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Wyrm [Bouncing Dragons]


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An archtype of dragons based around bouncing cards... some of you are probably thinking it will be horrid. I've tried my hardest to make it fair, and but it will probably do with work anyway. it isn't finished yet, and more cards will be added as i think of them, but i need to see if the basis is fair quite quickly Without further ados.

[spoiler='Monsters']
Seeker Wyrm.

EARTH/Lv4/1400 ATK/1400 DEF
When this card is destroyed as a result of battle; Special Summon one Level 4 or lower 'Wyrm' monster (from your deck) in attack position.

Sentinel Wyrm

EARTH/Lv4/100 ATK/1900 DEF
When this card is Summoned in your turn, you may return one set card to its owner's hand. If it was a card you controlled; switch this card to defence mode. The card returned to the hand by this effect may not be used this turn. Once per turn if this defence position card would be destroyed; you can switch it to attack mode instead.

Acid Wyrm

DARK/Lv4/1500 ATK/0 DEF
When this card is Summoned in your turn, you may return one set card to its owner's hand. If it was a card you controlled; destroy one monster your opponent controls and deal damage to your opponent equal to half its attack. The card returned to the hand by this effect may not be used this turn.

Blacklands Wyrm
FIRE/Lv4/1800 ATK/1000 DEF
When this card is Summoned in your turn, you may return one set card to its owner's hand. If it was a card you controlled; draw one card. The card returned to the hand by this effect may not be used this turn.

Icelands Wyrm
WATER/Lv4/1400 ATK/1400 DEF
When this card is Summoned in your turn, you may return one set card to its owner's hand. If it was a card you controlled; negate the effect of one card on the field. The card returned to the hand by this effect may not be used this turn.

Raveger Wyrm
EARTH/Lv4/1700 ATK/1400 DEF
When this card is Summoned in your turn, you may return one set card to its owner's hand. If it was a card you controlled; destroy one spell or trap. The card returned to the hand by this effect may not be used this turn.

Forest Wyrm
EARTH/Lv4/1500 ATK/1000 DEF
When this card is Summoned in your turn, you may return one set card to its owner's hand. If it was a card you controlled; Special Summon on Wyrm monster (from your Hand). The card returned to the hand by this effect may not be used this turn. .

Nightmare Wyrm
DARK/Lv4/1600 ATK/1200 DEF
When this card is Summoned in your turn, you may return on set card to its owners hand. If it was a card your controlled;Special summon one 'Wyrm' monster (from your graveyard). The card returned to the hand by this effect may not be used this turn.

Shadow Wyrm
DARK/Lv6/2100 ATK/100 DEF
If you control a 'Wyrm' and your opponent has more monsters than you do; you may special summon this card from your hand. When this card is Summoned in your turn, you may return on face up card to its owners hand. If it was a card your controlled;increase the level of a 'Wyrm' monster you control by 2. The card returned to the hand by this effect may not be used this turn.

Inferno Wyrm
FIRE/Lv6/2200 ATK/100 DEF
When this card is summoned during your turn, you may return one face up card your opponent controls, or a card you control to its owners hand. If you do and it was a card you controlled; destroy one card on the field and draw one card. The card returned to the hand may not be used this turn.

Leviathan Wyrm
EARTH/Xyz/ Rank 4/2200/ ATK/200 DEF
2 Lv4 'Wyrm' Monsters.
Once per turn you may detach an XYZ Material from this card:Return one card on the field to the owners hand. If it was a card you controlled increase this cards ATK by 500. The card returned for to the hand may not be used this turn.

Wyrm Drake
FIRE/Xyz/Rank 4/ 2500 ATK/1500 DEF
2 Level 4 'Wyrm' monsters.
Once per turn you may detach an XYZ Material from this card: Return one card on the field to owners hand. If it was a card you controlled destroy one card your opponent controls, and raise this cards attack by 500 until the end phase. The card returned to the hand may not be used this turn.

Hellfury Wyrm:
FIRE/Xyz/Rank 6/ 2800/0 DEF
2 Level 6 'Wyrm' Monsters
When your opponent activate a monster effect you may detach one XYZ material from this card; return one card you control to the hand, and negate the effect. The card returned to the hand may not be used this turn.

Judgement Wyrm
EARTH/Xyz/Rank 6/ 2900 ATK/2000 DEF
3 Level 6 Wyrm Monsters
Once per turn, you may detach any number of XYZ material from this card: Activate the appropriate effect[list]
[*]1 Material: Return one card you conrol to the hand, and draw one card. The card returned may not be used this turn.
[*]2 Materials: Destroy one card your opponent controls, and draw one card.
[*]3 Material: Pay 1000 life points; destroy all other cards on the field. This card may not attack the turn this effect is used.
[/list]
[/spoiler]

[spoiler='Spells and Traps. ']

Hatchlings:
Spell/Normal
Pay 500 life points.Return one 'Wyrm' monster you control to your hand; draw two cards then discard one card. The card returned to your hand may not be used this turn.

Undermine:
Trap/Normal
Return all 'Wyrm' monsters you control to your owners hand; you may destroy cards on the field up to half the cards returned (Rounding up). During your end phase, send half your hand (rounding up) to the grave.

[/spoiler]

Views on the overall strength of the cards, and the archtype overall. I admit, it needs more spell and trap support, i just can't think of anything at the moment, so suggestions on that is also appreciated.

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