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End Horsemen


patient99

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NAME: End Horsemen - Virus
TYPE: Zombie
ATTRIBUTE: Dark
LEVEL: 10
ATK: 2000
DEF: 2000
EFF: This card cannot be normal summon or set, this card can only be special summoned by the effect of "The end is now". This card cannot be destroyed by card effects. This card's effect cannot be negtaed. While this card in on the field neither player can set monsters. During each players standby phase all face-up monsters on the field other then this card lose 500 ATK. During a player's standby phase if a monster has 0 ATK it is destroyed.

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NAME: End Horsemen - Pain
TYPE: Spellcaster
ATTRIBUTE: Dark
LEVEL: 10
ATK: 2000
DEF: 2000
EFF: This card cannot be normal summon or set, this card can only be special summoned by the effect of "The end is now". This card cannot be destroyed by card effects. This card's effect cannot be negated. While this card is on the field neither player can set monsters. During each player's end phase place 1 "Pain Counter" on every face up monster other then this card. During each player's standby phase they take damage equal to the number of monsters they have with a "Pain Counter" x300

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NAME: End Horsemen - Battle
TYPE: Warrior
ATTRIBUTE: Dark
LEVEL: 10
ATK: 2000
DEF: 2000
EFF: This card cannot be normal summoned or set, this card can only be special summoned by the effect of "The end is now". While this card is on the field, during the battle phase all card effects other then this card are negated. This card's effect cannot be negated. While this card in on the field all monsters gain piercing. When battle damage is inflicted to a player this card gains 300 ATK.

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NAME: End Horsemen - Dread
TYPE: Fiend
ATTRIBUTE: Dark
LEVEL: 10
ATK: 2000
DEF: 2000
EFF: This card cannot be normal summoned or set, this card can only be special summoned by the effect of "The end if now". Once per turn both players send the monster with the highest ATK or DEF they control to the grave other then this card. This card gains 100 ATK every time a monster is sent to the grave. This card cannot attack the opponent directly if they control no monsters after this card's effect has been activated.

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NAME: The End Is Now
TYPE: Permanent Spell
EFF: Up to twice per turn you can send a monster you control to the grave and place an "End Counter" on this card. When 6 "End Counters" have been placed send this card to the grave and special summon one "End Horsemen" monster from your deck. If this card would be destroyed by an opponent card effect you can send the 2 cards from your hand to the grave instead. The activation of thi card cannot be negated.

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EDIT: edited the effect of The End Is Now and added levels that I had forgotten to put.

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[quote name='Moonmoosher' timestamp='1344181185' post='5998038']
can you add the pic for it
[/quote]

What does the title of the forum 'Written Cards' imply to you?

Anyway, cards are missing levels. And I'm personally disappointed that they are all the generic 'DARK' attribute.

The way you have to summon them is terrible. To go seven turns, without it being Heavied or MST'd, and surviving long enough to sacrifice seven monsters and not be defeated, is an imbossiblity than even if you did manage, you get to summon 1 monster from your hand if you have one.

And the monsters are underwhelming.

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[quote name='Majestic Star Bahamut' timestamp='1344206426' post='5998277']
What does the title of the forum 'Written Cards' imply to you?

Anyway, cards are missing levels. And I'm personally disappointed that they are all the generic 'DARK' attribute.

The way you have to summon them is terrible. To go seven turns, without it being Heavied or MST'd, and surviving long enough to sacrifice seven monsters and not be defeated, is an imbossiblity than even if you did manage, you get to summon 1 monster from your hand if you have one.

And the monsters are underwhelming.
[/quote]
Fine I edited the cards to include what I forgot, now to adress some of your complaints. First off they are all dark because they are based off of the 4 horsemen of the apocalypse, did you expect they would be water or something? and second they are suppost to be hard to summon because once they are out they are hard to get rid of, I even had the idea for support cards but i didn't add them because I didn't feel like it. I would have found pictures and hat is the main idea I just didn't feel like looking for an image to fit each card that wouldn't be too bad for yugioh.

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