xistrifeix Posted July 21, 2012 Report Share Posted July 21, 2012 Monsters: -Ancient gear engineer x1 -Giant rat x1 -Elemental hero wildheart x1 -D.D. Warrior x1 -Spell striker x1 -Golden Homunculus x1 -Sangan x1 -Helios - The primordial sun x1 -D.D. Warrior lady x1 -Neo spacian grand mole x1 -Breaker the magical warrior x1 -Shining angel x2 -Banisher of radiance x2 -Marauding captain x2 -Pitch black war wolf x3 -Helios duo megistus x2 Spell: -Shield crush x1 -Monster reborn x1 -Soul release x2 -Lightning vortex x1 -Heavy storm x1 -Grand convergence x2 -Mystical space typhoon x1 -Swords of revealing light x1 Trap: -Macro cosmos x2 -Bottomless traphole x1 -Magic cylinder x1 -Return from the different dimension x1 -Scrap iron scarecrow x1 -Mirror force x1 -Sakuretsu armor x1 Side deck: -D.D. assailant x1 -Black stego x2 -Giant rat x1 -Mask of weakness x1 -Call of the haunted x1 -Axe of despair x1 -Shadow spell x1 -Light laser x1 -The tricky x1 Link to comment Share on other sites More sharing options...
antist0opid Posted July 21, 2012 Report Share Posted July 21, 2012 Decent deck, it seems very familiar. Link to comment Share on other sites More sharing options...
Βyakuya Posted July 21, 2012 Report Share Posted July 21, 2012 Your deck is a common mishmash of Banish-related monsters. Some of the monsters you added don't even fit. And Helios is horrible. Compared to this current format, it would be slow and it just has too much defensive cards you don't even need to use. If you're going to make a special Helios deck, I consider running multiple copies so you can have better consistency. Also, try having cards that support or help Helios, cause the Helios series themselves can be inconsistent. So here are the reccomended cards IMO: -D.D Survivor -D.D Scout Plane -Caius the Shadow Monarch -Necroface -Cyber Valley -Leviair the Sea Dragon Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 21, 2012 Report Share Posted July 21, 2012 Helios can't special summon if it gets banished. Ironically, its actually quite bad in a macro deck for that reason. D.D Survivor and Scout Plane should be run at 3. D.D survior in the right conditions has nothing to fear from almost any meta deck. I don't think Rat would even work if you had Macro on the field, since it gets banished, not to the grave/. Same for angel. Caius the Shadown Monarch is the main thing, banishing a card when he gets tribute summoned, making him free or even +1 if you tribute a survivoir whilst Macro is in play. That and probably adding in Torrential, and Dark hole. Since, nuking all monsters when you have Survivor getting banished is an easy way to get card advantage. Link to comment Share on other sites More sharing options...
xistrifeix Posted July 22, 2012 Author Report Share Posted July 22, 2012 Yeaaah that's the problem with helios, of they're banished they can't come back but i have Light of redemption to fix that problem Link to comment Share on other sites More sharing options...
Βyakuya Posted July 22, 2012 Report Share Posted July 22, 2012 [quote name='xistrifeix' timestamp='1342968775' post='5985483'] Yeaaah that's the problem with helios, of they're banished they can't come back but i have Light of redemption to fix that problem [/quote] Also, you rely too much on cards that try to stop Spells like Ancient Gear Engineer, Pitch Black Warwolf, E-Hero Wildheart, and others. Despite Traps still being a nuisance, cards like Mirror Force aren't used much now, and you need to focus on the main focus of your deck, while it all slows it down. Link to comment Share on other sites More sharing options...
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