Toffee. Posted July 21, 2012 Report Share Posted July 21, 2012 Dimetrosaur LV2 -EARTH- Lvl2 [Dinosaur/Effect] As long as this card remains face-up on the field, all face-up monsters your Opponent controls lose 200 ATK. During your Opponent's End Phase, you can send this face-up card to the Graveyard: Special Summon 1 "Dimetrosaur LV4"(from your Hand or Deck). 700ATK / 0DEF Dimetrosaur LV4 -EARTH- Lvl4 [Dinosaur/Effect] Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of "Dimetrosaur LV2", and cannot be Summoned by other ways. As long as this card remains face-up on the field, all face-up monsters your Opponent controls lose 400 ATK. If this card would be destroyed as a result of battle, it is not. This effect only happens once, for as long as this card remains face-up on the field. During your Opponent's End Phase, you can send this face-up card to the Graveyard: Special Summon 1 "Dimetrosaur LV6"(from your Hand or Deck). 1400ATK / 700DEF Dimetrosaur LV6 -EARTH- Lvl6 [Dinosaur/Effect] Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of "Dimetrosaur LV4", and cannot be Summoned by other ways. As long as this card remains face-up on the field, all face-up monsters your Opponent controls lose 1000 ATK. Once per turn if this card would be destroyed as a result of battle, it is not. 2100ATK / 1400DEF King Jelly LV6 -WATER- Lvl6 [Aqua/Effect] Once per turn if this card is Targeted by the effect of a Spell or Trap card: Negate it's activation, and if you do, destroy it. During your Standby Phase, you Tribute 1 other monster you control and send this card to the Graveyard: Special Summon 1 "King Jelly LV8"(from your Hand or Deck). 1600ATK / 2000DEF King Jelly LV8 -WATER- Lvl8 [Aqua/Effect] This card is un-effected by the effects of Spell and Trap cards. This effect is negated, unless this card is Summoned by the effect of "King Jelly LV6". During your Standby Phase, you Tribute 1 other monster you control and send this card to the Graveyard: Special Summon 1 "King Jelly LV10"(from your Hand or Deck). 2400ATK / 2400DEF King Jelly LV10 -WATER- Lvl10 [Aqua/Effect] Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of "King Jelly LV8", and cannot be Summoned by other ways. This card is un-effected by the effects of your Opponent's Spell, Trap, and Monster effects. If this card destroys an Opponent's monster as a result of battle, Inflict 1000 damage to your Opponent. 3200ATK / 2800DEF Evolution Stone -Spell- Reveal 1 "LV" monster in your Hand to your Opponent: Add to your hand 1 "LV" Monster from your Deck. Then, Draw 1 card and return the Revealed monster to the bottom of your Deck. Level Up, Deluxe! -Spell- Pay 1000 Life Points and Send 1 face-up "LV" monster on your side of the field to the Graveyard: Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions. This Special Summon is treated as being Special Summoned by the Sent monster's effect. Level Bound -Trap- Target 1 face-up Attack Position "LV" monster you control: Decrease it's ATK by 800; It cannot be destroyed as a result of battle. Each time you take damage from a battle involving the Target monster: Draw 1 card. The effects of this card last until the Opponent's End Phase. Link to comment
Bahamut - Envoy of the End Posted July 21, 2012 Report Share Posted July 21, 2012 Hard to judge cards are hard to judge. Invincibilty + massive power down + easy draw power more than compensate for lack of Dimetrosaurs lack of strength, kind of erring on the side of them being a tad overdone. King Jelly series seems better in my head, and the general support seems fine. Sorry its not much of a review, just struggling to decide on whether I'm for them or not. Link to comment
Aerion Brightflame Posted July 21, 2012 Report Share Posted July 21, 2012 Level Up Deluxe! helps make Dark Lucius easier to run, but they aren't brilliant cards anyway. I find the King Jelly good. There effects aren't overwheleming, but it helps compensate them starting at Level 6. The Dimetrosaurs are where i'm conflicted. Becuase, with level up, and level up deluxe! it's all to easy to pull out level 6 in one turn, and then its quite a big block to get through unless you are inzectors. Or if i am misinterperating the rule. Also seeing as the Level 6 can run over anything with less than 3500 attack. Personally, i just think its nice to bring Lv monsters back. I liked my Horus Deck. But now it just... isn't any good. Link to comment
Toffee. Posted July 21, 2012 Author Report Share Posted July 21, 2012 Dimetrosaur is the result of me getting creative. Yes, I know I over-did it a bit. Anyway, I watered down Dimetrosaur and hopefully made it less overkill, while hopefully not being a weird Ultimate Insect. Link to comment
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