Lonk Posted July 19, 2012 Report Share Posted July 19, 2012 Zephyr, Guardian of Gusto Level 3 WIND Psychic/Effect ATK/700 DEF/1400 When the effect of a "Gusto" monster is activated (Even during Damage Step): You can Special Summon this card from your hand or Graveyard. If this card is sent to the Graveyard, except for the Summon of a monster: You can return 1 "Gusto" monster in your Graveyard to your Deck except for "Zephyr, Guardian of Gusto" and Special Summon 1 "Gusto" monster from your Deck. Gusto Hawkrose Level 4 WIND Winged Beast/Tuner ATK/900 DEF/300 When this card is Special Summoned: Discard 1 card and add 1 "Gusto" monster from your Graveyard to your hand. When this card is destroyed: return 2 "Gusto" monsters in your Graveyard to your Deck and add 1 "Gusto" Spell or Trap Card from your Deck to your hand. Gusto Jackrabbit Level 3 WIND Thunder/Effect ATK/1200 DEF/500 When this card is returned from your Graveyard to your Deck: Special Summon 1 "Gusto" monster from your hand. It is destroyed during your End Phase. Daigusto Hawksoar Level 7 WIND Psychic/Synchro/Effect ATK/2600 DEF/1000 1 "Gusto" Tuner + 1 or more non-Tuner WIND monsters Once per turn; you can select 1 "Gusto" monster and 1 additional "Gusto" monster in your Graveyard: return the first target to the Deck, then Special Summon the second target onto your Opponent's Side of the field. Then, if your opponent controls any other monsters: take control of one of them. Healing Wind of Gusto Normal Spell Card Gain Life Points equal to the combined Levels of all "Gusto" monsters in your Graveyard x200. Then, Special Summon 1 "Gusto" monster from your Graveyard. Gusto Ascention Normal Spell Card Return all "Gusto" monsters in your Graveyard to your Deck. Then, add 1 "Gusto" card from your Deck to your hand for every 3 "Gusto" monsters returned to your Main Deck this way. Gusto's Sky Sanctum Field Spell Card Once per turn; you can discard 1 card to Special Summon 1 Level 3 or lower WIND monster from your Deck. If this card is destroyed: send 2 "Gusto" monsters from your Deck to your Graveyard and add 1 "Gusto" Spell or Trap Card from your Deck or Graveyard to your hand, except "Gusto's Sky Sanctum". Gusto Spirits Normal Trap Card Return 2 "Gusto" monsters in your Graveyard to your Deck. Destroy 1 "Gusto" monster you control and 2 cards your opponent controls. Gusto Mist Shroud Normal Trap Card "Gusto" monsters cannot be destroyed by card effects nor can their effects be negated until your next Draw Phase. Link to comment
Bringerofcake Posted July 19, 2012 Report Share Posted July 19, 2012 Is it just me, or does healing wind look like ridiculous Life Gain? Zephyr + Hawkrose alone is 2800 LP, and adding the Synchro makes it 5600. That, I think is overdoing it. Why Life Gain in the first place? Link to comment
Lonk Posted July 19, 2012 Author Report Share Posted July 19, 2012 Because not only is Life Point gain underrated, but it also helps the Gusto player survive more hits when they need to. Link to comment
Bringerofcake Posted July 19, 2012 Report Share Posted July 19, 2012 Both of those reasons are perfectly valid, but I feel like 400 is far too much. 200 maybe? Link to comment
wizered67 Posted July 19, 2012 Report Share Posted July 19, 2012 Ya, i mean, your right in the fact that gusto's stink in real life, but healing wind is a little OP. Overall, though, better than the one's in real life Link to comment
newhat Posted July 20, 2012 Report Share Posted July 20, 2012 Healing Wind itself seems like an archetype-specific Monster Reborn, only better because it doesn't target. The fact that most Gusto monsters don't have much ATK doesn't meant that it's not very powerful. Link to comment
Lonk Posted July 21, 2012 Author Report Share Posted July 21, 2012 [quote name='newhat' timestamp='1342826976' post='5984141'] Healing Wind itself seems like an archetype-specific Monster Reborn, only better because it doesn't target. The fact that most Gusto monsters don't have much ATK doesn't meant that it's not very powerful. [/quote] Gustos are generally slower than most other archtypes due to their defensive tactics. I don't think a Monster Reborn that helps the user live more wouldn't break it. However, I did balance out Zephyr a bit to prevent Synchro Abuse, which is what this card could be used for. Any other comments? Link to comment
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