Agro Posted July 19, 2012 Report Share Posted July 19, 2012 Phantom Destiny Trap / Continuous During either player's Standby Phase: You can banish every Spell/Trap card you control until the End Phase. Any face-up card banished by this effect has its effect become lingering and any counters that were on a card at its banishment are returned to it when it is returned. Destroy this card during the 3rd End Phase after activation. I WANNA USE IT WITH DESTINY LEO TO USE MACRO COSMOS Link to comment
Kingdom Xathers Posted July 19, 2012 Report Share Posted July 19, 2012 So, it's like Phantom Hand, except better. Only problem would be that some people (mainly little children who won't know any better) may get confused as to what a Lingering Effect is. Technically, this would be the second card to mention Lingering Effects (the first being Pegasus' "Magical Neutralizing Force"). In all, it seems like a great card, not only for Destiny Leo, but for any Deck that relies on a lot of Backrow. *is kind of unsure of why I added that last part* Link to comment
Bahamut - Envoy of the End Posted July 19, 2012 Report Share Posted July 19, 2012 Basically summon Destiny Leo, equip with Safe Zone, use this, gg? Monster that's indestructible to all attacks and effects, and the one way to kill it is off the field for most of the time unless you can chain MST very well. Yeah, great, thanks. Everyone complains about Exodia and Countdown, at least one of the good things about Destiny Leo is it isn't a tedious stall deck that's impossible to break through the defence of. Link to comment
wizered67 Posted July 19, 2012 Report Share Posted July 19, 2012 I really like the card. Although I agree that kids might be confused by the lingering effect, but still,,,great card Link to comment
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