share Posted August 7, 2012 [center]What was the original design? I'd like to have a look at it -- if it's anything like Emergency Teleport, then one can suppose that it is not problematic.[/center] Link to comment
newhat Posted August 7, 2012 Report Share Posted August 7, 2012 [quote name='Suibon' timestamp='1344331460' post='5999889'] [center]What was the original design? I'd like to have a look at it -- if it's anything like Emergency Teleport, then one can suppose that it is not problematic.[/center] [/quote] Scratch "Activate only during your opponent's turn". Link to comment
Suibon Posted August 8, 2012 Report Share Posted August 8, 2012 [center]I still don't see the problem, apart from the misapprehensions of it being problematic due to being similar to Emergency Teleport.[/center] Link to comment
Zeppeli Gyro Supreme Posted August 8, 2012 Report Share Posted August 8, 2012 You can use it on your opponent's End Phase. Compared to Teleport in that respect, it's not as powerful, but it has a LOT more targets, including Psychic monsters. Link to comment
Suibon Posted August 8, 2012 Report Share Posted August 8, 2012 [center]I still don't see the problem -- there are more targets, yes, but what of it? Or are people still thinking that Emergency Teleport is problematic for whatever reason?[/center] Link to comment
Lonk Posted August 8, 2012 Author Report Share Posted August 8, 2012 [quote name='slayer_supreme' timestamp='1344403824' post='6000830'] You can use it on your opponent's End Phase. [/quote] That is, if it doesn't get Heavy Stormed/MST'd/Night Beamed/ect. Link to comment
Phantom Kirin Posted August 9, 2012 Report Share Posted August 9, 2012 ...Perhaps we need to bring up what Emergency Teleport does in order to clarify things, yes? [quote]Emergency Teleport Quick Play Spell Card Special Summon 1 Level 3 or lower Psychic type monster from your hand or Deck. During the End Phase this turn, remove from play that monster. [/quote] ... I think that the somewhat troubling part about your card is the fact that the monster that is summoned will actually stay in play if the opponent has a monster on the field during the End Phase of that turn, which actually makes it somewhat better than Emergency Teleport, even if you can only play it during your opponent's turn. I would suggest removing the "[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]If your opponent controls no monsters during the End Phase[/background][/size][/font][/color]" clause and just have it Banish said monster during the End Phase of that turn. That should keep it from being OP'ed, I think... Link to comment
Lonk Posted August 9, 2012 Author Report Share Posted August 9, 2012 I honestly think that being unable to use it on your turn balances it out. The Flying Ostrich intervenes when you are faced with a situation at hand, and leaves when the situation is gone. Link to comment
newhat Posted August 10, 2012 Report Share Posted August 10, 2012 Suibon suggested that this card wouldn't be problematic if it worked during either player's turn. I'd like to hear from him. Link to comment
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