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I'm making new Gustos just because Konami fails at making them.


Lonk

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Zephyr, Guardian of Gusto
Level 3
WIND
Psychic/Effect
ATK/700 DEF/1400

When the effect of a "Gusto" monster is activated (Even during Damage Step): You can Special Summon this card from your hand or Graveyard. If this card is sent to the Graveyard, except for the Summon of a monster: You can return 1 "Gusto" monster in your Graveyard to your Deck except for "Zephyr, Guardian of Gusto" and Special Summon 1 "Gusto" monster from your Deck.

Gusto Hawkrose
Level 4
WIND
Winged Beast/Tuner
ATK/900 DEF/300

When this card is Special Summoned: Discard 1 card and add 1 "Gusto" monster from your Graveyard to your hand. When this card is destroyed: return 2 "Gusto" monsters in your Graveyard to your Deck and add 1 "Gusto" Spell or Trap Card from your Deck to your hand.

Gusto Jackrabbit
Level 3
WIND
Thunder/Effect
ATK/1200 DEF/500

When this card is returned from your Graveyard to your Deck: Special Summon 1 "Gusto" monster from your hand. It is destroyed during your End Phase.

Daigusto Hawksoar
Level 7
WIND
Psychic/Synchro/Effect
ATK/2600 DEF/1000

1 "Gusto" Tuner + 1 or more non-Tuner WIND monsters

Once per turn; you can select 1 "Gusto" monster and 1 additional "Gusto" monster in your Graveyard: return the first target to the Deck, then Special Summon the second target onto your Opponent's Side of the field. Then, if your opponent controls any other monsters: take control of one of them.

Healing Wind of Gusto
Normal Spell Card

Gain Life Points equal to the combined Levels of all "Gusto" monsters in your Graveyard x200. Then, Special Summon 1 "Gusto" monster from your Graveyard.

Gusto Ascention
Normal Spell Card

Return all "Gusto" monsters in your Graveyard to your Deck. Then, add 1 "Gusto" card from your Deck to your hand for every 3 "Gusto" monsters returned to your Main Deck this way.

Gusto's Sky Sanctum
Field Spell Card

Once per turn; you can discard 1 card to Special Summon 1 Level 3 or lower WIND monster from your Deck. If this card is destroyed: send 2 "Gusto" monsters from your Deck to your Graveyard and add 1 "Gusto" Spell or Trap Card from your Deck or Graveyard to your hand, except "Gusto's Sky Sanctum".

Gusto Spirits
Normal Trap Card

Return 2 "Gusto" monsters in your Graveyard to your Deck. Destroy 1 "Gusto" monster you control and 2 cards your opponent controls.

Gusto Mist Shroud
Normal Trap Card

"Gusto" monsters cannot be destroyed by card effects nor can their effects be negated until your next Draw Phase.

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[quote name='newhat' timestamp='1342826976' post='5984141']
Healing Wind itself seems like an archetype-specific Monster Reborn, only better because it doesn't target. The fact that most Gusto monsters don't have much ATK doesn't meant that it's not very powerful.
[/quote]

Gustos are generally slower than most other archtypes due to their defensive tactics. I don't think a Monster Reborn that helps the user live more wouldn't break it. However, I did balance out Zephyr a bit to prevent Synchro Abuse, which is what this card could be used for. Any other comments?

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