Organized Chaos Posted August 3, 2012 Report Share Posted August 3, 2012 I haven't been on in ages... No one knows who I am[i] (again).... [/i]Anyway here's some cards. Impossible Wizard [LIGHT/ Spellcaster/ Tuner/ Level 3/ ATK 1400/ DEF 600] This card can only be Summoned or Set while you control a face-up Level 13 monster. You can discard this card; Reveal 1 "Impossible" monster in your hand. That card has it's effect(s) negated while in your hand. While you control this face-up card: Your Opponent cannot Summon monsters with more ATK than this card. If this card would be destroyed: You can banish 1 "Impossible" monster in your graveyard ; This card is not destroyed. Impossible Avian [WIND/ Winged-Beast/ Effect/ Level 5/ ATK 2450/ DEF 400] This card can only be Summoned or Set when there is a monster owned by your Opponent in your graveyard. You can pay 1000 lifepoints: Special Summon this card from your hand (ignoring the summoning conditions). If you Special Summon this card this way: It is banished during the End Phase and the following effect is negated. Your Opponent cannot activate Spell cards during their turn. Impossible Demon [DARK/ Fiend/ Effect/ Level 4/ ATK 1800/ DEF 0] This card can only be Summoned or Set while you control 6 monsters. Each time this card destroys a monster in battle: Your Opponent discards 1 random card from their hand and you draw 1 card. The following effect can only be activated once per turn. You can banish this card in your graveyard and 1 face-up card you control: Equip 1 "Impossible" monster, except "Impossible Demon", from your hand to a face-up monster. your Opponent controls The equipped monster loses 1000 ATK. When the equipped monster is destroyed in battle; Special Summon the "Impossible" monster that was equipped to it (ignoring summoning conditions) to your side of the field. Impossible Behemoth [EARTH/ Beast/ Effect/ Level 6/ ATK 2700/ DEF 900] This card can only be Summoned or Set while you have 100 cards in your Deck. If there is exactly 5 Beast-Type monsters OR "Impossible" monsters in your graveyard, you can Normal Summon this card without tributes (ignoring the summoning conditions). Once per turn: You can tribute 1 monster you control; Special Summon 1 monster from your Opponent's graveyard with a level equal to or lower to the tributed monster's level. The Special Summoned monster cannot attack. Impossible Elemental [WATER/ Aqua/ Effect/ Level 2/ ATK 1000/ DEF 1000] This card can only be Summoned or Set while you control a face-up "Frog the Jam". This card cannot be Summoned or Set while you control a face-up "Frog the Jam". If you control a Level 4 or lower "Impossible" monster, except "Impossible Elemental": You can destroy 1 Spell/Trap card you control ; Special Summon this card from your hand (ignoring the summoning conditions). When this card is Special Summoned: You can add 1 card in your graveyard to your hand. You cannot activate the following effect the turn you activate this card. You can tribute this card; Add 1 "Impossible" monster, except "Impossible Elemental", to your hand. Impossible Draco [FIRE/ Dragon/ Effect/ Level 1/ ATK 500/ DEF 200] This card can only be Summoned or Set while you have 1000000000000000000 lifepoints. During a turn when you summoned 2 or more "Impossible": Banish 1 monster you control; Special Summon this card from your hand (ignoring summoning conditions). During the End Phase: Return the monster banished by this effect to the field in face-up Attack position. Once per turn: Select 1 monster you control with 1700 ATK or less; Increase the selected monster's ATK by 1200 until your Opponent's next End Phase. The selected monster cannot attack your Opponent directly until your 2nd End Phase after activating this effect. Impossibru! [Normal Spell] Draw 1 card for each "Impossible" monster you control. If you draw 3 or more cards with this effect; Tribute 1 "Impossible" monster you control or discard your hand. Impossible Summoning Saber of Sheer Stupendous Supportosity [Equip Spell] Equip only to an "Impossible" monster you control. Each time the equipped monster destroys a monster in battle: You can reduce the equipped monster's ATK by 500; Special Summon 1 "Impossible" from your hand with a level equal to or lower than the destroyed monster's level (ignoring summoning conditions). If you do, the Special Summoned monster cannot attack and is banished when it leaves the field. If this card is destroyed by your Opponent's card effect; You can select and destroy 1 card he/she controls. CnC would be appreciated. Thanks for reading. Link to comment
Zowayix Posted August 5, 2012 Report Share Posted August 5, 2012 Unless there's something I'm missing, I unfortunately don't really get the point of having monsters that basically have "This card cannot be Summoned" in their card text along with a bunch of other cards that say "Summon [that card], ignoring the Summoning conditions". Link to comment
Organized Chaos Posted August 5, 2012 Author Report Share Posted August 5, 2012 [quote name='Zowayix' timestamp='1344131555' post='5997703'] Unless there's something I'm missing, I unfortunately don't really get the point of having monsters that basically have "This card cannot be Summoned" in their card text along with a bunch of other cards that say "Summon [that card], ignoring the Summoning conditions". [/quote] So you don't spam them and use their OP'ed effects immediately. You need to use certain effects to negate or Special Summon them. The Summoning cards are so you can actually summon them. If you're not going to post anything constructive, don't post anything at all. Link to comment
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