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Shadow Paladin Synchro Deck


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Hello, I'm only a newbie here and this is my first post. The cards that I'm about to post here is about the archetype I named as the Shadow Paladins. Any critics or encouragement are welcomed. All the cards I post are all Monster Cards and Synchro Monsters for the time being. The cards naming are all loosely based on Shadow Paladin Clan from Cardfight: Vanguard.

[b]Phantom Blaster Overlord[/b]
LV12 Dragon DARK ATK: 4500/ DEF: 3000 Synchro Monster/ Effect
1 “Shadow Paladin” Synchro Tuner + 2 or more “Shadow Paladin” non-tuner Synchro monsters
Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and treat it as this card’s effect until the End Phase. During the End Phase, if this card was destroyed by your opponent’s card (either by battle or card effect) and sent to the Graveyard this turn, you may remove from play 1 “Shadow Paladin” Synchro monsters in your Graveyard to Special summon this card from the Graveyard. [u]When this card is Special Summoned by this effect, you may send 1 “Shadow Paladin” monster from your hand to Graveyard to destroy 1 card on your opponent’s side of the field.[/u]

[b]Phantom Blaster Dragon[/b]
LV10 Dragon DARK ATK: [u]3200[/u]/ DEF: 2500 Synchro Monster/ Effect
1 “Shadow Paladin” Synchro Tuner + “Shadow Paladin Blaster”
Once per turn, when your opponent activates a Spell/ Trap cards during your Battle Phase, you can negate the activation and destroy it. This card cannot attack your opponent directly. When your opponent declares an attack, you may select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.

[b]Shadow Paladin Blaster[/b]
LV8 Warrior DARK ATK: 2500/ DEF: 2000 Synchro Monster/ Effect
1 “Shadow Paladin” Tuner + 1 or more non-tuner monsters
Once per turn, you can change the battle position of 1 face-up your opponent controls. This card inflicts Piercing Damage. [u]When this card is destroyed, you may draw 1 card, and then discard 1 “Shadow Paladin” monster card from your hand.[/u]

[b]Shadow Paladin Dark Manipulator[/b]
LV2 Fiend DARK ATK: 1000/ DEF: 1000 Synchro Monster/ Tuner
When this card is used as a Synchro material for a synchro summon of “Phantom Blaster Overlord” or “Phantom Blaster Dragon”, [u]that Synchro monster is unaffected by your opponent’s Spell or Trap cards until the End Phase[/u]. Once per Duel, you may discard 1 “Shadow Paladin” monster cards from your hand to Special Summon this card from your Graveyard.

[b]Shadow Paladin Fallen Angel[/b]
LV1 Fairy DARK ATK: 300/ DEF: 1000 Effect Monster/ Tuner
When your opponent controls a Synchro monster, you may Special Summon this card from your hand. When this card is successfully Special Summoned this way, you may add 1 “Shadow Paladin” monster from you Deck to your hand, except “Shadow Paladin Fallen Angel”.

[b]Shadow Paladin Junior Sage[/b]
LV1 Spellcaster DARK ATK: 1000/DEF: 300 Effect Monster/ Effect
If you control a face-up Level 8 or higher Synchro monster, you can special summon this card from your hand[u]. When this card is sent to the Graveyard as a material for a “Shadow Paladin” Synchro Summon[/u], you may Special Summon 1 level 4 or lower “Shadow Paladin” monster from your hand or Deck in face-up Defense Position, except “Shadow Paladin Junior Sage”.

[b]Shadow Paladin Nightmare Painter[/b]
LV3 Spellcaster DARK ATK: 1200/ DEF:800 Effect Monster/ Effect
When this card is destroyed as a result of battle and sent to the Graveyard, [u]you may pay 800 Life Points.[/u] Special Summon 2 “Shadow Paladin Tokens” (Spellcaster-Type/DARK/Level 3/ATK 0/DEF 0).

[b]Shadow Paladin Silent Assassin[/b]
LV4 Warrior DARK ATK: 2000/ DEF: 2000 [u]Synchro[/u] Monster/ Effect
[u]1 Tuner + 1 or more “Shadow Paladin” non-tuner monsters[/u]
[u]While you and your opponent have the same number of cards in hand; negate all Spell, Trap and Effect Monster effects activated by your opponent. During the End Phase, send 1card from your hand to Graveyard.[/u]

[b]Shadow Paladin Skull Witch[/b]
LV4 Spellcaster DARK ATK: 400/ DEF: 1300 Effect Monster/ Tuner
When this card is normal summoned; you can Special Summon 1 Level 4 or lower “Shadow Paladin” monster from your Hand. [u]This card cannot be used as Sunchro material monsters, except for Synchro Summon of a “Shadow Paladin”.[/u]

[b]Shadow Paladin Swordstalker[/b]
LV4 Warrior DARK ATK: 1900/DEF: 700 Effect Monster/ Effect
You may discard 1 “Shadow Paladin” from your hand to allow this card attack twice during your Battle Phase. [u]This card cannot attack your opponent’s directly when this effect activated.[/u]

[b]Nightmare Chain[/b]
Normal Spell Card
Pay 1000 LP. You may Special Summon up to 2 level 4 or lower “Shadow Paladin” from your Deck. The monster summoned by this effect cannot attack, be tributed and will be destroyed at the End Phase.

[b]Shadow Paladin Apocalypse Bat[/b]
LV2 Zombie DARK ATK: 200/ DEF: 1500 Effect Monster/ Tuner
During either player’s turn, you can send this card from your hand to the Graveyard to target 1 face-up “Shadow Paladin” monster you control. This turn, that monster cannot be destroyed as a result of battle, and you take no Battle Damage involving it.

[b]Shadow[/b][b] Paladin World Castle[/b]
Field Spell Card
Each time a “Shadow Paladin” monster is sent from the field or hand to Graveyard, put 1 Howl Counter on this card. All “Shadow Paladin” monsters gain 100 ATK & DEF for each Howl Counter. If this card would be destroyed by a card effect, you may remove 2 Howl Counters instead.

[b]Grim Reaper’s Invitation[/b]
Counter Trap Card
Activate only when your control a face-up “Shadow Paladin” monster when your opponent activates a Spell Card, Trap Card or Effect Monster’s Effect that would destroy a card(s). Negate the card’s activation and destroy it.

[b]Shadow Paladin Mac Lier the Dark Shield[/b]
LV6 Warrior DARK ATK: 0/DEF: 3500 Synchro Monster/ Effect
1 Tuner + 1 or more “Shadow Paladin” non-tuner monsters
As long as this card is in face-up Defense Position, during each of your Standby Phase, your opponent draws 2 cards from his/her Deck. When this card is changed to Attack Position, destroy this card.

[b]Darkside Trumpeter[/b]
Normal Trap Card
Activate only when 1 of your “Shadow Paladin” is sent to the Graveyard by a card effect. Special Summon 1 level 3 or lower “Shadow Paladin” tuner monster from your Deck.

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Well, I haven't heard much of or seen Cardfight: Vanguard, so I do not know that game at all lol. However, I really like the name and the idea behind them of spamming Synchros (even thought we have a lot of those archetypes, like X-sabers and Six sams to just name 2) we should bring back a little. However, I will give my evaluations on the cards individually:[list=1]
[*][u][i][b]Phantom Blaster Overlord:[/b][/i][/u] Nice card, but how can you bring him out? The only Synchros you have are a Level 2 tuner, and a Level 8 and Level 10 and it requires 2 or more of the non-tuner Synchros. And the effect of revival is pretty broken. I would only allow it to destroy 1 card and banish a paladin instead, just to even out the effect and the shear size of this boss monster (similar to the [url="http://yugioh.wikia.com/wiki/Aesir"]Nordic Gods[/url]).
[*][b][i][u]Phantom Blaster Dragon:[/u][/i][/b] Basically a [url="http://yugioh.wikia.com/wiki/Shooting_Star_Dragon"]Shooting Star Dragon[/url] with a nice spell/trap negation. Balancing the Summoning conditions with its effect is a good in my opinion. Maybe lower its ATK a little for perfection.
[*][u][b][i]Shadow Paladin Blaster:[/i][/b][/u] I like the effect of changing battle positions and inflicting piercing. However, Drawing 2 cards and then discarding 1 Paladin is a little OPed. I would suggest if you cant discard a paladin have a backfire effect like discarding the cards you drew or something.
[*][b][u][i]Shadow Paladin Dark Manipulator:[/i][/u][/b] Kinda like a [url="http://yugioh.wikia.com/wiki/Formula_Synchron"]Formula Syhncron[/url] for you archetype. However, the ability of being unaffected by S/T for the Synchro Monster should last until the End Phase because those monsters need to be Summoned using this card. Other than that, nice card.
[*][b][u][i]Shadow Paladin Fallen Angel:[/i][/u][/b] I like this card. Prett balanced :).
[*][u][i][b]Shadow Paladin Junior Sage:[/b][/i][/u] This card is good except it should it should only be able to Special Summon a Paladin if it is sent to the Grave for the summon of a Paladin Synchro monster instead.
[*][b][u][i]Shadow Paladin Nightmare Painter:[/i][/u][/b] I am starting to feel like this a newer archetype like the Nordics because this card mimics the effect of the [url="http://yugioh.wikia.com/wiki/Tanngrisnir_of_the_Nordic_Beasts"]White Goat from the Nordic Beasts[/url]. Otherwise, nice card for Synchroing Level 8's.
[*][b][i][u]Shadow Paladin Silent Assassin:[/u][/i][/b][url="http://yugioh.wikia.com/wiki/Tyr_of_the_Nordic_Champions"]Tyr[/url] for the Paladins...wishing you had more original Ideas.
[*][b][u][i]Shadow Paladin Skull Witch:[/i][/u][/b] This card can be easily abused for lv 8s. I would suggest only having this card Synchro for Shadow Paladin Monsters, then it would be balanced like [url="http://yugioh.wikia.com/wiki/XX-Saber_Boggart_Knight"]Boggart Knight[/url].
[*][b][u][i]Shadow Paladin Swordstalker:[/i][/u][/b] A little broken for just discarding a Paladin. I would suggest allowing it to attack 2 different monsters instead or can't attack directly if it attacks twice.
[/list]
The father I went into this archetype, the more and more it became a Nordic playoff of card names. Otherwise, not bad besides the issues I pointed out.
[color=#ff0000][size=5][u][i][b]Overall: 7/10[/b][/i][/u][/size][/color]

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Thanks DrunkenSage69, I really appreciate it. Well, maybe I'm over carried away with the Nordics and Aesir archetype..that's the reason these cards looked similar in effects. I'll try to fix the problems in my cards using what you've evaluated (except for Shadow Paladin Fallen Angel - I really love it when at least one of my cards did catch a good review.)

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[quote name='Ambrogirmint705' timestamp='1343666108' post='5992783']
Thanks DrunkenSage69, I really appreciate it. Well, maybe I'm over carried away with the Nordics and Aesir archetype..that's the reason these cards looked similar in effects. I'll try to fix the problems in my cards using what you've evaluated (except for Shadow Paladin Fallen Angel - I really love it when at least one of my cards did catch a good review.)
[/quote]
No problem. Just message me if you need any kind of help :).

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[quote name='Ambrogirmint705' timestamp='1343710297' post='5993363']
I have edited the cards I've posted before and added a few more supports. Please tell me what you think about these edited ones. The one that I've edit are the ones that have their text being underlined.
[/quote]
I like the changes and now you can bring out the huge boss monster yay!!!

The only thing I still have to say is OCG errors. Keeping up-to-date with the [url="http://yugioh.wikia.com/wiki/Problem-Solving_Card_Text"]Problem Solving Card Text[/url] is good and simplifies effects to make them easier to read. Other than that, good fixes.

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