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Majestic Bahamut Single - 20,000 Gauss Overlimit!


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Because I've got 20,000 profile views, and I remembered a card called 10,000 Gauss and thought I'd do an upgrade of that, since it sounded cool and appropriate. Except it was 100,000 Gauss!, and it wasn't as great a card as I hoped.

And because card names having numbers and exclaimation points in them are cool.

MAJS-004 [b]20,000 Gauss Overlimit![/b]
[color=#800080][b]TRAP[/b][/color]
Normal Trap
At the start of your Main Phase 1: Target 1 Machine type monster you control with 2000 ATK or lower; triple its ATK. Only the targeted monster can attack this turn, you cannot activate any other Spell or Trap cards until your End Phase, and during the End Phase; destroy all cards you control and take damage equal to the number of cards destroyed x 800.

Go nuts. I did.

Yeah I know, more machine support. But name another type that this sort of card would suit better (if there is one I'll change it).

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[quote name='newhat' timestamp='1342889691' post='5984676']
You can use this after you've set up with all your Spells and Traps, and an unassisted Morptronic Boomboxen can do 7200 damage.

Maybe it would be better suited to Thunder.
[/quote]

[quote name='Majestic Star Bahamut' timestamp='1342889005' post='5984672']
At the start of your Main Phase 1[/quote]

[quote]you cannot activate Spell or Trap cards until your End Phase[/quote]

[quote]destroy all cards you control and take damage equal to the number of cards destroyed x 800[/quote]

Don't follow. Good combo with Boomboxen though, a 3600 ATK monster that can attack twice doesn't worry me too greatly enough to negate the targetted monsters effect or anything.

This is actually in my opinion a fairly awful card, but hell, its for a theme. And I don't know of any existing cards that treple attack points, so I have to rein it in to a great degree.

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There are possibly OTK's to be had with this depending on the monster you use it on having additional effects or what not; but they are extremely terrible ones.

1 - You need an approriate monster on the field to last for opponents turn.
2 - You need this card set, in a back row heavy format, to last your opponents turn.
3 - The maximum attack of the targeted monster, unless it has its own effect, is 6000.
4 - You can't use Dark Hole, Torrential to clear the field in advance.
5 - You can't use Solemn's/Bribe's to protect it afterwards.
6 - It's activated well in advance of the battle phase.
7 - Your other monsters can't attack.

Not going to include the end phase bit as a drawback, because you'd have to be a fool to let it go that far. But seriously, as far as OTK's go anything is probably better than this.

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