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[spoiler='Effect Monsters']Junked Mecha Tengu -WIND
**
Machine/Effect
When this card would be Destroyed or Banished by Battle or a Card Effect: Tribute this card and target 1 card on each side of the field; Destroy them. The card on your side of the field is treated as being destroyed by and opponent's Card effect.
ATK/900 DEF/0

Prototype Mecha Tengu - WIND
***
Machine/Effect
Once per turn, when this card would be Destroyed or Banished by Battle or an Opponent's Card Effect: It is not. When this card is Destroyed or Banished by Battle or an Opponent's Card Effect: Add 1 "Tengu" Monster from your Graveyard or that has been banished to your Hand, except "Prototype Mecha Tengu"
ATK/1400 DEF/200

Mecha Tengu - WIND
****
Machine/Effect
When this card is Destroyed or Banished by Battle or an Opponent's Card Effect: Discard 1 Monster; Special Summon 1 "Tengu" monster from your Deck, Hand, Graveyard, or that has been banished, except "Mecha Tengu". It cannot activate it's effects this turn. The effect of "Mecha Tengu" can only be activated once per turn.
ATK/1900 DEF/400

Armageddon Mecha Tengu - WIND
*****
Machine/Effect
This card is also treated as a DARK monster. When a "Tengu" Monster you Control is removed from the field: Special Summon this card (From your Hand) and banish 1 Beast, Beast-Warrior, or Machine-Type Monster in your Graveyard. This card cannot be destroyed by Battle. Once per turn: Target 1 Monster on the field and Banish 1 Beast, Beast-Warrior, or Machine-Type Monster in your Graveyard; Return the target to the hand.
ATK/2150 DEF/500

Tengu Soul - Magenta - LIGHT
***
Beast-Warrior/Effect
When this card is Destroyed or Banished by Battle or an Opponent's Card Effect: If there is a "Tengu" Monster on the field, Target 1 Card in your opponent's hand; Draw 1 Card, Banish the target (if any) Face-Down until the next Standby Phase. The effect of "Tengu Soul - Magenta" can only be activated once per turn.
ATK/1600 DEF/400

Tengu Soul - Cyan - LIGHT
***
Beast-Warrior/Effect
When this card is Destroyed or Banished by Battle or an Opponent's Card Effect: If there is a Beast, Beast-Warrior, or Machine-Type Monster on the field, Target 1 card on the field; Add 1 Beast, Beast-Warrior, or Machine-Type monster from your deck to your Hand, then Banish the target (If Any) until the next Standby Phase (if any). The effect of "Tengu Soul - Cyan" can only be activated once per turn.
ATK/1500 DEF/200

Tengu Soul - Yellow - LIGHT
***
Beast-Warrior/Effect
When this card is Destroyed or Banished by Battle or an Opponent's Card Effect: If there is a "Tengu" monsters on the field, Target 1 "Tengu" monster in your Graveyard; Negate the Effects of 1 Monster on the field, then Special Summon the target (If any). It's effects in the graveyard or when Banished are negated until the next End Phase. The effect of "Tengu Soul - Yellow" can only be activated once per turn.
ATK/1700 DEF/300

Tengu Soul - Spirit - WIND
**
Beast-Warrior/Effect
When this card is Destroyed by Battle by an opponent's attack: Take control of the Monster that destroyed this by Battle, and It's name is treated as "Tengu Possessed Being" and It's Type is Treated as Beast-Warrior and Machine-Type. If this card is removed from the field besides by battle: Gain 800 Life Points.
ATK/600 DEF/0

Soulless Tengu - DARK
*****
Must first be Special Summoned (from your hand) by banishing 2 Level 4 or lower "Tengu" monsters from your Graveyard. Once per turn: Target 1 Monster on the field; Negate it's effects.
ATK/2400 DEF/600

Crazed Tengu - DARK
*********
Beast/Effect
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 4 Level 4 or lower "Tengu" monsters from your Graveyard and cannot be special Summoned in other ways. Once per turn, During Either Players turn: Target 1 Monster on the field; It's ATK becomes 0, and It's effects are negated.
ATK/2900 DEF/800[/spoiler][spoiler='Fusion Monsters']Mindless Tengu - WIND
*********
Beast-Warrior/Fusion/Effect
1 "Mecha Tengu" Monster + 1 Level 5 or Higher "Tengu" Monster
This card Cannot be Destroyed by Battle. When this card is Summoned: Move to the Next Phase. This card can attack twice per battle phase. Each Draw Phase: Tribute 1 "Tengu" Monster or banish this card. When this card attacks: You can Tribute 1 "Tengu" Monster to negate this effect; You take all battle damage from the battle.
ATK/3150 DEF/900

Drake Tengu - WIND
*******
Machine/Fusion/Effect
1 "Tengu" Monster + 1 Dragon-Type Monster
This card is Also Treated as Dragon-Type. Once per turn, during either Player's turn: Discard 1 card and Target 1 Card on the field; Banish it. 2 Standby Phases Later: Return it to the field in the same position it was in.
ATK/2400 DEF/600

Battle-Ready Tengu - WIND
*******
Machine/Fusion/Effect
1 "Mecha Tengu" Monster + 1 "Tengu Soul" monster
This card Cannot Be Destroyed By Battle. When this card is Fusion Summoned: Destroy 2 Cards on the field.
ATK/2650 DEF/700

Winged Mecha Tengu - WIND
******
Machinet/Fusion/Effect
1 "Mecha Tengu" + 1 "Tengu" Monster
This card Cannot be Destroyed by Battle. This card Can Attack Directly. When this card attacks a Defense Position Monster: This card deals Piercing Damage, and Destroy the card this card battles at the end of the Damage Step.
ATK/1650 DEF/300

Flame Tengu - FIRE
******
Beast-Warrior/Fusion/Effect
1 "Tengu" Monster + 1 FIRE Monster
When this card is Fusion Summoned: Target up to 3 Cards on the field; Place 2 "Flame Counters" on them. When a card with a "Flame Counter" would be removed from the field: Remove 1 "Flame Counter" From it instead, then inflict 700 Damage to the controller of the card.[/spoiler][spoiler='Xyz Monsters']Tengu Soul - Morph - LIGHT
****
Beast-Warrior/Xyz/Effect
3 Level 4 "Tengu" Monsters
Once per turn, When this card Would leave the field: You can Detach 1 Xyz Material From this card; Negate the effects of the card that would remove this card from the field. Then, Activate one of the following effects:
- Send 1 Card in your Opponent's Hand to the Graveyard.
- Special Summon 1 Beast, Beast-Warrior, or Machine-Type Monster from your Deck, Hand, Graveyard, or that has been Banished. Negate It's effects until the next End Phase.
ATK/2400 DEF/600[/spoiler][spoiler=''Spell Cards"]Soul Extraction
Quick-Play Spell
You cannot activate this during your own Battle Phase. Tribute 1 "Mecha Tengu" Monster: Special summon 2 "Tengu Soul" monsters from your Deck or Hand. Their effects in the Graveyard or while banished cannot activate until the next Standby Phase.

Soul Recombination
Quick-Play Spell
You cannot activate this during your own Battle Phase. Tribute 1 Beast-Type "Tengu" Monster or 2 "Tengu Soul" monsters: Special summon 1 "Tengu" monster from your Deck or Hand. Its effects in the Graveyard or while banished cannot activate until the next Standby Phase.

Soul Cage
Continuous Spell
When there is a "Tengu Soul" monster on the field: "Tengu" Monsters in on the field or Graveyard Cannot be Returned to the Deck or Hand, and their Effects cannot be negated by the effect of an Opponent's Monster, Spell, or trap card.[/spoiler][spoiler='Trap Cards']Form Change!
Normal Trap Card
Activate only during the Battle Phase. Target 1 Level 3 or higher "Tengu" Monster on the field, and 1 "Tengu" Monster in your Extra Deck. Destroy the target, the Special Summon the revealed monster from your Extra Deck. This summon is treated as a Fusion Summon. Destroy the Special Summoned Monster at the Next Standby Phase, then, you may Special Summon the Tributed Monster from your Graveyard.

Sudden Impact
Normal Trap
Target 1 "Tengu" Monsters on your Side of the Field and 1 Card on your opponent's field. Destroy the targets. Then, Special Summon 1 "Tengu" Monster from your Deck with the same Level and a Different Name as the Targeted "Tengu" Monster.[/spoiler]

No subliminal messaging here, nope. [color=#ffffff]And Arm totally wasn't any inspiration for this, nope.[/color]

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...Yeah, I think I'll change the activation requirements to be more specific.
(Though I did at least try to balance Mecha as best I could with a cost to Special Summon something)

EDIT:...Ok, ok...I think I made it better. All of them can only be used once per turn, and I toned down a lot of the effects. And also changed the requirements to be less broked.

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Alright, I'm taking a guess:

[quote]Mindless Tengu[/quote]
[img]http://static.spore.com/static/thumb/500/848/069/500848069068.png[/img]
[quote]Drake Tengu[/quote]
[img]http://static.spore.com/static/thumb/500/848/622/500848622573.png[/img]
[quote]Battle-Ready Tengu[/quote]
[img]http://static.spore.com/static/thumb/500/856/815/500856815308.png[/img]
[quote]Winged Mecha Tengu[/quote]
[img]http://static.spore.com/static/thumb/500/834/661/500834661322.png[/img]
[quote]Flame Tengu[/quote]
[img]http://static.spore.com/static/thumb/500/858/037/500858037410.png[/img]

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Drake is right, but all the others...
Flame is
[img]http://static.spore.com/static/thumb/500/854/918/500854918201.png[/img]
Winged is
[img]http://static.spore.com/static/thumb/500/766/845/500766845822.png[/img]
Battle-Ready is
[img]http://static.spore.com/static/thumb/500/797/380/500797380827.png[/img]
+
[img]http://static.spore.com/static/thumb/500/855/402/500855402684.png[/img]

Mindless is just whatever, but mainly based on
[img]http://static.spore.com/static/thumb/500/798/399/500798399642.png[/img]



But you could be right with all of those too I guess.

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