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Elswar [Archetype]


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[spoiler='Effect Monsters']Elswar Magician - LIGHT
****
Spellcaster/Effect
When this card is banished: Banish 1 card in your hand; Special Summon this card. Banish 1 Card in your Hand to target 1 Level 4 or Lower Banished "Elswar" Monster; Special Summon that Target.
ATK/800 DEF/1600

Elswar Hauler - LIGHT
****
Machine/Tuner
When this card is Normal Summoned: Add 2 Level 4 or lower "Elswar" Monster from your deck or that have been banished to your Hand, Except "Elswar Hauler"
ATK/400 DEF/1600

Elswar Lion - LIGHT
***
Beast/Tuner
Once per Turn, during your Main Phase: You can Normal Summon 1 "Elswar" monster in addition to your Normal Summon or Set.
ATK/1000 DEF/1800

Elswar Tortise - LIGHT
***
Aqua/Effect
When an "Elswar" Monster is Banished: You can Special Summon This card From your Hand or Banish Zone.
ATK/1500 DEF/1400

Elswar Guide - LIGHT
***
Fiend/Effect
When this card is Normal Summoned: Special Summon 1 "Elswar" Monster from your Deck.
ATK/1000 DEF/600[/spoiler][spoiler='Fusion Monsters']Elswar Drake Champion - LIGHT
**********
Beast-Warrior/Fusion/Effect
1 "Elswar Drake" + 1 "Elswar" Monster
Must first be Special Summoned (from your Extra Deck) by Banishing the above cards you control. (You do not use "Polymerization".) This card Cannot be Destroyed.
ATK/3500 DEF/2800
[/spoiler][spoiler='Synchro Monsters']Elswar Drake - LIGHT
********
Dragon/Synchro/Effect
1 "Elswar" Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned: Banish all cards in all graveyards. Once per turn: Target 1 of your Banished "Elswar" monsters, and 1 card on the field; Shuffle the First Target into the Deck, and banish the other Targets. This card cannot attack the turn you use this effect. When this card is Removed from the field: Target 1 Banished "Elswar" monster: Special Summon it.
ATK/2800 DEF/2000

Ancient Elswar Diety - LIGHT
*******
Pyro/Synchro/Effect
1 "Elswar" Tuner + 1 or More non-Tuner "Elswar" Monsters
When this card is Synchro Summoned: Target Cards in either Graveyard equal to the Amount of Cards on both Player's hands; Banish them. This card gains 200 ATK for every card that was banished by this effect.
ATK/2500 DEF/200

Elswar Nightmare
******
Psychic/Sycnhro/Effect
1 "Elswar" Tuner + 1 or more Non-Tuner Monsters
Once Per Turn: Banish 1 Card in your Opponent's Hand Until their next End Phase; Apply the Following Effects based on what Kind of Card you Banished, until the card is returned:
-Monster Card: All "Elswar" Monsters You Control Gain 700 ATK While This card is Face-Up.
-Spell Card: Add 1 "Elswar" Monster From your Deck to Your Hand.
-Trap Card: "Elsawr" Monsters Can't be Destroyed While This card is Face-Up.[/spoiler][spoiler='Xyz Monsters']Elswar Tyranno - LIGHT
***
Dinosaur/Xyz/Effect
2 Level 3 Monsters
Once Per Turn: Detach 1 Xyz Material From this card to Target 1 of your Banished Level 4 or Lower "Elswar" Monsters; Inflict Damage to your opponent equal to The Target's Level x300, and add the Target to Your Hand.
ATK/2000 DEF/1900

Elswar Emeral - LIGHT
****
Rock/Xyz/Effect
2 Level 4 Monsters
Once per turn: Detach 1 Xyz Material From this card; Activate one of these effects:
- Shuffle 2 of your Banished "Elswar" Monsters into the deck.
- Special Summon 1 of your Banished Level 4 or Lower "Elsawr" Monsters.
ATK/1800 DEF/800[/spoiler][spoiler='Spell Cards']Elswar Fissure
Field Spell
All "Elswar" Monsters are Banished instead of being Sent to the Graveyard. Once Per Turn: Discard 1 card; Activate one of the following Effects:
- Add 1 "Elswar" Monster From your Deck to Your Hand.
- Banish 1 "Elswar" Monster from your Deck.
[/spoiler][spoiler='Trap Cards']Elswar Reflector
Counter Trap Card
When a Spell Card, Trap Card, or monster effect is activated: Banish 1 "Elswar" monster on the Field; negate the activation, and if you do, destroy it.

Elswar Storm
Normal Trap
Banish 1 "Elswar" Monster with 1500 ATK or less from the field. Special Summon 1 "Elswar" Monster From Your Banished Zone, Then you can Special Summon 1 "Elswar" monster from your Deck with the same ATK as the monster Special Summoned by this effect.[/spoiler] Archetype Based on Banishing and Stuff. EVERY card is based on another Card. Likes incoming if You can correctly Guess what cards are based on What.
Or If I get constructive comments.

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Elswar Lion is based around either Atlantean armed soiler, or one of the new Thunder monsters.

Eslwar Fissure is dimensional Fissure.

Otherwise, i share the concerns of Slayer Supreme. A lot of the cards do seem OP, but i shall run through them one at a time, addressing any concerns i have and what not.

Magician. Is fine, aside from... i would make it either, only a level 3 or under elswar, or the special summoned card can't be used as Xyz material, or synchro material that turn. As it is, people banish another monster, to summon Magician, then summon back that monster, and overlay for Shark, or synchro for Drake. which, turns it kinda into rescue rabbit. Plus, people could bring back cards like Drake if they were banished, which put your opponent at a massive handicap as early as turn one.

Elswar Hauler: Change the summoned to when normal summoned, and its fine i would say. However, i would state, other than Elswar hauler. As it stands, i can see this happening, summon hauler, hauler searches magician and another hauler. Summon Magician by banishing the second hauler. banish another card to summon back that hauler, and add the final hauler, and another magician. Second magician summons itself in the same manner as the first, and suddenly, you have a 5 monster field, with 2 elswars of your choice still in hand, including another magician, who could summon himself, meaning you could summon any 3 Rank 4 monsters. Or, a level 8 synchro, and a rank 4. With the normal summoning, the loop can't happen, and this becomes less powerful. Admitedly, Magician can still pull an easy rank 4 in this manner, but... the only way to fix it would be to limit the searching level.

Lion is fine, not overpowered, and supports the swarming i take it you were aiming at.

Guide is fine, so long as, you change the Hauler effect. Other wise, it sets up a very, very, very rapid loop, that results in potentially, a massive field advantage. The magician loops above with an extra rank 4, or a synchro.

Eslwar Drake is a +3 for seemingly no draw back, and helps reload your deck with monsters for Guide, whilst clearing the enemt field. The least you can do is say it can't attack the turn it uses that effect.

Diety is fine, Elswar Nightmare i think should have a cost. Like discarding a card to activate. Just becuase, again it is a +1 before you activate the secondary effect from it. Even if it is temporary advantage. the secondary effect isn't... and being constantly immune to destruction is Insane. Either have so the Nightmare itself is uneffected by that one, or that it lasts until the banished card gets returned. the spell effect, and the Monster effect are both fine, if you add lasts until the end of the turn.

Elswar Shark's attack is to high. It's bigger than leviethan dragon after one use of its effect, and as big as pearl... It's actual effect is fine, but it needs lower attack... 2200 maybe?

Tyranno... I think the burn effect could be a touch to much. If it was 200 per level, then i wouldn't mind it, but 300 seems a lot. Particulalry if you banish high level cards. Unless of course i have misunderstood, and you can only target a card that would actually go into the hand, and not any of the fusions and synchros.

Elswar fissure, is fine, in fact pretty good.

Elswar reflector, i would specify where you banish the target from. Since... being a solemn card that banishes from the grave for cost would be ridiculous

Elawar storm is an easy plus 1. You could pull back stuff like Drake for no cost. I would make it only one special summon, since... its to much at the moment. One special summon means it would be a way of dodging any targeting effects, and pulling back the big monsters.

I hope i've been helpful, and I will be lookign to see if you make any changes, to them.

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[quote name='HiveNet' timestamp='1343390093' post='5990111']Elswar Lion is based around either Atlantean armed soiler, or one of the new Thunder monsters.

Eslwar Fissure is dimensional Fissure.[/quote]Both are incorrect. :P
Well, Fissure is based off 2 cards, and Fissure is one of them.[quote name='HiveNet' timestamp='1343390093' post='5990111']Magician. Is fine, aside from... i would make it either, only a level 3 or under elswar, or the special summoned card can't be used as Xyz material, or synchro material that turn. As it is, people banish another monster, to summon Magician, then summon back that monster, and overlay for Shark, or synchro for Drake. which, turns it kinda into rescue rabbit. Plus, people could bring back cards like Drake if they were banished, which put your opponent at a massive handicap as early as turn one.[/quote]...Change to Level 4 or Lower?[quote name='HiveNet' timestamp='1343390093' post='5990111']Elswar Hauler: Change the summoned to when normal summoned, and its fine i would say. However, i would state, other than Elswar hauler. As it stands, i can see this happening, summon hauler, hauler searches magician and another hauler. Summon Magician by banishing the second hauler. banish another card to summon back that hauler, and add the final hauler, and another magician. Second magician summons itself in the same manner as the first, and suddenly, you have a 5 monster field, with 2 elswars of your choice still in hand, including another magician, who could summon himself, meaning you could summon any 3 Rank 4 monsters. Or, a level 8 synchro, and a rank 4. With the normal summoning, the loop can't happen, and this becomes less powerful. Admitedly, Magician can still pull an easy rank 4 in this manner, but... the only way to fix it would be to limit the searching level.[/quote][quote]Except "Elswar Hauler"[/quote]Found your Problem.
And also the fact that it's intended to not be able to return Synchros And Xyz.
[quote name='HiveNet' timestamp='1343390093' post='5990111']Eslwar Drake is a +3 for seemingly no draw back, and helps reload your deck with monsters for Guide, whilst clearing the enemt field. The least you can do is say it can't attack the turn it uses that effect.[/quote]It is then I realize I screwed up his effect. (also It's only a +0.)
Changing to Banishing 1, and Not attacking, Brb.
[quote name='HiveNet' timestamp='1343390093' post='5990111']Elswar Nightmare i think should have a cost. Like discarding a card to activate. Just becuase, again it is a +1 before you activate the secondary effect from it. Even if it is temporary advantage. the secondary effect isn't... and being constantly immune to destruction is Insane. Either have so the Nightmare itself is uneffected by that one, or that it lasts until the banished card gets returned. the spell effect, and the Monster effect are both fine, if you add lasts until the end of the turn.[/quote]It's supposed to lose the effect when the card is returned. Changing.[quote name='HiveNet' timestamp='1343390093' post='5990111']Elswar Shark's attack is to high. It's bigger than leviethan dragon after one use of its effect, and as big as pearl... It's actual effect is fine, but it needs lower attack... 2200 maybe?[/quote]It is then I realize Basing something off of Bahmut Shark was A TERRIBLE IDEA and I'm going to go make it off of Lavaval Chain or something.[quote name='HiveNet' timestamp='1343390093' post='5990111']Tyranno... I think the burn effect could be a touch to much. If it was 200 per level, then i wouldn't mind it, but 300 seems a lot. Particulalry if you banish high level cards. Unless of course i have misunderstood, and you can only target a card that would actually go into the hand, and not any of the fusions and synchros.[/quote]Yeah. That's how Intended it.[quote name='HiveNet' timestamp='1343390093' post='5990111']Elswar reflector, i would specify where you banish the target from. Since... being a solemn card that banishes from the grave for cost would be ridiculous[/quote]While I took the wording off of the card it was based off, I realize tributing can only really be done from the field. Oops.[quote name='HiveNet' timestamp='1343390093' post='5990111']Elawar storm is an easy plus 1. You could pull back stuff like Drake for no cost. I would make it only one special summon, since... its to much at the moment. One special summon means it would be a way of dodging any targeting effects, and pulling back the big monsters.[/quote]You can only get another monster with the Same ATK as the Summoned Monster, so the Big ones you would just get one :L

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