Zeppeli Gyro Supreme Posted July 23, 2012 Report Share Posted July 23, 2012 I recently looked through a lot of my old cards and decided to update their effects, and possible fix some of their OCG. If I didn't edit a card, it's not listed here. It's not just a repost! Some of the cards are overpowered, and I know it, but I couldn't figure out a way to fix them. Also, I don't know the new OCG very well, so it might not be the best. Sorry in advance. [spoiler="Draw cards, etc"] Double-Thorn Normal Trap Card This card can only be activated on your opponent's Standby Phase. Both players draw 2 cards from their Deck, then you lose 1000 Life Points. Lady of Charity Light/1/0/300 During each of your End Phases while this card is in face-up Attack Position, draw 1 card. Synthetic Light Light/Thunder/3/300/300 During your Standby Phase, if you control no monsters, you may Special Summon this card (from your Graveyard) in face-up Attack Position; Increase your opponent's Life Points by 1000. Synthetic Darkness Dark/Rock/3/300/300 During either player's Standby Phase, if you control no Spell or Trap Cards, you may Special Summon this card (from the hand) in face-up Defense Position; You take 600 damage. Contract Demon - Mote Dark/Fiend/4/1000/1000 You may Special Summon this card (from the hand) in face-up Attack Position by removing from play 1 LIGHT and 1 DARK monster in your Graveyard; Draw 1 card. You cannot Special Summon other monsters this turn. Contract Demon - Methostopolies Dark/Fiend/8/2000/2000 This card cannot be Normal Summoned or Set. This card can only be Special Summon (from your hand) by tributing a “Contract Demon - Mote” on your side of the field that was Special Summoned. Once per turn, you may pay 1000 Life Points and remove from play a card in your hand; Draw 2 cards. Mystical Life Shield Quick-Play Pay half of your Life Points. Negate the effect of a Spell Card until the End Phase of the turn. Then, if your Life Points are 1000 or less, gain 800 Life Points.[/spoiler] [spoiler="Phoenix Cards"]Phoenix Duo Fighter Fire/Winged-Beast/4/1600/1600 During each of your Standby Phases, send the top card of your Deck to the Graveyard; If that card was a FIRE monster, this card gains 300 ATK until the End Phase of the turn. When this card is Special Summoned, it gains the following effect: This card may attack twice during each Battle Phase. Blue Phoenix Fire/Winged-Beast/4/2300/500 After each Damage Step involving this card, banish 1 monster in your Graveyard. If you cannot, destroy this card. Red Phoenix Fire/Winged-Beast/4/1800/1500 This card cannot be destroyed by your opponent's Effect Monster effect. Once per turn, during your Main Phase, you may discard a FIRE monster to inflict 500 damage to your opponent's Life Points. Yellow Phoenix Fire/Winged-Beast/4/1000/2000 When this face-up card is sent to the Graveyard, you may add 1 FIRE monster with 1500 ATK or less from your Deck to your hand. If this card is Special Summoned, it gains 600 ATK and DEF. Green Phoenix Fire/Winged-Beast/1/300/0 When this card is sent to the Graveyard, you may Special Summon 1 “Phoenix” monster from your hand. Blazing Phoenix Fire/Winged-Beast/2/500/500 If this card is in your hand or Graveyard, you may Special Summon it; If from the Graveyard, destroy 1 other card on your side of the field. Either player can only activate the effect of “Blazing Phoenix” once per duel. Swift Phoenix Fire/Winged-Beast/4/1700/1000 Change this card to face-up Defense Position to destroy 1 Spell/Trap Card on the field. This card's position then cannot be changed until the End Phase of your next turn. Mirage Phoenix Fire/Winged-Beast/4/1300/1400 This card is unaffected by Trap Cards. When this card is Special Summoned from the Graveyard, increase its ATK and DEF by 500. Cyber Phoenix - Nimble Blade Fire/Machine/4/1900/0 This card can attack twice in the same Battle Phase. During the End Phase of a turn this card has attacked; destroy this card and you take 1900 damage to your Life Points. Cyber Phoenix- Sky Tear Fire/Machine/3/1000/500 When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an equal amount; You may then discard 1 FIRE monster to draw 1 card from your Deck. When this card is Special Summoned, it gains the following effect: This card can attack your opponent’s Life Points directly. Mirage Phoenix Fire/Winged-Beast/4/1300/1400 This card is unaffected by Trap Cards. If this card is Special Summoned from the Graveyard, it gains 400 ATK and DEF. Rebirth of Phoenix Normal Spell Send 1 FIRE monster from your Deck to the Graveyard. Special Summon 1 level 4 or lower “Phoenix” monster from your Graveyard, other than the sent card. Grand Rebirth Normal Spell Send the top 5 cards of your Deck to the Graveyard. Special Summon 2 “Phoenix” monsters from your Graveyard in face-up Attack Position. You cannot Special Summon other monsters the turn you activate this effect. Feather Costume Equip Spell The equipped monster is unaffected by your opponent’s Spell Cards. Transcendence Quick-Play Tribute 1 Special Summoned FIRE monster on your side of the field. Draw and reveal 2 cards. Graveyard Mishap Trap Card Both players exchange their Graveyards until the End Phase of the turn this card was activated. Pharaoh’s Soul Tunnel Continuous Spell Add 1 banished card to the owner’s Deck each of your End Phases. Born From the Ashes Quick-Play Spell Card Pay 1000 Life Points. Banish from your side of the field or in either player’s Graveyard material monsters listed on a FIRE Fusion Monster. Special Summon that Fusion Monster (This Summon is treated as a Fusion Summon). Devil Scale Normal Trap Card Each time your opponent takes damage to their Life Points; Send a cards from the top of their Deck to the Graveyard for every 400 points of damage. Return to the Soil Normal Spell Card Pay 800 Life Points. All banished cards are returned to the owner's Graveyard. Last Burn! Counter Trap Card Activate only when your opponent activates a Spell Card. Tribute 1 “Phoenix” monster on your side of the field and destroy 1 card on the field. Neo-Phoenix Transformation Continuous Spell Card All “Phoenix” monsters on the field and in either player’s Graveyard become treated as “Cyber Phoenix” and Machine-Type monsters. New Age Revolution Continuous Trap Activate only while there are 3 or more “Cyber Phoenix” monsters on the field. As long as this card remains face-up on the field, all monsters you control are unaffected by your opponent’s Spell/Trap Cards. Rullga - Phoenix King Fire/Winged-Beast/8/2400/2400 This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by Tributing 2 “Phoenix” monsters. When this card is destroyed and sent to the Graveyard as a result of battle, you may Special Summon 2 other “Phoenix” monsters from your Graveyard. Neo-Deity of the Flames Fire/Machine/Fusion/12/4000/4000 “Rullga- Phoenix King” + 3 Cyber Phoenix monsters During each of your End Phases, destroy 1 card your opponent controls and Special Summon 1 monster with 1000 ATK or less from your Graveyard. [/spoiler] [spoiler="WATER cards"]Captain Greenbeard Water/Warrior/5/1800/1700 While there is another face-up WATER monster on your side of the field, this card cannot be selected as an attack target. Pay 500 Life Points during each of your End Phases; If your opponent controls more cards than you at this time, they must select 1 card on their side of the field and send it to the Graveyard. Atomic Eel Water/Sea-Serpent/6/2200/1500 If your opponent controls both a Spell or Trap and a Monster Card on their side of the field and you do not, you may Special Summon this card from your hand. If this card was Tribute Summoned by tributing an "Atomic Eel"; Your opponent selects and destroys 1 card on their side of the field. Mutated Seaweed Water/Plant/6/2350/150 This card cannot be Special Summoned except from your hand. Once per turn, you may change this Attack Position card to face-up Defense Position; Your opponent selects 2 cards on their side of the field and destroys them. This card's battle position then cannot be changed until the End Phase of your next turn. Green-Eyes G. Shark Water/Fish/8/2700/2400 When this card is Tribute Summoned successfully, your opponent selects and destroys 1 card on their side of the field.; Then, if there are no cards on their side of the field, inflict 1300 damage to their Life Points. Greenbeard Buccaneer Water/Zombie/4/1500/1200 While you control no monsters on your side of the field other than "Captain Greenbeard", you may Special Summon this card from your hand. This card is unaffected by your own Trap Card effects. Glowing Squid Water/Aqua/4/1600/1800 When this card is Normal Summoned, your opponent selects and destroys a card on their side of the field. If the selected card was a monster, they gain 800 Life Points. If the selected card was a Spell or Trap Card, you lose 500 Life Points. Cyber Disk Fish Water/Machine/3/1000/1500 Tribute this card; Your opponent destroys 1 face-up card on their side of the field. Mother Jelly Water/Aqua/4/1900/900 When this card is destroyed as a result of Battle, you may Special Summon 1 “Kid Jellyfish” from your hand or Graveyard. Kid Jellyfish Water/Aqua/3/500/1500 When this card is sent from the field to the Graveyard, inflict 300 damage to your opponent's Life Points; You may then Special Summon up to 2 "Kid Jellyfish" from your hand or Deck to your side of the field in face-up Defense Position. Wood Kraken Water/Aqua/4/1000/1900 This card is unaffected by the effects of your opponent's Spell Cards. Once per turn, you may tribute a monster to inflict 1000 damage to your opponent's Life Points. Mutant Kaiser Water/Dragon/4/1750/1550 When this card is tributed for a Tribute Summon of a WATER monster, your opponent sends a card at random from their hand to the graveyard. Vicious Sea Lion Water/Beast/4/1500/800 During each of your End Phases, destroy 1 face-down Spell/Trap Card on your opponent’s side of the field. Horror of the Seven Seas Water/Fish/10/3900/3900 “Green-Eyes G. Shark” + “Wood Kraken” + “Captain Greenbeard” Once per turn, you may Special Summon 1 level 4 or lower WATER monster from your Graveyard (other than “Wood Kraken”). You may tribute 2 monsters to negate the activation and effect of an opponent's Spell, Trap, or Effect Monster effect. Treasure Hunt Continuous Spell Return 1 monster on your side of the field to the Deck. During the End Phase of your next turn, destroy this card; Draw 2 cards and increase your Life Points by 1000. Radioactive Dumpsite Field Spell During each player's respective End Phases, they must select 1 card on their side of the field; If that card was a WATER monster, that monster gains 500 ATK and DEF. If it was a monster of a different Attribute, that monster loses 500 ATK and DEF. If the selected card was not a monster, that card is destroyed. Changing Tides Normal Spell Card Activate only during your Main Phase 2 by banishing 2 WATER monsters in your Graveyard. Destroy all cards on the field; Then both players may Special Summon as many Level 4 or lower monsters from their Graveyard up to the number of cards destroyed by this effect. You cannot Special Summon monsters for the remainder of the turn. Toxic Spillage Normal Trap Card Tribute 1 monster; Special Summon Special Summon 3 “Mutated Fish Token”s (Water/Fish/1/100/100). Toxic Barrel Counter Trap Activate when an opponent’s monster declares an attack. Destroy and banish the attacking monster, then Special Summon 1 “Mutated Fish Token” (Water/Fish/1/100/100) in Defense Position on your opponent’s side of the field.[/spoiler] [spoiler="Archfiends, etc"]Archfiend Bloodlust Continuous Trap Card Activate only while your Life Points are 4000 or less. Each time you take damage or pay Life Points, inflict 800 damage to your opponent.. Pandemonious Collapse Quick-Play Spell Send 1 “Pandemonium” from your side of the field to the Graveyard; Destroy all non-Fiend-Type monsters on the field with 1500 ATK or higher. Infinity Life Continuous Spell Each time you pay Life Points, increase your Life Points by 800. Hyper Gravity Quick-Play Spell Change all face-up monsters on the field with less than 1500 ATK to face-down Defense Position.[/spoiler] [spoiler="Rock-Types"]Avalanche Guard Earth/Rock/4/100/2500 When this Defense Position monster is attacked by a monster with less ATK than this card’s DEF, instead of inflicting Battle Damage, inflict damage to your opponent’s Life Points equal to the attacking monster’s level x100. Cannonball Golem Earth/Rock/3/500/500 You may banish this card in your Graveyard to inflict 500 damage to your opponent's Life Points. Mercury Beast Earth/Rock/4/1000/1000 During each of your End Phases, you lose 500 Life Points. When this face-up card is sent to the Graveyard, inflict 1000 damage to your opponent's Life Points. Sandstorm Beetle Earth/Rock/4/1500/1500 Once per turn you may flip this face-up card into face-down Defense Position. When this card is Flip Summoned successfully, you may return 1 Spell or Trap Card on the field to the owner’s hand. Earth Shattering Strike Normal Spell Card Discard a Monster Card. Destroy all Attack-Position monsters on the field. Falling Magmastorm Normal Spell Banish a number of Rock-Type monsters in your graveyard. Special Summon a “Magme Token” (Fire/Rock/4/?/?) in Attack Position with an ATK and DEF equal to the number of monsters banished when activating this card x300.[/spoiler] [spoiler="Fusions, Synchros, and more"]Hero of the People Light/Warrior/6/2400/1000 If you control only Level 2 or lower monsters, you may Special Summon this card from your hand. While this card is in face-up Attack Positon, you may redirect the attack of an opponent's monster to this card. Lord of Contract - Methos Dark/Fiend/7/2500/2000 While this card is face-up on the field, your opponent must discard a card from their hand to Special Summon a monster(s). Firestorm Valkyrie Fire/Warrior/5/1900/1800 You may Special Summon this card (from the hand) by sending 2 cards on your side of the field to the Graveyard. An Attack Position monster this card destroys as a result of battle is placed on the bottom of the owner's Deck instead of being sent to the Graveyard. Cloud Walker Light/Thunder/4/1500/1200 Pay 1000 Life Points; Destroy 1 face-up Level/Rank 5 or higher monster on the field. This effect can only be activated once per turn. Phoenix Knight Fire/Winged-Beast/4/1600/500 Once per turn, during your Main Phase, you may add 1 level 4 or lower FIRE monster from your Graveyard to your hand. That monster cannot be Summoned during the turn this effect was activated. Zala Manda Water/Reptile/4/1500/0 While there is a FIRE monster on the field, this card is not destroyed as a result of battle. Once per turn, during either player's turn, you may tribute a FIRE monster to increase this card’s ATK by 600. Lithigeddon Earth/Dinosaur/Tuner/3/1400/1000 Increase this card's ATK and DEF by 100 for each Spell/Trap Card on the field. Rhino Shell Earth/Beast/2/Tuner/300/1500 While this card is face-up on your side of the field, you may Tribute Summon Level 7 or higher monsters with only 1 tribute. Rebel Tribe Earth/Warrior/2/600/100 Tribute 1 monster to destroy 1 Spell/Trap Card on the field. This effect can be activates twice per turn. D.D. Mantis Dark/Insect/4/1700/1500 When this card battles with a monster that was Special Summoned, you may banish both this monster and the monster it battled with before Battle damage. Mitosoloid Water/Aqua/3/400/2000 Return this card on your side of the field to your hand to add 1 “Polymerization” from your Graveyard to your hand. Time Displacement Normal Spell Card When this card is activated, select 1 card in your Graveyard and banish both this card and the selected card. During your second Standby Phase after this card’s activation, add the selected card to your hand. Reinforced Polymer Quick-Play Spell Card Send, from your hand or field, monsters listed on a Fusion Monster in your Extra Deck or Graveyard. Special Summon that Fusion Monster (This summon is treated as a Fusion Summon). Perfect Synch Normal Spell Card Tribute 1 monster. Special Summon 1 Tuner monster from your hand or Graveyard. Dummy Jack Normal Spell Card When this face-down card is destroyed by a card effect, select and activate 1 of the following effects: * Special Summon 1 monster with 800 ATK or less from your hand or Graveyard. * Inflict 800 damage to your opponent’s Life Points. Cybertech Barrier Normal Spell Card Until the End Phase of your next turn, decrease the amount of damage you take by 2000. Extravagance Armor Equip Spell Card When activated, select 1 Fusion Monster in your Extra Deck with a level equal to the equipped monster’s. The equipped monster’s ATK, DEF, and effect become the same as the selected Fusion Monster’s, and the equipped monster cannot declare an attack Extendo-Fist Equip Spell Card The equipped monster can attack your opponent’s Life Points directly. Battle Damage inflicted to your opponent by the equipped card becomes 800. Stupification Quick-Play Spell Activate when a monster is Normal or Special Summoned; That monster’s effect becomes “This card cannot declare an attack during the turn it was Summoned.” as long as that monster is face-up on the field. Brilliant Research Normal Trap Card Discard a Monster Card; During your next Standby Phase, add 1 Equip Spell Card from your Deck or Graveyard to your hand. Abyssal Deal Normal Trap Card Send all cards in your hand to the Graveyard; Pick up cards from your Deck until you have a Monster Card. Add that card to your hand. Monster Factory Normal Trap Card Activate only during your opponent's turn. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot Summon monsters during your next turn. Iron Maiden Continuous Trap Card When activated, both players select a card on the other player’s field (except this card), and that card is destroyed. While this card is face-up on the field, cards destroyed by this effect cannot be Special Summoned or added to a player's hand. Judge’s Ruling Counter Trap Activate only when a card effect is activated. Roll a die, and activate the below effect corresponding to the result: 1-2: Negate the activated card effect until the End Phase of the turn this card was activated. 3-4: Destroy 1 face-up card on the field. 5: You lose 1000 Life Points. 6: Both players draw 1 card. Nitrogeddon Wind/Dinosaur/7/Synchro/2600/1800 1 EARTH Tuner + 1 or more non-Tuner monsters Increase this card's ATK by 200 for each face-up Spell/Trap Card on the field. When this face-up card would be destroyed by a card effect, you may send a face-up Spell or Trap Card on your side of the field to the Graveyard instead. Fortress Rhino Earth/Beast-Warrior/Synchro/9/2800/3000 1 Tuner monster + 1 or more non-Tuner monsters Once per turn you may send 1 Level 2 or lower monster from your hand or Deck to the Graveyard to inflict 500 damage to your opponent’s Life Points. While this card is face-up on the field, your opponent’s card effects cannot target any other monster you control. Volcani Chimera Fire/Reptile/7/Fusion/2000/1900 “Phoenix Warrior” + “Zala Manda” This card cannot be Special Summoned except by Fusion Summon. Shuffle into your Deck a number of monsters in your Graveyard, and increase this card’s ATK by the number of returned monsters x300. When this card would be destroyed by an opponent's card effect, you may discard 2 cards instead. Photosyntheloid Water/Aqua/6/?/2000 The Fusion Material Monsters for this card are “Mitosoloid” and any level 4 or higher monster. This card’s ATK is equal to the combined ATK of the monsters that were used during its Fusion Summon. Once per turn, while this card’s ATK is 3000 or less, you may destroy 1 face-down card on the field. During each of your End Phases, increase this card's ATK by 500.[/spoiler] [spoiler="Ojamas, deckout, and so on"]Buster Infinity Light/Warrior/10/3200/3000 This card can only be Normal Summoned or Set by tributing 3 monsters. This card can only be Special Summoned by tributing 1 “Buster Blader” on your side of the field. Once per turn, you may change the Type of a face-up monster on the field to Dragon- or Warrior-Type. Once per turn, during your Main Phase, you may destroy a number of cards on the field equal to the number of face-up Dragon-Type monsters. Hydrogen Synchron Water/Aqua/Tuner/2/100/500 When this card is Normal Summoned, you may tribute it to add 1 Level 3 or lower Tuner from your Graveyard to your hand. Ancient Gear Synchron Earth/Machine/Tuner/1/100/500 When this card is sent to the Graveyard for the Tribute or Synchro Summon of an “Ancient Gear” monster, destroy 1 face-down Spell/Trap card on the field. Herojama Sidekick Light/Warrior/2/500/500 [i]A sidekick to the famous Herojamas who one day hopes to be just like them. Until then, all he can do it train himself.[/i] Herojama Red Fire/Warrior/2/500/500 While this card is in your Deck or Graveyard, it is treated as a Normal Monster. Once per turn, you may discard a card; Special Summon 1 level 4 or lower“Ojama” monster from your Graveyard in face-up Attack Position. Herojama Blue Water/Warrior/3/1000/0 While this card is in your Deck or Graveyard, it is treated as a Normal Monster. Once per turn, you may discard 1 card; Increase the ATK of an “Ojama” monster on the field by 1000. Herojama Silver Earth/Warrior/4/1000/1000 While this card is in your Deck, it is treated as a Normal Monster. Once per turn, you may change this card’s name to the name of a Fusion Material Monster listed on an “Ojama” Fusion Monster. Herojama Gray Dark/Fiend/2/600/0 You may discard this card from your hand to the Graveyard to negate the activation of a Spell, Trap , or Effect Monster effect targeting an “Ojama” or “Herojama” monster on your side of the field and destroy that card. Herojama Purple Light/Beast-Warrior/1/1000/0 While this card is in your hand, Deck, or Graveyard, it is treated as a Normal Monster. This card cannot declare an attack if you control a face-up level 3 or higher monster. Infinity Dragon Rider Light/Warrior/Fusion/12/5000/5000 “Blue Eyes Ultimate Dragon” + “Buster Infinity” This card can only be Special Summoned by a Fusion Summon using the above monsters This card’s Summoning and effect cannot be negated.. Increase this card’s ATK by 400 for each Dragon-Type monster in both player’s Graveyards. Once per turn, during your Main Phase; Destroy all Spell/Trap Cards OR other monsters on the field. Ancient Gear Hydra Earth/Machine/Synchron/7/2600/2000 “Ancient Gear Synchron” + 1 or more non-Tuner monsters Each time your opponent activates a Spell/Trap Card, increase this card’s ATK by 500. In addition, when your opponent activates a card effect during the Battle Phase, you may discard a card to negate the effect of and destroy that card. Ancient Gear Phoenix Earth/Machine/Synchron/5/2400/2400 1 EARTH Tuner + 1 or more non-Tuner monsters If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. In addition, if this card selects a monster as an attack target, and that monster is not destroyed as a result of battle after the Damage Step, you may destroy 1 other card on the field. Super Herojama White Light/Warrior/Fusion/8/2500/2000 “Herojama Red” + “Herojama Blue” + “Herojama Silver” This card cannot be Special Summoned except by Fusion Summon. Once per turn, you may banish a level 3 or lower Normal Monster in your Graveyard to Special Summon 1 “Eviljama Token” (Dark/Beast/1/0/100) on your opponent’s side of the field in Defense Position. That token cannot be Tributed. Super Herojama Black Dark/Warrior/Fusion/8/4000/0 “Herojama Purple” + “Herojama Silver” + 1 or more other “Ojama” monsters This card cannot be Special Summoned except by a Fusion Summon conducted with the above mentioned monsters. As long as this card remains face-up on the field, increase the ATK of all other “Ojama” monsters on your side of the field by 200 times the number of monster used when Fusion Summoning this card. Super Herojama Rainbow Light/Beast-Warrior/Fusion/10/4000/4000 “Herojama Red” + “Ojama Yellow” + “Herojama Blue” + “Ojama Green” + “Herojama Purple” + “Ojama Black” This card cannot be Special Summoned except by a Fusion Summon conducted with the above mentioned monsters. This card is unaffected by other card effects. You may tribute an “Ojama” monster on the field to inflict 500 damage to your oppeonent's Life Points. Hydro Magician Fire/Spellcaster/Synchron/6/2600/1500 1 WATER Tuner + 1 or more non-Tuner monsters If you activate a Spell Card, you gain 1000 Life Points only once. If this card attacks a face-down Defense Position monster, you may destroy 1 face-up Spell/Trap Card on the field after Battle Damage. Herojama Alliance Normal Spell Card Activate only while you control a face-up “Herojama” monster. Special Summon from your Graveyard up to 2 level 2 or lower Normal Monsters. Herojama Hurricane Normal Spell Card Destroy a number of cards on both player’s fields equal to the number of face-up “Herojama” monsters you control. Herojama Entrance Normal Spell Card Discard 1 card; Add 1 “Herojama Blue” and 1 “Herojama Red” from your Deck to your hand. Ojama Pyramid Normal Spell Card Activate only by paying 1000 Life Points while you have no other cards on your side of the field. Special Summon 1 of each “Ojama Yellow”, ‘Ojama Green”, and “Ojama Black” from your Graveyard. Super Ojabomba!!! Normal Spell Card Discard a Spell Card while you control 1 of each “Ojama Yellow”, “Ojama Green”, and “Ojama Black” on your side of the field to destroy all cards on the field that are not level 4 or lower “Ojama” monsters, then inflict damage to your opponent equal to the number of cards destroyed by this card’s effect x300. Shifting Continents Normal Spell Card Pick either you or your opponent, and name a monster Type. All monsters on the selected player’s side of the field are treated as the chosen Type until the End Phase of the turn this card was activated. Synchron Portal Normal Spell Card Select 1 face-up Tuner monster on your side of the field and a Synchron Monster who could be Synchro Summoned using the selected Tuner. Send the selected Tuner monster and monsters in your hand to the Graveyard so the combined Level of those monsters is equal to the Level of the selected Synchro monster; Special Summon that monster. Ojama King's Orders Continuous Spell Card Activate only while you control a face-up “Ojama” Fusion Monster on your side of the field. Once per turn, you may destroy 1 monster on your opponent’s side of the field and inflict 500 damage to your opponent’s Life Points. During the turn this effect was activated, you cannot attack. Spell Tree Continuos Spell Card Each time a Spellcaster-Type monster is Summoned, place 1 Spell Counter on that monster. When you Special Summon a level 7 or higher Spellcaster-Type monster, destroy this card. Herojama Call Normal Trap Card Send 1 “Ojama” monster from your hand or deck to the Graveyard; Special Summon 1 level 4 or lower “Herojama” monster from your deck in face-up Attack Position. Merciful Breeze Normal Trap Card Activate only while both players have 2 or less cards in their hands and there are 4 or less cards on the field. Both players draw 2 cards. Accident? Normal Trap Card Activate only when a monster of yours declares an attack. Destroy the attacking monster and 1 other card on the field. Valley of Kings Continuous Spell Card As long as this card remains face-up on the field, players may activate face-down Normal Spell Cards as if they were Trap Cards by paying 800 Life Points. Ghost Image Continuous Trap Card Special Summon 2 monsters from either player’s Graveyard in face-up Attack Position on your opponent’s side of the field. The summoned monsters do not count for the monster limit, cannot declare an attack, be tributed, used for a Synchro or Exceed Summon, or activate their effects. In addition, you cannot declare an attack on the summoned monsters, and if it is they are the only monsters on your opponent’s side of the field, you may attack your opponent’s Life Points directly. Infernal Sealmaker Dark/Fiend/Tuner/6/2200/1900 Once per turn, you may banish a card in your Graveyard to send the top 2 cards of either player’s Deck to the Graveyard. Determined Samurai Earth/Zombie/4/1500/1600 When this card is Summoned, select either you or your opponent. The selected player then discards the top 2 cards of their deck. Eviljama Dark/Beast/1/100/100 When this face-up Defense Position card is selected as an attack target, you may negate the attack by Tributing it. Both players then discard cards from the top of their decks equal to the Level of the monster that had declared the attack. Cleansing Priest Light/Fairy/2/500/100 During either player's Main Phase, you may tribute card to take control of a face-up DARK monster on your opponent’s side of the field until the Main Phase after this effect’s activation. Black Wing Angel Light/Fairy/4/1400/1600 When your opponent Special Summons a DARK monster, you may tribute this face-up monster to negate the Summon and return that card to the owner’s hand. Soul Grappler Earth/Reptile/4/1500/1500 During each of your End Phases, banish the top 3 cards of your opponent's Deck. Wrath of Seraphim Normal Spell Card During the End Phase of the turn this card was activated, send cards from the top of your opponent’s Deck to the Graveyard equal to the number of monsters on the field. Infernal Chimera Dark/Beast-Warrior/Synchro/8/1800/2500 “Infernal Sealmaker” + 1 or more non-Tuner monster This card gains 100 ATK for each monster in your Graveyard. When this card is selected as the target of a Spell Card, you may remove from play 4 monsters in your Graveyard to negate the activation of that card and destroy it. Once per turn, you may send the top 3 cards of either player's Deck to the Graveyard. Ojama Duke Dark/Beast/Fusion/5/2000/0 “Ojama Black” + 1 other Ojama monster This card cannot be Special Summoned except by Fusion Summon. Once per turn, you may send the top 2 cards of your opponent’s Deck to the Graveyard; Then both players must discard a card from their hand. Apprehension Normal Trap Card Activate only when an opponent’s monster declares an attack. Your opponent selects and activates 1 of the following effects: * Negate the attacking monster’s attack and send the top 5 cards of your opponent’s Deck to the Graveyard. * Send the attacking monster directly to the Graveyard. Caligula's Courage Normal Trap Card Tribute 1 face-up Warrior-Type monster on your side of the field; Destroy 1 card on the field and draw 1 card for each card equipped to the tributed monster. Rushing the Battlefield Continuous Trap Card Once per turn, a player may tribute a face-up Warrior-Type monster on their side of the field during the Battle Phase to Special Summon 1 Warrior-Type monster from their hand or Deck with a Level equal to the tributed monster's. Monsters summoned by this card's effect lose 800 ATK. Armory Exchange Normal Spell Card Return 1 Equip Spell Card from your hand or face-up on your side of the field to your Deck; Draw 2 cards. Strike Formation - Alpha Normal Spell Card Activate while you control 3 or more face-up Warrior-Type monsters. Increase the ATK of 1 Warrior-Type monster on your side of the field by 3000, and only that monster may attack during this turn's Battle Phase. Strike Formation - Beta Normal Spell Card Activate only while the only card you control is a face-up Warrior-Type monster, have no cards in your hand, and you have 10 or more cards in your Graveyard. That monster can attack your opponent's Life Points directly this turn, and if destroyed by a card effect during this Battle Phase, your opponent loses 1500 Life Points. Strike Formation - Delta Normal Spell Card Select 1 face-up level 7 or higher Warrior-Type monster on your side of the field. The selected monster can attack all monsters on your opponent's side of the field once each during this turn. Other monsters on your side of the field cannot attack during the turn this card was activated. Strike Formation - Eagle Normal Spell Card Only activate while you control 2 or more Warrior-Type monsters. All Warrior-Type monsters on your side of the field lose 400 ATK and DEF and are unaffected by your opponent's Spell and Trap Cards until the End Phase of the turn. Berserker Soul Equip Spell Card The equipped monster gains 1000 ATK and can attack twice in the same Battle Phase. Battle Damage inflicted to your opponent by the equipped monster is halved, and the equipped monster is destroyed during your next Standby Phase. Black Hole Armor Equip Spell Card Decrease the ATK of the equipped monster by 500. In addition, when the equipped monster inflicts Battle Damage to your opponent's Life Points, your opponent must discard a card at random from their hand. White Nova Armor Equip Spell Card Decrease the ATK of the equipped monster by 500. In addition, when the equipped monster inflicts Battle Damage to your opponent's Life Points, draw 1 card from your deck. Chameleon Cape Equip Spell Card If the equipped monster is a Normal Monster, the equipped monster gains the following effect: "This card is unaffected by Trap Cards controlled by your opponent". If the equipped monster is an Effect Monster, it gains 800 ATK and DEF instead.[/spoiler] Link to comment
Zeppeli Gyro Supreme Posted July 25, 2012 Author Report Share Posted July 25, 2012 I know there is a lot here, but if you would skim, or tell me what you think about specific sets that you might have looked at, it would be much appreciated! Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.