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Intervention of the Flying Ostrich


Lonk

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Intervention of the Flying Ostrich
Quick-Play Spell Card

Activate only during your opponent's turn. Special Summon 1 Level 3 or lower WIND monster from your Deck. If your opponent controls no monsters during the End Phase: Banish the monster Special Summoned by this card's effect.

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[quote name='Suibon' timestamp='1344331460' post='5999889']
[center]What was the original design? I'd like to have a look at it -- if it's anything like Emergency Teleport, then one can suppose that it is not problematic.[/center]
[/quote]
Scratch "Activate only during your opponent's turn".

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...Perhaps we need to bring up what Emergency Teleport does in order to clarify things, yes?

[quote]Emergency Teleport
Quick Play Spell Card

Special Summon 1 Level 3 or lower Psychic type monster from your hand or Deck. During the End Phase this turn, remove from play that monster.
[/quote]

...

I think that the somewhat troubling part about your card is the fact that the monster that is summoned will actually stay in play if the opponent has a monster on the field during the End Phase of that turn, which actually makes it somewhat better than Emergency Teleport, even if you can only play it during your opponent's turn.

I would suggest removing the "[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]If your opponent controls no monsters during the End Phase[/background][/size][/font][/color]" clause and just have it Banish said monster during the End Phase of that turn. That should keep it from being OP'ed, I think...

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