DrunkenSage69 Posted July 26, 2012 Report Share Posted July 26, 2012 Hey everyone, I am back again on the Written card forum with some cool new card ideas for Monarchs. I have always really enjoyed the splashability of them in a countless number of decks but I though it would be cool giving them some support. I don't have much right now since I have recently started making these yesterday. Please give me your feedback on these cards and there will be more to come . [spoiler=Monsters][color=#ff8c00][b][u]Messenger of the Monarch[/u][/b][/color] Effect / Rock / Level 2 (**) / [color=#a52a2a]EARTH [/color]/ ATK: 500 / DEF: 1000 If you control no monsters: You can Special Summon this card from your hand. This card cannot be tributed for a Tribute Summon except for a "Monarch" monster. [color=#FF8C00][b][u]Rising Monarch[/u][/b][/color] Effect / Pyro / Level 4 (****) / [color=#ff0000]FIRE [/color]/ ATK: 1800 / DEF: 1600 When this card is Normal Summoned: you can add 1 "Monarch" monster from your Deck to your hand except "Rising Monarch". [b][u][color=#ff8c00]Decimus the Destruction Monarch[/color][/u][/b] Effect / Divine-Beast / Level 11 (************) / [color=#daa520]DIVINE [/color]/ ATK: 3200 / DEF: 1800 This card cannot be Special Summoned. This card can only be Normal Summoned (not Set) by tributing 3 Level 5 or higher "Monarch" monsters you control. The turn this card is Summoned, this card cannot be destroyed by card effects. When this card is Tribute Summoned: Target any number of cards on the field equal to the number of "Monarch" monsters in your Graveyard; banish all targets. Then, after your second Standby Phase when this effect was activated, return all banished cards by this card's effect to their respective players' Decks.[/spoiler][spoiler=Traps][b][u][color=#800080]Fight to the Death[/color][/u][/b] Normal Trap Activate only when the only monsters you control are level 6 or higher "Monarch" monsters. "Monarch" monsters you control cannot be destroyed as a result of battle until the End Phase.[/spoiler] I hope you enjoy these cards. I will continue to update this with new cards as time goes by and I will inform you when I add them (every 4+ cards or so). Please leave your comments and constructive criticism. Link to comment
MK-ultra Posted July 27, 2012 Report Share Posted July 27, 2012 messenger and riseing just seem to be broken to me especiall riseing cause its a dbl monarch at EP ide work on those Link to comment
DrunkenSage69 Posted July 27, 2012 Author Report Share Posted July 27, 2012 [quote name='MK-ultra' timestamp='1343359835' post='5989879'] messenger and riseing just seem to be broken to me especiall riseing cause its a dbl monarch at EP ide work on those [/quote] Ok. Do you have any suggestions? Link to comment
MK-ultra Posted July 27, 2012 Report Share Posted July 27, 2012 on riseing take out the 2nd eff cause thats what breaks it due to the fact that it can pull 2 monarchs at EP of turn 2 not shure what to do about messenger but a cost is a good place to start Link to comment
DrunkenSage69 Posted July 27, 2012 Author Report Share Posted July 27, 2012 [quote name='MK-ultra' timestamp='1343360332' post='5989890'] on riseing take out the 2nd eff cause thats what breaks it due to the fact that it can pull 2 monarchs at EP of turn 2 not shure what to do about messenger but a cost is a good place to start [/quote] Ok I will fix those problems. Any comments on the boss monarch and the trap card? Added a cost for Messenger and removed Rising's Special Summoning effect. Link to comment
MK-ultra Posted July 27, 2012 Report Share Posted July 27, 2012 trap is fine and not shure what to do about monarch eff just seems borked to me Link to comment
DrunkenSage69 Posted July 27, 2012 Author Report Share Posted July 27, 2012 [quote name='MK-ultra' timestamp='1343360835' post='5989898'] trap is fine and not shure what to do about monarch eff just seems borked to me [/quote] Hmm ok...I changed Decimus' effect a little so it only targets equal to your monarchs in grave and all card return the 2nd SP after that effect. Link to comment
Zeppeli Gyro Supreme Posted July 27, 2012 Report Share Posted July 27, 2012 [color=#ff8c00][b][u]Messenger of the Monarch[/u][/b][/color] - I think it was okay how it was. There's already cards that Special Summon themselves from the hand for free, and they don't usually have restrictions. [color=#FF8C00][b][u]Rising Monarch[/u][/b][/color] - At least this was toned down, but it might be a bit too powerful, considering it can not only search for the big Monarchs, but itself... Either one of those is a powerful effect, really. [b][u][color=#ff8c00]Decimus the Destruction Monarch[/color][/u][/b] - This also seems fine to me, due to all of its restrictions. [b][u][color=#800080]Fight to the Death[/color][/u][/b] - Extremely weak card. There's already cards that do the same thing and don't require a specific monster to be on the field. Link to comment
DrunkenSage69 Posted July 27, 2012 Author Report Share Posted July 27, 2012 [quote name='slayer_supreme' timestamp='1343364582' post='5989988'] [color=#ff8c00][b][u]Messenger of the Monarch[/u][/b][/color] - I think it was okay how it was. There's already cards that Special Summon themselves from the hand for free, and they don't usually have restrictions. [color=#FF8C00][b][u]Rising Monarch[/u][/b][/color] - At least this was toned down, but it might be a bit too powerful, considering it can not only search for the big Monarchs, but itself... Either one of those is a powerful effect, really. [b][u][color=#ff8c00]Decimus the Destruction Monarch[/color][/u][/b] - This also seems fine to me, due to all of its restrictions. [b][u][color=#800080]Fight to the Death[/color][/u][/b] - Extremely weak card. There's already cards that do the same thing and don't require a specific monster to be on the field. [/quote] Very true. I forgot about that. Thank you for pointing that out. I fixed Rising's effect to allow it not to add itself and Messenger has its original effect back (no cost for Summon). Oh...lets bump this. Link to comment
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