Bahamut - Envoy of the End Posted July 21, 2012 Report Share Posted July 21, 2012 Because I've got 20,000 profile views, and I remembered a card called 10,000 Gauss and thought I'd do an upgrade of that, since it sounded cool and appropriate. Except it was 100,000 Gauss!, and it wasn't as great a card as I hoped. And because card names having numbers and exclaimation points in them are cool. MAJS-004 [b]20,000 Gauss Overlimit![/b] [color=#800080][b]TRAP[/b][/color] Normal Trap At the start of your Main Phase 1: Target 1 Machine type monster you control with 2000 ATK or lower; triple its ATK. Only the targeted monster can attack this turn, you cannot activate any other Spell or Trap cards until your End Phase, and during the End Phase; destroy all cards you control and take damage equal to the number of cards destroyed x 800. Go nuts. I did. Yeah I know, more machine support. But name another type that this sort of card would suit better (if there is one I'll change it). Link to comment
newhat Posted July 21, 2012 Report Share Posted July 21, 2012 You can use this after you've set up with all your Spells and Traps, and an unassisted Morptronic Boomboxen can do 7200 damage. Maybe it would be better suited to Thunder. Link to comment
Bahamut - Envoy of the End Posted July 21, 2012 Author Report Share Posted July 21, 2012 [quote name='newhat' timestamp='1342889691' post='5984676'] You can use this after you've set up with all your Spells and Traps, and an unassisted Morptronic Boomboxen can do 7200 damage. Maybe it would be better suited to Thunder. [/quote] [quote name='Majestic Star Bahamut' timestamp='1342889005' post='5984672'] At the start of your Main Phase 1[/quote] [quote]you cannot activate Spell or Trap cards until your End Phase[/quote] [quote]destroy all cards you control and take damage equal to the number of cards destroyed x 800[/quote] Don't follow. Good combo with Boomboxen though, a 3600 ATK monster that can attack twice doesn't worry me too greatly enough to negate the targetted monsters effect or anything. This is actually in my opinion a fairly awful card, but hell, its for a theme. And I don't know of any existing cards that treple attack points, so I have to rein it in to a great degree. Link to comment
AGATHODAIMON BANGTAIL COW Posted July 21, 2012 Report Share Posted July 21, 2012 If you have a face-up ALO or Forgotten Temple of the deep prior to using this, you can have Amphibious Bugroth MK3 attack directly for 4500 damage (or 5100). But that's probably a really bad combo. Other than that, I can't really think of anything that breaks this. Link to comment
Bringerofcake Posted July 21, 2012 Report Share Posted July 21, 2012 I SUMMON CARDCAR D AND-oh. BUT SRSLY: This smells like OTKs. Link to comment
Bahamut - Envoy of the End Posted July 22, 2012 Author Report Share Posted July 22, 2012 There are possibly OTK's to be had with this depending on the monster you use it on having additional effects or what not; but they are extremely terrible ones. 1 - You need an approriate monster on the field to last for opponents turn. 2 - You need this card set, in a back row heavy format, to last your opponents turn. 3 - The maximum attack of the targeted monster, unless it has its own effect, is 6000. 4 - You can't use Dark Hole, Torrential to clear the field in advance. 5 - You can't use Solemn's/Bribe's to protect it afterwards. 6 - It's activated well in advance of the battle phase. 7 - Your other monsters can't attack. Not going to include the end phase bit as a drawback, because you'd have to be a fool to let it go that far. But seriously, as far as OTK's go anything is probably better than this. Link to comment
newhat Posted July 23, 2012 Report Share Posted July 23, 2012 I think you worded the card wrong. Is it meant to say During the turn this card is activated, you cannot activate other Spell or Trap Cards ? Link to comment
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