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Weather Wall


Althemia

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[color=#40e0d0]Weather Wall
[b]Normal Spell[/b]
When this face-down card is destroyed and sent to the Graveyard: Special Summon this card to your side of the field. (Machine-Type/EARTH/Level 6/ATK 0/DEF 2500) (This card is also still a Spell Card.) While you control this face-up monster: Your opponent cannot target Spell and Trap Cards you control for a card effect, except "Weather Wall".[/color]

Unsure on it... Thoughts?

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[quote name='.Rai' timestamp='1343828805' post='5994372']
Subtle.

It seems like a competitive card, but not sure where it fits. I feel like it makes more sense as a Level 5 just in case it ever feels like being abused in Sacreds or with CyDra.
[/quote]

Hm. Possibly. Also, it probably fits best in a deck like T.G. Drain because your opponent can't blow up your Drains or Valleys through MST whilst being immune to Drain.

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This card is really cool. I like the idea of it being a Spell card instead of the typical Trap Monsters. The OCG is good overall except you can make this change:
[quote][color=#40E0D0][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]When this face-down card is destroyed and sent to the Graveyard: Special Summon this card to your side of the field. (Machine-Type/EARTH/Level 6/ATK 0/DEF 2500) (This card is also still [i][u][b]treated as a[/b][/u][/i] Spell Card.) While you control this face-up monster: Your opponent cannot target Spell and Trap Cards you control for a card effect, except "Weather Wall".[/background][/size][/font][/color][/quote]
The change is presented above. Other than that, I really like the card.

In the statement made by .Rai, in my opinion, if you would make it a level 5, possibly lower the DEF when it becomes a monster a little bit just to maintain that level:stat balance since if it gets destroyed you get a free wall for a turn or so before you Xyz, Synchro, or possibly Chimeratach with it.

[size=5][color=#FF0000][u][i][b]Overall: 9/10[/b][/i][/u][/color][/size]

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[quote name='DrunkenSage69' timestamp='1343839490' post='5994499']
This card is really cool. I like the idea of it being a Spell card instead of the typical Trap Monsters. The OCG is good overall except you can make this change:
The change is presented above. Other than that, I really like the card.

In the statement made by .Rai, in my opinion, if you would make it a level 5, possibly lower the DEF when it becomes a monster a little bit just to maintain that level:stat balance since if it gets destroyed you get a free wall for a turn or so before you Xyz, Synchro, or possibly Chimeratach with it.
[size=5][color=#FF0000][u][i][b]Overall: 9/10[/b][/i][/u][/color][/size]
[/quote]

I'm not weakening the DEF. It's meant to be so that you can block a majority of attacks, but not all of them. Weakening it any more would make it a terrible wall.

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This isn't too bad. But since it's still a Spell Card when it's a Monster, MST would kill it, right? It probably isn't a horrible handicap, but it's something I noticed. I would also make it a Normal Trap, if only to maintain some degree of synergy with the other Trap Monsters. That said, I'd definitely use it in my (horribly undermeta) Trap Monster deck.

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